Almighty Game Designer

Chapter 434: Strong demand for weakening the fortress (one more)

In a laughter, the game is over.

After winning the victory, the full face of the winners appeared on the interface, and several heroes each put out the corresponding posture, and everyone was satisfied with the screen capture.

What makes people more surprised is that after this, the settlement interface is not immediately popped up, but a "best of the best" shot appears first.

"The best in the game: puley."

The old p's Genji stood in front of the camera and got a Genie's default classic close-up. The three darts on the hand were lit up and then put away, then looked at the camera.

After the close-up, the first perspective of the source is shown on the screen.

Because in the vr mode, everyone can more immersively feel how old the source of the old p is in the harvest, and also see the whole process of the key battle.

The source of the old p first climbed the wall to the heights to avoid the enemy's line of sight, and then descended from the sky to attack the fortress on the target. At the moment when the fortress attacked him, he opened [flash], and bounced all the bullets of the fortress back. Then he used the "shadow" and the close-knit short knife to attack the continuous harvesting of the residual blood and complete the clearing.

Then, the relevant score appeared on the screen. The source of the old p got a super-high score of s-level, not only the teammate, but even the opponent gave him a compliment.

In addition, there are three players who perform well, such as the absolute core fortress of the opponent and the Pharaoh Eagle with good output.

There is also a detail button that allows you to view all player ratings for this game and a lot of detailed data on the player's use of the hero.

Taking the source of the old p as an example, several pieces of data are highlighted: killing number, number of big kills, survival rate of big moves, and flashing damage value. These data all indicate that the source of the old p has played a good role in harvesting the endgame, and the survival rate is very high.

[Flash] The value of the rebound is that the source of the old p has caused a great restriction on the opponent's fortress and played a role in targeting.

In the best and related assessment of the whole game, Chen Mo also made some small optimizations.

In addition to the output/therapeutic amount, the number of killings/assistances, and the skill effects, two new weights are added, one is the complexity and enjoyment of the related operations, and the other is the impact on the battle.

For example, suppose a player uses a hunting space to attract a lot of attention after three to three out of the battle, and then successfully put the bomb on the core enemy and cause more killing, then this difficult operation will also have a certain increase. Minute.

In addition, if it is a certain wave of key group battles, such as this group battle successfully saved the critical state of the target point, or this wave of group battle effectively blocked the other's cart into the city, playing well in the group battle. Players will also receive extra points.

Therefore, according to the comprehensive assessment, the best of the whole game did not give the fortress without the brain protruding, but gave the source of the old p.

"The trough, p **** 6666!"

"This wave of operations I give full marks!"

"P God is really a big heart. I thought that it was going to be cold. The result is that the source of the **** of p is directly in the army. The army will take the enemy from the top and admire it!"

"p **** takes me to fly!"

"The **** that p **** played with me is not a hero at all!"

"This vr immersion is a simple explosion, but the spectator mode feels very cool!"

"The speed will start another game! Ah? How have you opened it?"

When everyone hasn't reacted yet, the game has automatically started the next game.

[Welcome to Route 76, please choose your hero. 】

"I wipe, automatically start the next game?"

"Good heart, I feel in an infinite loop, I can't get out!"

"Ha ha ha, this is very good, everyone is hurrying, come again!"

......

Soon, the official forum of "Watching Pioneer" began to get hot, and all kinds of players were posting and sharing their own game experience.

"The most complete full-role skills novice to the present! 》

"Sharing the location of Tutobion for a Fortress"

"About balance: Is the fortress too strong? 》

"Recommended name: Fortress Pioneer"

"Full Map Attack Mode Analysis"

"Small Tips for Archery"

"Do you have anyone to play with? add friend! 》

......

The current hot posts are basically based on Raiders, because now everyone will not play, so this Raiders post is the most popular.

There are also some daily discussion posts and daily touting posts.

However, the most hilarious thing is some newcomer experience posts.

"Is there a problem with this route guide? Playing Ilios deep well, how did this arrow lead me to the pit?"

"This dj uses the treatment wave to give people a lot of blood, and my treatment is full of levers!"

"Upstairs, do you feel that you have any misunderstanding about this hero? Lucio plus blood is a range plus, not with weapons..."

"The first time I played Tobyan was laughed. I saw that I could upgrade with a hammer and knock on the battery. I didn't respond when I knocked for a long time. The result of the fortress in my team asked: Tobyon, what do you always do with a hammer? ”

"I really want to ask, say the cart map, the cart map, can the cart be able to increase the speed of movement? How do I feel that it is still so slow for a long time?"

"I feel that I have not left the novice period. I have heard that other people's chickens are ‘the sky is falling...ah!’ and my chicken is ‘day...ah!’”

"When I was playing the monk, I hanged the ball for all my teammates when I went out. I felt that this was properly stabilized! The result was later that the ball could only hang one person..."

Players are all enjoying themselves. As a fps game, the game mechanism of Watchman is more abundant than most other fps games, so the learning cost is higher, but because everyone will not play at first. So this time has become the most joyful stage for everyone.

If you win, you will be very happy. If you lose, you can quickly carry out the next one. Occasionally, the best time in the whole game will be saved and watched repeatedly, and you can put it in front of friends.

Moreover, the winning percentage of the game is basically kept at around 50%. The scattered people will not crash into the team, and there will be no flail, so everyone is very happy.

However, some players have raised doubts, is that the hero of the fortress is too strong?

In a post titled "Recommended Game Renamed Fortress Pioneer," a lot of players are voicing.

"The fortress is too perverted! After sitting down, it is invincible!"

"Yeah, if you have a big hammer and a good friend to protect you, then come to a treatment to add blood, it is a metamorphosis!"

"And the most confusing thing is that this is not a defensive hero? But it can be played as an offensive hero. Isn't it a car?"

"Strongly demanded to weaken the fortress! Give Gatlin a set of muzzle overheating!"

“Yes, or the amount of treatment after sitting down is halved!”

"Agree, strongly demand that the fortress be weakened, seriously affecting the gaming experience!!"

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