Almighty Game Designer

Chapter 292: The importance of the depth of the fish pond (five)

The so-called locking angle of view is to keep the hero in the center of the screen, and the screen angle moves with the hero.

Obviously, this is a game that requires constant attention to global battles, such as Warcraft and League of Legends.

In the novice tutorial there is related teaching content, just click the [y] button, you can switch between free view and locked view.

The default perspective after novice guidance is a free perspective.

In other words, both Wen Lingwei and Chang Xiuya are voluntarily choosing to lock the angle of view for the game.

Jia Peng is a bit puzzled: "You don't feel that you are uncomfortable after locking your perspective?"

“Well? Why?” Chang Xiuya asked. “Isn't this very comfortable? I can never find my hero where, like “Diablo”, it feels very convenient.”

Wen Lingwei also said: "Yes, it is much more reasonable than Warcraft."

Jia Peng: "..."

He looked at the operation of these two people for a while, and it was a bit horrible.

Chang Xiuya played very conservatively. Galen was a tank-type hero, but she was assisted by her living and playing. When she was half-blooded, she wanted to turn around and escape. She even bought three defensive suits, but she completely I dare not enter the attack range of the defensive tower.

Therefore, the progress of these two people is very slow, and even the high-rise tower has not been pushed down.

Jia Peng can only explain to them patiently.

"Gallen is mobile after using e-skills. Always make sure that your e-skills can reach enemy heroes."

"The damage of the defensive tower can be properly smashed twice and won't be spiked. Just quit in time."

"Gallen's big move is a killing effect. Don't throw it when you meet."

"You ask why you can't buy two pairs of shoes? Because the effect of the two pairs of shoes will not overlap. Oh, I know that your hero has two feet, but the shoe is a pair of equipment instead of one, you see the icon."

......

The most basic and basic knowledge in these League of Legends is as simple as the game of Jia Peng, just like eating and drinking. You don’t have to teach at all. You can guess it.

But for Chang Xiuya and Wen Lingwei, they didn't know anything about it, and even made a lot of jokes.

In fact, many players will make the same mistakes as Jia Peng, which is to overestimate the game IQ of the handicapped party and sister players.

Everyone knows that if a game wants to be a fire, it must be “easy to use and difficult to master”.

There are a lot of games that are difficult to master. Anyway, for the players, they can't understand, or they can't do it.

However, different players have different standards for what is “easy to get started”.

For players like Jia Peng, "Warcraft" is not very good to get started, "cog" is better to get started, "League of Legends" is very good to get started.

For players like Chang Xiuya, "Warcraft" and "cog" are completely impossible to get started. "League of Legends" can barely get started, "Happy Fun" is better to get started.

If the vision is completely confined to the rts circle, or confined to the circle of male players and normal operating players, the novices of League of Legends are too mentally handicapped, just like taking off their pants and farting.

What clicks to move, go a, fill the soldiers, such a simple concept with a few lines of text prompts on it.

But what if you extend this range to the group of disabled players, primary school players, and female players?

The players in the bronze and silver segments are properly considered "pits" and are fish pond players. Don't talk about robbers, Yasuo, and Weien. Most of them are not even good at playing the heroes like the barrels and card masters.

Take the card masters, and do not talk about those high-end skills, just talk about the basic operations, cut cards, go a, always pay attention to the battle situation, which is very difficult for most bronze and silver players.

And how many players in bronze and silver account for the number of players?

According to the data of Chen Mo's past life, this figure is a stifling 37%.

That's right, a small percentage of the players in this game are called "pits."

If you add a player with a gold segment, then the number is around 59%.

The players in the diamond and above segment account for only 5% of the entire player group.

(Platinum segmented players are 14%, and nearly 20% of players are underage accounts.)

There are differences in the data for different seasons, but the overall situation will not be too much.

This data does not mean that the game "League of Legends" has a problem, but reflects an objective fact: the domestic player group is basically distributed according to this ratio.

Players like Jia Peng may not understand the meaning of this data at all, they will be very shocked: "what??? You even told me that a small number of players are hand-wrecked? And there are still many people who can’t play at all. Simple game?"

But the fact is, for many players, "League of Legends" can be considered a very difficult game, not to mention the more difficult dota and "Warcraft"?

Therefore, "League of Legends" will be such a nuanced newbie guide, and even make people feel a little embarrassed.

This overly detailed novice guide will not persuade those masters, but will allow the disabled and sister players to stay.

......

Why is it so easy to get started?

Because of all the confrontational games, including League of Legends, their core is "selling the game" rather than "selling content."

Like those single-player games, they are selling content, experiencing a new story and the world. Once you get through it, you can put it aside.

However, the game of "League of Legends" and "Watching Pioneer", its core is "selling gameplay", they are a replayable game, each game is a new opponent, a new battle, play I haven’t been tired of playing for several years.

For this game, the most critical factor in ensuring its vitality is the depth of the fish pond.

In other words, the rookie is not enough.

Because the whole fun of this game comes from victory, for most players, it is cool to play a hero, and a show is five, but the real coolness comes from the moment when the crystal burst.

If you have a carry, you can win or win. If you win, you will have fun.

If you lose, whether it is a pit loss, a lay down or a desperate arry, you will lose it.

If the opposite is a rookie, then you will have a good time. But if there are no rookies on the opposite side, they are all masters. Are you all abused?

A small number of players will work hard.

But most players will choose to give up this game.

After all, it’s just a game. For the pastime, the work is tired enough, and the game is still affected.

Moreover, for the vast majority of players, efforts can improve their level, but more important is your game talent, reaction and hand speed.

A player who is not born to play this kind of game, he is born to be a pit, just like some people are poor, you have to accuse him of not working hard enough to be poor, then why not eat meat.

If the depth of the fish pond is not enough, a newcomer has not played for a long time and encounters opponents with various levels higher than him. He has been abused, so he can't have fun from this game.

Let me go, how about the depth of the fish pond?

Still rely on a large group of players.

How come a huge group of players?

By "easy to get started", Chang Xiuya can also play this kind of girl.

Therefore, if League of Legends wants to expand the player base, it must completely simplify the operation.

Only the League of Legends, which has completely simplified operations, can attract such a large user base.

If the previous League of Legends does not have this feature, even if the penguin is promoted, it will be no match.

I don’t see the penguins picking up so many game agents. Most of the games are dying from internal competition. How many games can you really enjoy in the penguin channel resources?

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