Almighty Game Designer

Chapter 211: "Dark" follow-up fatigue? (five more)

Chen Mo's "Diablo" and "Famine" are two bursts, which have caused quite a lot of waves in the player base and the game industry, but they have not caused the crazy imitation of the same as the previous card game.

This is also reasonable, because the characteristics of these two games are too obvious, imitation can not come.

"Diablo" does give some inspiration to the industry, that is, there is a lack of such a game of "brushing" as the main coolness in the market, but how to fill this gap has become a very confusing problem.

If you follow the "Diablo" approach, do a third-person perspective, a genre painting game, and let's not talk about whether you can burn money to achieve the quality of Diablo, even if it is achieved, it is only Will the players accept the high imitation products of Diablo?

Therefore, the only way out is to develop this type of VR game, which is exactly what the emperor is doing.

As for other companies? The risk of VR games is too great, not to mention the fact that it is a very small number of game companies that dare to take the risk by changing such a large type.

As for "Famine," this game is also not reproducible in the eyes of most designers.

Because no one can tell if this game is because of what can get the current sales.

story? Painting style? Music sound?

Props? How to play? Sandbox mode?

The only certainty is that this is a relatively successful sandbox game. Under the premise of excellent quality, the gameplay is rich, which simulates the human survival instinct and stimulates the player's creative desire.

But how can you make a sandbox game similar to Famine?

no idea.

Sandbox games look great, but they are very difficult to make in real time. There is nothing particularly difficult to analyze in successful sandbox games, but no one can think of this idea.

Therefore, the industry for the "Diablo" and "Famine", although the evaluation is good, but did not form the imitative frenzy like the previous card game.

Moreover, as "Diablo" began to show signs of decline, there are more and more people watching this game.

"There are players on the "Diablo" forum complaining that the game is not interesting at the end."

"Well, I also felt it. I also played this game. It was very refreshing at first, but after all, the follow-up gameplay was too monotonous. If it wasn’t driven by the desire to brush the equipment, few people could play it."

"Equipment drive will always be tired. The harder it is, the harder it is to get out of the equipment. It’s not enough to get a piece of equipment that can be used all the time. It’s too frustrating."

"It can only be said that Chen Mo is not omnipotent. Although the games he made are very playable, this game is not working."

"There is no way, I think Chen Mo may have thought about it from the beginning. This game is a wave of flow, the packaging is beautiful and beautiful, all kinds of CG are very sultry, and when you blame it, it is especially cool. I bought the game and it didn’t matter later."

"That is quite normal. This is a stand-alone game. Don't always measure the standard of online games."

"After Chen Mo made "Diablo", he went on a non-stop development of "Famine". Obviously he did not expect "Diablo" to make money for him for a long time."

"Yes, I think so too. Chen Mo is now trying various game types, which may be paving the way for the future. The road of Diablo is not going to work, and you can take the road of "famine"."

"I was shocked when I saw Chen Mo's "Diablo". Now it seems to be a flash in the pan. Although the game is still selling, but the old players are tired, the latter will definitely not work."

"Yes, I think this game is getting cold."

"I heard that the emperor and the emperor want to be a VR game like "Dark", I don't know how."

"It seems that Yan Zhenyuan is doing it. There is no problem in the ability of the designer. The channels and funds of the Emperor’s dynasty are certainly no problem. I think most of this game is still in flames."

"Yes, and probably more fire than Diablo, after all, VR games are more immersive."

"It's hard to say that the third-person PC-side swims to VR, which is too risky and almost equal to another game."

"But Yan Zhenyuan is an S-class designer. He has never had any failure in the game he played. Moreover, this game is a gimmick. You think about it, killing the Quartet in VR, and making it at the time can be a blank gap. what."

"Yes. Hey, it seems that Chen Mo is a bit miscalculated this time. This game should be taken out later. He should be able to develop VR games soon. After another half a year, he will be able to I developed the "Diablo" on the VR side. It was taken out by the emperor in the early days."

......

Yan Zhenyuan is also playing Diablo.

So far, he is very clear about the operation of this game. The exquisite plots and CGs, as well as the horror atmosphere created by the effort, are nothing more than a kind of packaging. The real core is the equipment and numerical system that serves the game of “brushing”.

Of course, this package is so beautiful that people have the urge to buy a bead.

In fact, the fun of the whole period of Diablo is supported by numerical stimuli.

While constantly screaming, the player keeps accumulating better equipment, improving the character's strength, and then challenging the more difficult mode. Values ​​are a central element in driving player behavior.

At first glance, this is a viable option, but for now, Diablo has not performed well.

Yan Zhenyuan is also thinking about how to solve this problem. After all, the VR game he wants to do is to learn from the performance of "Diablo" on the PC side. If the game is only tired for more than two months, the subsequent profitability will be too bad.

After all, VR games and PC-side games are different. You need to invest more resources and money. If you just buy and sell sales, you can guarantee less losses at most. If you want to make more money, it is an idiotic dream.

"It’s too late, I have to figure out the countermeasures quickly."

Now Yan Zhenyuan's project is also in the development stage, and all research and development work is steadily advancing, but it is also necessary to quickly finalize the gameplay to ensure that the player retains.

This is almost in November. According to the plan, the test will be scheduled in June next year and will be officially released in August. This time is too tight.

"Forget it, still try to lean on the idea of ​​online games, try to increase the interaction between some players through social, trading, and then extend the game content, let the player level increase slowly, forcibly extend the player's game time. ""

Yan Zhenyuan decided that since this method seems difficult to solve at present, it is easy to learn from the online game method, and forcibly lengthen the player through various activities.

Yesterday's new reward: Lao Zhang's milky bread (100,000, five), Seraphimaber (100,000, five), nilight (rudder, 0.5). The monthly ticket to 3300, plus 2 chapters. Plus the previous 117 chapter is 129.5, and today is 3 chapters, with 126.5 left. Some students have reflected the decline in quality. I have considered this one mainly because the two recently selected game players are less and the game itself is not so much good to write. The latter will be adjusted slowly, and it is sure to check the quality first.

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