Almighty Game Designer

Chapter 429: Will it faint? (four more)

After finishing the training course, Jiang Hao chose to enter the training range and be familiar with different heroes.

What Jiang Hao is particularly interested in is the seemingly powerful heroes in the video, such as Hunting, Genji, Pharaoh's Eagle, etc. These heroes have a big difference with other fps game characters, so Jiang I want to give priority to experience.

Of course, most players have the same doubt after watching the video, that is, will the heroes with these fast-displacement skills be dizzy?

For example, hunting, it is obvious that she can quickly perform three displacements in a very short time, and the displacement distance is very long. If the flashback is counted, the position of the hunting in a second can be changed four times continuously.

Another example is death. Obviously, he is constantly spinning when he releases the big move. If it is completely true, the players must be turned away.

However, after really playing these heroes, Jiang Hao understands that it is obvious that Chen Mo has made a lot of changes to these experiences to ensure that players will not faint when playing.

The first is the problem of rapid displacement.

In fact, the problem of rapid displacement exists for most heroes, such as Black Lily, Winston and so on. For this kind of fast displacement, there will definitely be some players who will faint, which is like 3d stun, it is unavoidable. Can only say that this is born, this part of the players can only help but give up these heroes.

However, for most players, as long as more practice can adapt to this rapid displacement.

In vr mode, this fast displacement immersion is stronger than the pc end, somewhat similar to a roller coaster or bungee. However, this displacement is completely controlled by the player himself. After the position that you have already known in advance, the movements of the displacement, adjustment direction, and shooting series are all derived from the player's habit response, and can be adapted after more practice.

Of course, in vr mode, the threshold of heroes such as Hunting and Genji will be higher than the PC mode, but it is not completely impossible to play. For some specific players, these heroes are more exciting to play.

Second is the change in perspectives brought about by skills.

This is actually a good solution, because the PC side of Watching Pioneer has similar problems. For example, when McRae is rolling, in fact, the player's perspective will not roll with McRae's vision, but still look at the direction he wants to see; when the **** of death releases the big move [death bloom], the player's vision will pull Going up to the perspective of the sky, helping the player to better judge the scope of the big move.

That is to say, in these skill states, the player's field of vision is still freely controllable, and will not be consistent with the true vision of the hero. It is equivalent to temporarily turning into the perspective of God. When the skills are finished, they will come back.

Moreover, there is a bit better than pc in vr mode, that is, the player's field of vision is separated from the actual shooting direction, which will greatly reduce the sense of dizziness.

For example, on the pc side, if the player wants to shoot a target with the soldier 76, the target star in the center of the screen must be aimed at the target. At this point, the field of view and shooting direction in the game are exactly the same.

What if the player wants to observe the target b while shooting the target a? It is impossible to do in most pc-side fps games. Even if it is made, the effect will not be good.

But on the vr side, the player is playing a soldier 76 like a real shot. You can shoot the target b while looking at the target a, as long as the target b is still within your field of view, you don't need to be in focus.

This is similar to shooting in the real world.

Of course, doing so will result in a sharp drop in the accuracy of the shot, but the "decrease in accuracy" is always much better than "completely impossible."

That is to say, in the vr state, when the player uses the source to pull the knife, their vision is not as sharp as the pc end, the field of vision is smooth, but the cut is determined by themselves.

......

Soon, Jiang Hao found that he fell in love with this game, because in the vr mode, the game is very immersive, and when playing certain heroes, the coolness is multiplied.

For example, like the Pharaoh's Eagle, Jiang Hao is like flying in the sky, including the vision, the speed of the natural fall, the slight wind, and so on, all of which are very similar to the real flight.

There is also the source of the knife, because the field of vision in the vr game is consistent with the real field of vision, unlike the limited field of view in the pc, and can cut anywhere in the field of view, so the fidelity is higher.

In addition, Genji can climb the wall and jump in the second stage. At the beginning, Jiang Hao was still unfamiliar and often fell from the sky, but after he became familiar with the operation, he was soon immersed in it.

Not only Jiang Hao, but also the players in the audience are excited.

"The trough, this hero can fly, can also launch a rocket in the sky? This Nyima-total fire suppression! Bomber?"

“It feels so good!”

"And this ninja, you can climb the wall at will? All kinds of high places come and go freely, so I feel good."

"Yeah, although other vr games have similar climbing wall content, but there seem to be more restrictions, climbing is also slower, not so cool."

"There is also this dva, which gives people the feeling that it is really fighting in the mech. The various interfaces ui are very detailed, and the technology feels great!"

"The dragon girl is also very handsome, especially after becoming a dragon, you can fly casually, too!"

"It’s been so cool in the PC perspective. If it’s a vr perspective, isn’t it cool?”

"This angle of hunting... I feel a little dizzy, I feel the scenery around me changes quickly."

"Because Xiaohe has been using skills to flash, three flashes are used casually, if it is put in lol, hehe..."

"Is it really dark?"

"Looking at him playing so smoothly, obviously not. But this is also divided, some people have 3d dizzy, may not be able to play hunting, the hero of Genji."

"Wow, I can't wait, the queue is slow!"

"Because people who enter the game cabin are not willing to come out!"

"Please, the people who are trying to play are hurrying. It’s almost a ten-minute experience. It’s a bit of a public morality!"

The players lined up under the stage were not comforted by seeing the little black play, but they were even more anxious. Obviously, after seeing the rich mechanics in the game, they want to play this game.

There are still many people who have experienced the new version of "League of Legends", and all of them have come to the "Watching Pioneer" side line, and want to experience this new vr game.

The live broadcast of the big screen attracted more players, and the heat of the booth was getting higher and higher. Many people apparently just came, all looking at the big screen.

Some players simply stand on the booth of other companies to see the big screen, let the staff of these companies feel a moment of mmp.

Chen Mo smiled with satisfaction, and the players' reactions made him very satisfied. Obviously, the vr version of "Watching Pioneer" is the same as the PC version of the previous life. Once released, it has gained a lot of attention.

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