But from the beginning, players have underestimated these aboriginal forces. Not to mention that these aborigines themselves are players from the previous generation. They have no idea what the players think and what they will do. Not surprised, it can even be said to have been expected.

If they didn't want to delay the development of players as much as possible and buy more time for themselves to become stronger, these aborigines would not treat the players so harshly, and would even try their best to exploit the players.

In addition to exploiting players as much as possible in terms of resources and funds, the indigenous forces monitor players quite well. Don't look at the almost undefended port and terminal, allowing player warships to enter and exit freely.

That's just because of the restrictions of the system rules, which cannot prevent player warships from entering and exiting the island. Otherwise, these guys might really come up with a policy that restricts entry to the island.

But after being a local gangster for so many years, the aboriginal forces have an astonishing degree of control over their own island. They have deployed countless intelligence agents. Maybe even the service staff of a certain shop and the bartenders in the tavern are all intelligence agents. agent.

As long as there is a large-scale gathering of players on the island, it will basically be impossible to escape the eyes of the intelligence personnel of the"207" of these indigenous people, and they will be investigated.

Although players have chat channels, the safest and most secret way of communication, it has been said before that so far, these so-called player organizations have been established voluntarily by players and have not been recognized by the system at all. Not even a single There are no organizational chat channels.

If you want to communicate with all organizational members, you have to contact them one by one, which is really inefficient.

In addition, the player organization that chose to take action this time gathered too many players, at least several thousand people. If they were to communicate individually, the day lily would be cold.

Therefore, many plans are almost always communicated face to face after a large number of players gather on an island. Such a high-profile deployment has long fallen into the eyes of some intelligence personnel, and there is no confidentiality at all..

It can be said that the actions organized by these players have not yet begun, and their plans, personnel, etc. have all been controlled by the indigenous forces.

As soon as the battle broke out, the players thought they could catch the aboriginal forces off guard. However, they were well prepared and the battle entered a fierce stage from the beginning.

According to the plan organized by these players, the players participating in the operation will be divided into two parts. One part of them entered the port dock in the name of supplies, and then directly launched an uprising on the dock.

Another group of players with a larger number launched a direct attack from the outer sea area. Taking advantage of the perfect opportunity when the main fleet under the aboriginal forces was entangled by the player fleet at the port, they launched an internal and external pincer attack to completely eliminate the aboriginal forces. Main fleet.

If everything goes well, the probability of success of this plan is not low, because due to the restrictions of the system rules, the indigenous islands are supposed to undertake the task of providing logistical supplies to the player warships, and naturally cannot prevent the player warships from entering.

Unless a player actively attacks an indigenous force or violates certain important policies, the indigenous force has the right to classify these players into a hostile camp.

From this point of view, the system has taken enough care of the players. Otherwise, these aboriginal forces with the absolute upper hand would have launched a bloody massacre on the players, and there would be no development for the players at all. opportunity to get up.

As a player of the previous generation, how can we not know the development potential of players and how much trouble they will cause when they grow up in the future? I want to nip these dangers in the bud, but the system does not allow it.

But now, since this group of players takes the lead, these aboriginal forces will not be polite at all, and they will be ruthless.

Having learned of the player organization's plans in advance, even if these aboriginal forces did not have an advantage in the strength of the surface fleet, they were able to defeat these players unnecessarily.

The first to suffer are those players who enter the port terminal under the guise of supply and want to have a central flower.

Originally, when they saw that the main fleet of the aboriginal forces showed no signs of taking precautions, they thought the plan was successful. However, within three rounds of salvo fire, the ship that was docked at the berth and did not move was subjected to violent shelling.

Not only were these suddenly flying shells accurate, but the hit rate was extremely high. The key was that the caliber of the shells was not small. One shell could often cause serious damage to their ship.

Encountering a sudden attack, inexperienced players were stunned on the spot. They didn't even know where the attack came from, because the main fleet they were focusing on didn't point its guns at them at all?

Fortunately, on these player battleships, there are many professional officers recruited by players from the system. At least in terms of military literacy, these professional officers are many times better than the players who are captains.

Also suffering from inexplicable bombardment, these professional officers were a little confused at first, but they quickly reacted and started looking around with their binoculars. They followed the bombs and came to these attacks. (To read Baoshuang novels, go to Feilu Novel Network!)

On an island with aboriginal forces, without using the main guns of the battleships of the surface fleet, the only ones that can launch such a large-scale attack are the shore defenses deployed on the coastline. Cannon fortress.

In a normal artillery battle, the hit rate of these coastal defense gun fortresses is not high because the internal naval guns are second-hand or have low durability. It is even lower than that of naval guns of the same caliber..

But this time the situation is completely different. The players' plans have been known for a long time, and the various troops on the island are fully prepared. The gunners in the shore defense artillery fortresses began to turn the muzzles in advance. aim.

Spending a lot of time conducting observations provided the gunners in the coastal defense artillery fortress with more accurate shooting elements. In addition, in order to better confuse the aborigines, these players prepared all warships that were ready to"bloom in the center". They are all docked at the berths of the port terminals.

Even the anchor was lowered, completely parked on the berth without moving. This is equivalent to a fixed target for those coastal defense artillery fortresses. If they still can't hit accurately, then these gunners should be shot collectively.[]

These coastal defense artillery fortresses are all equipped with naval guns with a diameter of 300mm or more. According to the current average technological level in the world of navigation, it is equivalent to nearly a hundred main fleets and these player warships launching a surprise attack.

When unable to move , , these player warships parked on the port pier were unable to effectively avoid the bombardment, and could only be bombed in vain. Although the players were reminded by their professional officers, they quickly turned their guns and began to attack these coastal defense artillery fortresses. Fight back.

But among these players, there were no outstanding officers such as Langsdorff, Halsey, and Lütjens who were good at artillery battle command. The counterattacks were sparse, and the fired shells missed by unknown distance.

The most important thing is that the players' battleships are generally of low level. Most of them are light cruisers, with a few heavy cruisers mixed in. The main guns equipped with the largest caliber are only 203mm, and most of them are fired by main guns with a caliber of 152mm. The artillery shells did not pose much of a threat to those coastal defense artillery fortresses with thick defense layers. Not to mention that they were inaccurate, even if they were accurate, they would not be of much use.

On the other hand, the large-caliber naval guns in these coastal defense gun fortresses pose a great threat to player warships. Whenever a shell is hit, the player's warship will lose nearly 1,000 armor values. Take the 12,000 armor value of a light cruiser. With an armor value of around 10 points, it simply cannot withstand many hits from large-caliber artillery shells.

Under the continuous bombardment of the well-prepared coastal defense artillery fortress, it didn't take long for one player's light cruiser to be hit by a large number of shells, its armor value was completely emptied, and it sank into the sea without much struggle. , without even moving even 1 meter before sinking.

While the coastal defense artillery fortress was being bombarded, groups of ground troops that had also been assembled and on standby emerged from various places and entered the port terminal.

These ground troops did not care about the large-caliber artillery shells that fell from time to time on their heads, and began to board the battleships of these players carrying various tools.

This situation frightened those players again, because they had only heard of this kind of boarding battle taking place in battles at sea. When did this kind of fighting also happen on the dock?

The most important thing is that the number of naval soldiers on each 1.6 player warships is actually quite large, but they are not equipped with any land warfare weapons at all. Facing the black holes of the guns in the hands of these indigenous ground troops officers and soldiers, there is no point at all. Ability to resist.

In the system mall, not only the sales of various warships have been cancelled, but also these land warfare weapons have also been banned. At this time, even if players want to purchase land warfare weapons and equipment from the system mall, the sailors on the warships have no way to do it..

Accompanied by fierce gunfire, a large number of sailors fell to the muzzles of the Aboriginal ground troops with bullet holes all over their bodies. A large amount of blood gushes out from the wounds, dyeing the deck red.

One battleship after another was occupied by these indigenous ground troops. Although according to the rules of the system, the players were invincible and safe on their own ships, all the officers and soldiers on the entire battleship were killed. , the player cannot operate the battleship alone.

Indeed, as long as the player has money, he can continue to recruit a large number of officers and soldiers from the system, but this does not make any sense. There are ground troops of the indigenous forces everywhere on the battleship with guns on guard. Recruiting at this time If you come out, you will die in vain..

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