Almighty Game Designer

Chapter 415: Make an annual game in three months (one more)

Qiao Hua laughed and said: "Do you want another one? Chen Mo, this game is not a Chinese cabbage, saying that pulling a tree will pull one? In fact, you don't have to worry at all, with your talent, you can become s-class sooner or later. Why bother?"

Chen Mo said: "I know, thank you Minister Joe."

After listening to Qiao Hua’s explanation, Chen Mo also understood.

Obviously, the judges of this world and the game judges of Chen Mo's previous life have similarities, that is, when evaluating the game, they will consider various factors, not just the number of players, profit and popularity.

For example, in the past life of Chen Mo, "Jesus Survival" was so hot, and eventually did not get the annual game, but lost to the "The Legend of Zelda: The Wilderness".

When evaluating the game, many juries take into account the "artistic" factor. This kind of consideration is multifaceted.

For example, the architecture of the entire game world view background.

For example, the design of the plot and related characters is distinctive and distinctive.

For example, the level design in the game, the content of the puzzle is complex enough and interesting.

For example, whether the gameplay has made innovations in traditional gameplay, is it popular with players.

All of these will be included in the judges' considerations.

Although games like League of Legends, Escape, and My World can be said to be the ultimate in this type of game, the biggest problem is that in the eyes of the judges, they are only in certain types of games. Outstanding performance, you can get the best pc games, the best horror games, the best puzzle games, or get the best innovative game, but the heavy prizes like "Year of the Year" are generally difficult to get.

Because these games are not comprehensive enough, they are more disadvantaged in terms of world view background, plot, and level design.

In the eyes of some traditional and conservative judges, even if there are more people playing, more hot, and less artistic, they will not give the game of the year.

Chen Mo is thinking.

There are a lot of restrictions on which games to choose.

There are two maximum restrictions, one is time and the other is experience.

It’s already November, and this year’s annual game awards ceremony is in early February, and there are still three months.

Chen Mo must make a vr game before the awards ceremony, and get the best game of the year at the ceremony, in order to get the identity of the s-class designer.

Otherwise, I missed this year's annual game awards ceremony, and the next year's best game selection will be waiting for next year. Wait another twelve months? Chen Mo’s acute child can’t wait.

So, what is the three-month time to make a vr game?

It sounds a bit sloppy, but it is not an option that is completely untenable. After all, Chen Mo’s "Escape" was basically completed in three months.

The vr game and the vr game are also different. The entire game flow of "Escape" is more than an hour. As long as the script is set and the art resources are in place, it will be done very quickly.

However, you have to watch what games you play.

After all, "Escape" is a small production. If you want to do that kind of open world? Time is definitely not enough.

It is a long time to build a whole world, as well as a huge amount of art resources. The super-large series of games in the past, if you want to transplant to the vr platform, I am afraid that it will take at least a year and a half.

Moreover, Chen Mo does not currently have the experience of a large open world. So far, Chen Mo’s game seems to be the type of sword slant in other people. To sum up, it is: in the case of guaranteeing quality, it is fast and save .

Moreover, Chen Mo did not intend to move the super-large games so hard. After all, the purpose of this time is only to win the prize and obtain the identity of the s-class designer.

In other words, Chen Mo needs such a game.

Suitable for vr platform.

The resources are better and better, and it is best to complete them within three months.

Must meet the taste of the judges, have a certain artistic, and have the hope of being elected "game of the year."

Moreover, at the time of the selection, the "traits" of the game are more important than the actual "quality." A special type of game that has never been seen before, is more likely to be favored by the judges.

In the eyes of the designers of this world, these conditions should be completely unachievable.

Complete an annual game in three months? What do you think is very nonsense.

However, Chen Mo also has a game like this.

"Watching Pioneer" produced by Blizzard.

When thinking about this game, Chen Mo himself had some accidents, but after considering it comprehensively, it seems to be the best choice at present.

Of course, in the past life of Chen Mo, there is a lot of controversy about the game "Watching Pioneer". The biggest controversy is its life.

If compared with the long-lived lol, dota, csgo, and the same competitive game, "Watching Pioneer" is not as good as the above three in terms of player retention, and it is far worse in terms of word of mouth, heat, and competitiveness.

Of course, the factors here are more complicated, and I will not talk about it for the time being.

But what if you get more awards than anyone else?

In Chen Mo's past life, in 2016, "Watching Pioneer" won the annual game award in tga, dice, gdc, ign, which can be said to have swept the most outstanding awards in the video game industry, and also made Blizzard become 2016. The biggest winner.

Moreover, "Watching Pioneer" defeated "Uncharted 4", which also caused a lot of host players and Blizzard fans to forcefully tear, because according to common sense, this year's heavyweight awards are generally not awarded to the sports category. In the game, many players think that "Uncharted 4" has already set the best for the year.

Some players even said that so many successful competitive games have not won this award, so what can be taken by "Watching Pioneer"? Isn't Blizzard stuffing money?

If you only get one or two prizes, this will be a bit controversial, but if you get almost all the annual game awards throughout the year, you can only explain one problem, that is, "Watching Pioneer" does make the big criticism committee favor Plus, this awards the "Year of the Year" award to a competitive game.

In fact, this is not difficult to understand.

Although "Watching Pioneer" does not do well in competitive, its advantages are in terms of character design, gameplay innovation, story background, and cultural connotation. The judges attach great importance to these aspects.

Moreover, for Chen Mo, "Watching Pioneer" has a very obvious advantage, that is, it is good to do.

The first version of "Watching Pioneer" only needs to make a few battle maps, and a dozen heroes are enough. Unlike other 3a masterpieces, you must plan a few hours of mainline game flow, or you must build enough A huge open world.

Want to make a piece that can compete for "Annual Game" in three months?

"Watching Pioneer" is Chen Mo's current best choice.

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