Almighty Game Designer

Chapter 542: Officially released (two more)

On September 1st, "The Soul of Darkness" was officially released!

This version of the national service and other language versions are released simultaneously, and the game contains two built-in voices in Chinese and English.

Whether in China or abroad, the download volume of "Dark Soul" has begun to climb.

Because in the strict sense, "The Soul of Darkness" is the first game made using artificial intelligence to create a physics engine. Although "Knight Glory" released the information early, but because the development progress is slower, it will take more than a week to go online.

This makes "The Soul of the Dark" become the world's first game created using the artificial intelligence physics engine.

In foreign countries, Thunder entertainment has also gained a lot of prestige, and many foreign players regard it as a Western Magic Factory. They hope that this game can continue games such as Warcraft, Diablo and League of Legends. Success.

It can be said that players all over the world have entered the Dark Soul with great expectations.

However, they soon encountered the same problem as the experience store player, which is the first time to doubt the difficulty of the game!

These people can be said to be horrible and inhumane in the game. Even on the first day, many people are stuck on the way to the fire festival, and they can't take care of themselves by Gu Da teacher.

And in vr mode, this battle is even more thrilling. Fortunately, Chen Mo’s standard for Dark Soul is based on horror games. It will detect the player’s blood pressure, heartbeat and other indicators. Otherwise, it may cause big news.

Foreign players are okay, because most of the European and American players like the Western Magic theme are **** players. After accepting this difficulty, they are very happy to play, but it is very interesting.

Moreover, they have not experienced the flicker of Chen Mo, nor did they play the game with the expectation of “grass game”.

But when did domestic players have suffered this kind of suffering? On the first day of the game's release, the official forum of "The Soul of the Dark" instantly exploded!

"What's the situation? This game is too difficult. My first boss has been dead four or five times, and I feel completely beaten?"

"Don't say boss, how do I feel that I am very hard to play mobs, where is the setting interface for this game adjustment difficulty?"

"Say a good mowing game, you guys!!"

"For a long time, I was the grass, it was the monster who cut me! What a special service!"

There was a complaint in the forum, and Chen Momei looked at a large number of resentful accounts, and he was happy.

The rest of the project expressed deep concern about this situation.

From the very beginning, Qian Wei felt that the game was too difficult. Now that he saw the feedback from the players, he felt that his feelings were correct.

Others, including Su Yuyu and Zheng Hongyi, also felt very painful, because most people tried the game after the "Dark Soul" was made.

The conclusion is also surprisingly consistent, too perverted! Can't play!

If even the producers feel very painful to fight, let alone the players...

There is a hidden rule in the game design industry, that is, if the designer feels that the game is just too difficult, at least the player needs to prepare for the difficulty of two lower grades.

But here in Chen Mo, obviously not established...

A few people found Chen Mo privately: "The store manager, really do not need to lower the difficulty? At least give the player the option of difficulty?"

Chen Mo shook his head: "No, the difficulty is just right. If you lower the difficulty, you will lose the essence of this game. Players have worked so hard to spend so much hard-earned money to buy games, by lowering the difficulty of disguising the game content, I still person?"

Everyone was shocked, the store manager, you found this conscience is too place, right?

Apparently, Chen Mo opened the unwilling mode, no matter how many players protested the difficulty of the game, he was indifferent and ignored.

Inevitably, the discussion on the game in the forum is getting more and more intense. Those players who have been persuaded by Gudah and Xiaoguai are posting black games, but there are also many players who spontaneously refute.

This point can be clearly seen from the game score of "Dark Soul". Although there are a lot of bad reviews, the score of this game has been maintained at 8.5 or above. It can be said that this is a very high score. .

There are also a lot of players who hit the back to write game reviews spontaneously, educating new people who have just entered the pit.

"As the first player to enter the pit "Dark Soul", give a little advice to the newcomers."

“A lot of people say that this game is difficult. I also thought so at first, but after defeating Guda, my point of view changed.”

"Is this game difficult? It is really difficult. The boss cuts you off as long as you cut the three or four knives, but the feature of this game is that you need to be technical. After playing for four days, I will open a new one now. Gudak’s words can be taken almost without injury."

"And, after the trial of Guda, this game is the real beginning. In the high wall of Loscrik, you will encounter more threatening enemies, even very malicious level design. I am just coming It’s also very desperate when I go to the high wall of Los Rick. It feels like a real adventure, because you never know what is waiting for you. You never know that you will die because of a moment’s negligence. where."

"But after the clearance of the Los Crick High Wall, my view on this game has changed again. Because I remember every battle before, I can even remember how many mobs will be refreshed in every corner, I will remember What are the skills of each stage of the boss? I will remember what kind of treasures are hidden in every place."

"And this is exactly the experience I have never had in other games. In those games, I even remembered a map and didn't remember what was in the map. It was a terrain. Anyway, I went out and went out. ”

"But in "The Soul of Darkness", just a small scene like the Lostrick High Wall has cost me a lot of energy and time. I can remember the location of every mob, remember every place. The dangers that are hidden, this is an experience that other games have never had before."

"And as the content of the game deepens, I find that there are many different types of np in this game, and in addition to the main mission of defeating the salary of the king, there are many branch tasks."

"Even in the various props in the game, there are also many stories. I am not spoiled for these. I hope everyone can understand it."

"This post is mainly to tell everyone that in my opinion, "Dark Soul" is a very hard game, its level design, combat system and boss war design, each of which is an industry benchmark, even the world. No game on it is similar."

"This is a pure man's game. I hope everyone can patiently and carefully taste it. At least in my four days of game time, the seemingly invincible enemies in the early game are not difficult at all. After defeating them. You will get a sense of accomplishment in the explosion table, and I hope everyone can understand it!"

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