Almighty Game Designer

Chapter 273: The meaning of the meta game (four more)

Zhao Lei began to explore different routes, tried different endings, and even deliberately chose the opposite route to narration.

......

If Stanley didn't choose to go to the boss, but continued to go underground, then he would fall into an endless loop of insufficiency, Stanley began to dream, and eventually fell into madness.

......

At a desk by the window, Stanley can kneel out of the window and then fall out of the window into a pure white space.

But this is not a bug, because the narration will prompt you, this is part of the game, and by the way some self-deprecation.

[At first Stanley thought he destroyed the map until he heard the narration that he realized that it was part of the game. He then praised the game's profound and witty critique of the video game architecture and its attempt to compare the narrative structure. 】

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If you exit the office door when you enter the boss's office, the narration will be "closed" in the boss's office. Players will no longer hear the narration.

At this time, when the player returns to the original 427 room, he will find that the door next to it opens, and there is a place to guide the player to the rescue cabin.

In the process of going to the escape cabin, Stanley will continue to go upstairs, he will find that each floor has a 427 rooms, each layer has the same structure. Eventually he will enter the escape cabin and escape from this place (maybe).

......

If you choose the right-hand door and then use the elevator to the maintenance area, then the narration will be completely forced, and you can't even find the way Stanley should follow.

Stanley went to a road that completely deviated from the narration, so that the entire script was spoiled, and the narration forced the game to restart.

But after the restart, the game has a lot more confusion, and after each reboot, the game will fall into new problems.

For example, the door is gone.

For example, Stanley entered a scene with completely different styles of painting.

The narration even had to draw a long yellow arrow on the ground, but this still did not save the game story line that was completely confused.

Eventually, Stanley will come to a room with a "chaotic ending" that shows the entire process of the chaotic ending.

Even the narration was shocked. He refused to restart the game according to the on-screen process, but an unidentified presence forced the game to restart.

......

The more in-depth play, the more Zhao Lei found that the game has too much content that he did not realize at all. No matter what choice he made, the narration would have a set of rhetoric, as if he had already guessed that he would do so.

Moreover, there are many interesting eggs in this game, and the narration has become a very interesting thing.

If you keep typing the wrong password in your boss's office, the narration will hint at your correct password over and over again, and even be very annoyed with the red font, and finally open the door very helplessly.

Even sometimes, the narration was shocked by what happened in the game, and the whole game was caught in multiple layers of confusion.

Stanley-player-narrator-higher existence constitutes a huge mystery, and Zhao Lei wants to constantly search the clues in the game to find the truth behind all this.

He has been deeply attracted to this game.

......

Unconsciously, more than two hours passed.

Zhao Lei looked at the time and found that he had spent so much time in this game.

But he has a vague feeling, as if there are still many endings in this game, he has not played, and many eggs have not been found.

Chen Mo is already coming to see his progress for the second time.

"How, fun?" Chen asked with a smile.

Zhao Lei licked his neck: "It's not fun, but... It feels very interesting. When will this game be sold?"

Chen Mo said: "About next week."

Zhao Lei nodded. "Well, I will definitely buy a collection when the game is on sale."

He paused and continued: "And, I feel that the game seems to be suggesting something. If it goes deeper, it seems to imply a lot of implication..."

Chen Mo laughed and said nothing.

Zhao Lei asked: "Can you explain to me what this game means in the end? What is the meaning of it?"

Chen Mo shook his head: "It can only be understood, not to be told."

Zhao Lei was speechless and stood up: "The time is not early, I have to go back, take a good sleep, and continue to work tomorrow."

Chen Mo nodded: "Well, take a rest."

Two people walked to the door, and Zhao Lei looked at Chen Mo before leaving. "Thank you for your game. Although some of the reasons are clear, it doesn't help, but at least it makes me feel better."

Chen Mo smiled and said: "Don't think too much, just a game. Life still has to continue, isn't it?"

......

"Stanley's Fables" is not a simple puzzle game.

It is a very classic META game with a deep philosophical meaning. Its fun is not about solving puzzles, not about exploring different endings, but about experiencing and interpreting the myriad of fables contained in the entire game.

In this game, there are actually designs that are contrary to regular games. It is more like ridiculing the meaning of the "game" itself, or ridiculing the relationship between the designer and the player.

The game has no clear goals, no difficulty challenges, no rewards in the usual sense. Even when the player stays in the storage room for a long time, the narration will ridicule: "God, do you want to show off to your friends that you have played the ending of the storage room?"

Moreover, the game is full of all kinds of irony of "game fun", such as Stanley's daily work is to press the button, and feel that he is very happy. Isn't this in the shadow of those gamers?

Players follow the whispers, step by step to open the secret door, open the switch, and finally reach a seemingly perfect ending. Isn't that what the normal game makes the player do?

These contents, let the players vaguely realize that they seem to be Stanley, seemingly have freedom, have happiness, but this feeling is very false.

Behind every ending, there is a philosophical reflection.

For example, deception is a deception of losing free will. The nuclear explosion is the consolidation of the status of the creator. The end of the game is a desperate desire. The chaotic ending is about the end. The starlight ending is Stanley. Experimental mouse...

And the biggest meaning of this game is here.

It is a reflection on the game itself and on life. Players will reflect on their own experiences in real life and will think about how they should choose.

Of course, the game itself does not have a clear story background, it is more like a stream of consciousness, a thousand readers have a thousand Hamlet, everyone can experience something different when playing this game.

However, this experience can be brought to the player, which is the biggest meaning of this game.

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