Almighty Game Designer

Chapter 135: notice

"Oh, yes, there is something like using a tutorial?"

"I rely on it, speak it in detail!"

"If you follow the instructions here, it seems that these four maps can be made by ourselves. Who can make them?"

"Halo, isn't that the same as "Plants vs. Zombies"! And it's much richer than the "Plants vs. Zombies" mechanism. Here you can mix hero skills, create items, and create levels at will!"

"It's terrible! Is this the equivalent of the Warcraft version of the game editor?"

"Yeah, the designer's editor has to have designer permissions. This editor doesn't need permission at all, and it's very simple. As long as it is based on the "Warcraft" mechanism, you can make a lot of fun game types! ”

"I can't help it, I will try it!"

"There are a lot of people in "Plants vs. Zombies" who have made new models, and the new models with high scores are really fun. I hope that the high-players will be smart and make this in Warcraft. Kind of map!"

"It is said that there is a big **** in "Plants vs. Zombies", because it is doing too well, and Chen Mo has been recruited as an assistant."

"real or fake?"

"I don't know, just heard."

"Where, I want to go to the Thunder to entertain work! The bonus is definitely a lot!"

......

After playing these RPG maps, the players' interests have been completely mobilized. With or without this talent, they all learn how to use the world editor and try to make their own maps.

Of course, the players who can really make a finished map here may not even be one percent, let alone make a fine map.

A true boutique map requires the author to have some knowledge of game design, inspiration, and to collect feedback and feedback from players, and to modify and optimize it day after day. The difficulty is no less than developing a simple game.

However, the enthusiasm of most players is mobilized, and the purpose of Chen Mo is reached.

Moreover, as the RPG map continues to heat up, the sales of Warcraft have increased significantly.

Many players have pulled their friends to play. These new players are not flustered by the traditional combat mode of RTS games, but after Warcraft has joined the RPG map, Warcraft can be used as an online game between friends. One way, so these people have pushed the sales of Warcraft to rise.

Soon, "Warcraft", like the "Plants vs. Zombies" at the time, began to show a variety of RPG maps. Although these maps are simple and original in Chen’s opinion, at least this is a good start.

Once the enthusiasm of the players is motivated, their growth rate is very fast.

Never doubt what they can do after giving the player enough autonomy.

......

At this point, Chen Mo's development of "Warcraft" has come to an end.

For the players, the game is still booming.

The battle mode is in full swing.

A batch of great gods emerged in qualifying.

In other countries in the world, more and more players are also participating in the embrace of Warcraft.

The RPG map attracts a large number of non-RTS core players, and many others make their own new RPG maps.

But for Chen Mo, the development process of this game has almost come to an end here. I can do it all. He has put the players on the right track. The next step is to let the players enjoy the game. It’s fun.

When the RTS game comes to this step, it will begin to slowly decline. This is an inevitable law, and Chen Mo is not likely to reverse it.

From the beginning of the development of "Warcraft" to the present, during the game online, raging the ladder, developing overseas versions and making RPG maps, Chen Mo has basically been working, and a little tired, intends to take a break for a while.

Now Thunder is relying on the "Warcraft" this boutique game, with the RTS field as a breakthrough, has completed the gorgeous crossover from mobile games to PC-side games.

Of course, this does not mean that the mobile game research and development is over. What kind of game to develop, completely look at Chen Mo’s own ideas.

How to go next? Chen Mo did not think too well.

......

Early this morning, Chen Mo received a call, Lin Mao called.

"Hey?" Chen Mo did not wake up.

Lin Mao’s voice came from the phone: “Hey, Chen Mo, I just made a small game with the editor of Warcraft. You gave me a recommendation in the game.”

Chen Mo Le: "What the hell, are you also playing Warcraft?"

Lin Mao said: "Yeah. Hey, I was not a player of RTS games. I bought "Warcraft" and I have already passed the story. I have been throwing it there. As a result, you updated this new version. I found this. The map editor is quite fun. I haven’t noticed it before, so I did a map practice."

Chen Mo said: "It was too busy some time ago and I have never contacted you."

Lin Mao: "Hey, what do you say when you say this? You must be busy with such a big boutique game. Then again, your game is really great. It’s sold to foreign countries. It’s quite domestic. The designer has a long face."

Chen Mo: "Hey, no, no, right. I haven’t heard Zhao Zihao’s letter for a long time. What has he done recently?"

Lin Mao said: "Oh, he seems to go abroad, a little private matter, specifically I did not ask. Rich second generation, it is normal to go out and wave every other day. Right, there is a time when I have not seen it. Have a meal?"

Chen Mo sat up from the bed: "What else did you do in the sky? It’s just like this evening, just because I haven’t done anything recently."

Lin Mao said: "Oh, then let's go tonight. I will see where to eat, you will also take a look, I will fix it later. Right, have you read the notice on the editor?"

Chen Mo is a bit aggressive: "Notice? What announcement, I have not logged into the editor for several days."

Lin Mao is a bit speechless: "...you don't ignore such important things. I want to tell you about this thing this time. Got it, look at it yourself, let's meet and talk about it."

Hanging up the phone, Chen Mo is also a bit confused, what a ghost, how to inform?

Get up and brush your teeth, Chen Mo opens the designer's editor. Just logged in, I saw a notice in the prominent position of the home page.

Chen Mo is a bit aggressive because he has never seen this in the editor.

The illusion editor is developed independently in China. As an editor that can make VR games, many of the technologies in it are related to VR technology.

Obviously, the background of this editor is not simple. Such an editor in China is obviously not a general company can make it. It has state support behind it.

It is precisely because all countries attach great importance to VR technology, so they have invested heavily in research and development of game editors that can build the VR world for designers to use for free.

The illusion editor and the official application market are all inextricably linked with the relevant departments of the country. Otherwise, it is impossible to build such a large and perfect system for designers to open the company freely and start from the bottom. All the way green light, step by step to grow and develop.

Chen Mo is also a bit curious. What is this notice going to do?

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