Almighty Game Designer

Chapter 523: Hey! (three more)

Chen Mo began to write the design concept draft of "The Soul of the Dark".

In fact, "Dark Soul" is a very distinctive game. Whether it is story background, battle system, level design, scene design, branch plot, etc., it is different from the games on the market.

It is a self-contained style game, and Chen Mo's design concept draft is mainly to explain two points to everyone.

The first point is that the core selling point of this game is the rich and varied combat system and the difficulty of playing the game for ordinary players.

In fact, these are all for the game's combat system. Players in the complex level to crack the designer's conspiracy, beat the powerful boss, are to better use this battle rules, and have fun.

Some novices are not allowed to take care of themselves by the Cavaliers. Later, they can take the Cavaliers away with shields or shields. This is the fun of the combat system for the players.

After mastering the rules of the soul battle, the use of this battle rule itself is a very happy thing.

The second point is the world view of the entire world.

The world view of the soul series is completely different from the world view of other games. There are many western magical factors in it, but in fact many of the concepts of the western magical factor are not the same as the traditional western fantasy.

This kind of worldview has a unique charm. Chen Mo must first explain these concepts to the people of his team to better achieve the game.

For example, what is a fire? What is the salary king? What role does the player play and why do you want to pass the fire?

The most basic worldview content is relatively clear, and some deliberately hidden content has been excavated by players through a variety of clues.

But there are still many different pits in the game. Miyazaki Hideaki did not give a specific answer, but left different players to guess.

(According to Miyazaki Hideo, when doing "The Soul of the Dark" is the first post-content story, so it is very likely that he does not have a very clear and complete game script...)

It's like many suspense movies end up with an open ending. Everyone has a different view of the ending, and the designer won't tell you which is the absolutely correct option.

For these, Chen Mo certainly has his own opinion, but he still decided to continue the mystery of the "Dark Soul" series, because this open ending has a special charm, the official forced all plots It’s especially transparent and not beautiful.

On the contrary, this kind of just-in-time white space is more exciting for players to constantly explore the details of the whole world.

It took two days for the entire design concept draft to be written.

Because Chen Mo on the one hand to consider how to describe in order to let other people who have not touched the black soul better understand the rules of existence of the world, on the other hand, you need to recall the various processes in this game.

However, what surprised Chen Mo was that this time he did not use so many memories to play the potion. He remembered most of the scene checkpoints and boss battles.

Think about it, this should be a sequela of suffering?

Any player who has died dozens of times in the same place should always remember the terrain of this area...

"Dark Soul" is a game that needs to be memorized. It must be firmly remembered that the monster distribution, terrain and monster skills in a certain area can be smoothly cleared. If it is not long-term memory, then this The difficulty of the game will increase exponentially.

......

After writing the design concept, Chen Mo called everyone to the meeting.

The news about the new engine in these days has also spread on the Internet. Although most of the domestic designers are not qualified to use the Pangu system, this does not affect their hot discussion about this matter.

There are even a lot of designers who are offering suggestions, saying that if you let me do it, how should the game be, and a lot of strong kings emerged at the same time.

Other people in the company are also discussing this matter.

“The store manager is now a s-level designer, and the relationship with the amusement committee is so good. Would you be invited to try the Pangu system?”

“That is, can we make the next game with the latest Pangu system?”

"There is this possibility, but I don't know what the manager thinks."

"Today should be the story of a new game?"

Chen Mo went into the conference room and everyone was quiet.

Chen Mo looked at everyone: "Everyone should have heard of it. The domestic Pangu system has built a new physics engine. At present, the tourism committee collects it at home. I hope everyone can develop a feature that can show the Pangu system. The game. No more nonsense, everyone directly look at the design concept draft."

The title of the design manuscript appears on the projection: Dark Soul Design Concept Draft.

Chen Mo introduced: "First of all, this is a western fantasy game. The combat system is completely different from any game on the market. In the art style and story background, and the "Diablo" we have done before. Slightly similar."

Qian Yan surprised: "Oh? Store manager, are you finally going out of the vr version of Diablo? No, wait, this game doesn't seem to be Diablo, the name is..." soul"?"

Other people are also a bit confused.

If it is other gamers, forget it, Chen Mo has the big ip of Diablo!

Previously, "Diablo" also achieved good results on the PC side. At that time, most of the veteran employees just joined in, so the memory is still fresh.

When I launched "Diablo", not only the outside world, but also many people in the project were not optimistic, but after actually making it, "Diablo" led a wave at that time.

Later, he also gave birth to the "Thousand Prisons" of the emperor's mutual entertainment. Although this game does not have "Diablo" on the pc side so successful, but it is also a good vr game.

Speaking of evil, many companies want to make the effect of Diablo on the vr platform, but they have not made it. After that, Chen Mo seems to have completely forgotten this embarrassment, no more "Diablo" series sequel, although the series of the story is very classic, can be used repeatedly.

Why did Chen Mo leave the big ip of "Diablo" and make a new game?

Chen Mo looked at everyone: "This game is called "The Soul of Darkness". Although it is also a dark style, it has nothing to do with the story of Diablo itself."

Everyone still has some puzzles.

Chen Mo explained: "I know what everyone is wondering, let's just say, the reason why I don't use Diablo's ip is because these two games are completely different in terms of gameplay and spiritual connotation."

"Diablo is a brushing game. The main purpose is to make the player cool. Players can raise their hands and kill the monsters in a group.

"But "The Soul of the Dark"..."

"Hey!"

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