Almighty Game Designer

Chapter 526: Nothing, the player knows more when he dies (three more)

Soon, the authority of the Pangu system was open to Chen Mo.

This battle system is naturally controlled by Chen Molai. As for the rest of the game, everyone's experience is richer now, and it is not complicated to do.

When using the Pangu system, Chen Mo also found a more terrible thing.

The Pangu system is an artificial intelligence similar to the original intelligence level. Basically, the things that origin can do can also be done by Pangu.

One of them is to play games...

When applied to the game, it is to raise the monster ai...

After using this system, you can make a particular monster intelligence very high, even the perfect use of any combat skills supported by the combat system, and even analyze the optimal solution of the combat means.

"I feel that this system is really applied to the monsters of "Dark Soul". There is no player anything to spread the fire..."

Chen Mo also played out of curiosity, did not really use it to do the monster ai.

Obviously, if this is really a monster ai, I want to face so many artificial intelligence at the same time, but it is too sour. Most of the salary kings will say: "This fire can't pass, love who! Let's go." !"

Of course, you can limit the monster's ai in various ways, such as reducing the operation and reaction of artificial intelligence, separating hatred between different monsters, etc., but even so, it is still too difficult for the player.

Even the ai that was stupid to die before, the average player was killed and killed, let alone the enhanced ai.

Think about it, you face a monster with a shield, and confidently go up with a long sword and want to break the shield. As a result, the monster is rolling forward and avoiding your combat skills. By the way, there is a backstab. ......

Can't pass! This fire can't pass!

However, this system can be used for other purposes.

After the prototype of the entire combat system was made, Chen Mo could use the artificial intelligence of Pangu system to control the two knights to fight and analyze the strength and weakness of various weapons, shields and armor.

When you find a weapon, a shield, or a certain type of play is particularly powerful, you can weaken it in a targeted manner, so that most of the gameplay and weapons are in a relatively balanced degree.

Moreover, it is too extravagant to use the Pangu system as a monster ai, because the current Pangu system relies on the computing power of the ontology supercomputer, which is not so convenient to use.

Chen Mo considers it as a special trial game for those who have already cleared the N-Mart and have already had no fun in the game and npc battles.

This will not lead to the situation of "well-known, the salary king will not be five consecutive...".

However, this is all afterwards.

......

The development progress of "Dark Soul" was quite smooth. After Chen Mo’s personal control of the combat system, the other parts were not very difficult.

In terms of scenes, the entire "Dark Soul" can be regarded as a large seamless map (except for individual scenes that need to be transmitted). After Chen Mo gives detailed level layout and planning, there are many contents, but not enough. Stuck the progress of research and development.

In terms of art and music, the experience of the previous "Diablo" has been accumulated and it has been done smoothly.

"The Soul of the Dark" also has the advantage of less plots and less text, making it easier to produce multi-language versions, and the story will be written very quickly.

Now Chen Mo’s own art team has grown stronger and has reached 39 people. However, there is still a lot of work to be outsourced.

This art team does not do all the art-related activities, mainly conceptual design, prototype creation, and some rough work is done by the outsourcing team.

That is to say, the art team under Chen Mo's hand is taking the elite route, and there are 6 major art big cows that can be pulled out alone.

If the whole project collapses, it should be money.

Qian Wei is responsible for controlling the value of the whole game and the level design, but Chen’s design of the level makes him feel awkward.

Obviously, it is a huge seamless map. The player's game flow has been split into many small pieces. Even in the same place, players have to explore different routes many times.

Just like the scene of the clean-up chapel, the players always feel the slap, and I am back! I changed the other road and slammed it, and I am back!

Through some un-unlocked ladders, elevators, one-way open doors, locked doors, etc., a scene has been made more complicated, allowing players to repeatedly explore to fully collect all the elements in the map.

That is, bullying the undead will only push the door and not pull the door...

However, this design is very popular, players will not only not be a mother, but will feel that this level design is really powerful!

In fact, at the earliest time, part of the reason for this level design was that Miyazaki’s research and development funds were not sufficient, so he had to adopt this kind of more resource-saving production method...

This in turn makes the "Dark Soul" level design a benchmark in the industry.

This kind of level design is a bitter money, because Chen Mo’s draft of this level design can’t be written so clearly. The same scene is densely covered with various marks and route instructions, so that Qian Qian can see it all. Big.

Coupled with the cloth blame, Qian Hao's own brain filled up the scene of the player playing, they felt a shudder.

And even more mad, Chen Mo also repeatedly hinted that the money to promote the monster attributes.

"This knight is strange, strength and energy are raised a little higher, and the desire to attack is stronger. Oh, the blood volume is also adjusted, plus one third. IQ, it should be just right now, no need to adjust." Said.

Qian Yan’s face is arrogant: “The manager, the knight’s attributes are already higher than the players. This is just a mob...”

Chen Mo said of course: "Of course I know that it is a mob, oh, that is, adding a little blood, the player just has to hit a backstab and it's done, it's not difficult, right?"

Qian Wei: "..."

Chen Mo said: "It doesn't matter, you see, according to the knight's mental retardation, it is bound to be a two-knife slash, the player directly raises a small shield to block the second shot, raising the hand is an execution. Or the player can hold the shield two people Rolling over to the back of it to a backstab, so repeated three times this blame is basically gg, the property is not high, it doesn't matter."

Qian Qian scratched his head: "Then, the manager, what if the player doesn't understand the executions and backstabs you said?"

Chen Mo thought for a moment: "Nothing, they will understand if they die too much."

Qian Wei: "..."

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