Almighty Game Designer

Chapter 553: High score of "The Soul of Darkness" (one more)

After "Knight Glory" was launched, more and more players compared this game with "Dark Soul".

In the beginning, the data of "Knight Glory" is very good, both sales and player feedback are a very good work.

Many people are feeling that if "Dark Soul" can lower the difficulty, it should be completely resistant to "Knight Glory", but now because of the difficulty, many people are discouraged from "Dark Soul".

On the Internet, although the "Dark Soul" is also very hot, everyone always feels that it is worse than "Knight Glory."

Many people are sorrowful, what does Chen Mo do to do so high difficulty? Obviously, I have the strength to be positive, but I have to live to die.

However, in the week after the "Glory Glory" went online, this wind direction gradually reversed.

First of all, the score of "Knight Glory" began to decline slowly, from the beginning of about 8 points, slowly fell to 7.5 points.

More and more game evaluations have been released. For the game of "Knight Glory", many players' judgments have gradually become more rational. As players play longer and longer in this game, players are beginning to discover some issues with the game.

The biggest problem is that the content of the game itself is very boring. Whether it is the combat system or the whole world view background, although it is very hard to do, it always feels a little bit of mystery.

It feels like a player watching a documentary rather than a thrilling adventure.

But the biggest problem is not here, but the fun of the game itself.

For many players, they experienced both "Knight's Glory" and "The Soul of the Dark." When I first started playing "Knight Glory", I felt that it was very cool to cut melons and vegetables in this game, and there was no resistance to the plot advancement, but after playing for a long time, I quickly encountered a very critical problem, that is, There are no more powerful challenges in this game.

Due to the problem of the game's combat mechanism, the player is wearing a heavy armor and holding a big sword. When encountering the same boss as the knight, the player can choose a very limited combat strategy, which is nothing more than upgrading his own attributes and boss spelling. Avoid the boss attack and then attack the boss's flaws.

In "Knight's Glory", in order to improve the difficulty of the boss in the middle and late period, Frank adopted the difficulty of numerical improvement design, many bosses are holding a big shield, and the desire for attack is very low, plus the super high blood volume, let The boss battle time of the players has been helplessly extended to nearly 20 minutes.

If some players are playing in the West, this time may even be lengthened again...

Of course, this is also a helpless move, because the "Knight Glory" itself is the same as the fighting mechanism. In order to bring some challenges to the player and extend the player's game time, the player can only use this method of increasing the amount of blood. Create difficulty.

At the same time, because the characters controlled by the player can not roll, the fighting style is very simple. A lot of players who used to play "The Soul of the Dark" started to feel that the mowing was very cool after they started the "Knight of Glory", but they soon felt dull.

Therefore, the score of "Knight's Glory" soon began to fall slowly, which means that players' expectations for it gradually become more rational, and in contrast to "Dark Soul", the score is always maintained at nearly 9 points!

Even if some players score low scores because of abuse, they still can't affect the status of this game in the minds of most players.

For players, the best standard for evaluating a game is time.

Some games may seem very fun at first, but once the time is long, the lack of follow-up and superficial game content will affect the player's evaluation of the game.

In other games, although there are various kinds of persuasion thresholds at the beginning, players can always find the novelty of the game while they are constantly exploring, so the outcome of these two games is self-evident.

Although Chen Mo's quick pass video is only a short 20 seconds, it has caused a great uproar in the player group, causing a lot of players to explore the inner game of "Dark Soul".

Players soon discovered that the content of this game is far more profound than everyone understands!

First of all, in the combat system, players found that the game's combat system has a very high ceiling. Most of the weapons in the game have its use. Selecting specific weapons for certain bosses will do more with less.

Moreover, the powerful combat system is also manifested in the battle between people. For the real master, the blame is no big deal, as long as the time and effort of most players can abuse the strange. The real master is to fight against other players in the arena to reflect the strength of their own technology.

"Dark Soul" has a networked system, and players can join a variety of different forces for pvp (or pppppvp). Simply put, players can invade other players through the props, or they can act as police to help those who are invaded.

Of course, the character of "Dark Soul" itself is actually a stand-alone game, because its main fun lies in the exploration of the world, as well as the challenge of levels and mobs.

If the players team up to challenge bosses and mobs, then the core fun of the game will be seriously damaged.

Just like Chen Mo’s past life, Meng Xin had to rely on his own strength to clear the customs. After that, the veterans would send the soul to the equipment, just to let Mengxin be able to taste the game in the face of adversity, not because of other people’s Help and cause the experience to shrink.

Therefore, Chen Mo did not make too many magic changes to the networking function, but simply made the corresponding functions as in the past life, and did not transform the "Dark Soul" into a large multiplayer online game.

The real fun of this game's pvp is single and single battle. Many arena madmen find that under the "Dark Soul" combat system, fighting other players is much more fun than fighting monsters!

At the same time, Chen Mo also changed some matching mechanisms slightly. When the player and the player play the pvp battle, the basic attributes such as the total attribute points and the weapon enhancement level of the two sides will be automatically leveled to the same level by the system, which ensures the fairness of the game.

In the past life of Chen Mo, there is a kind of "high wall salary king" in "The Soul of Darkness". That is to say, some veteran players use their special means to improve their combat effectiveness, and then go to the Lostrick High Wall to invade the novice players who have just played the game for a long time, to make fun of the novices.

Because the attributes of these old players are comparable to the boss, they are dubbed by the players as "high wall salary king."

Although this was the gameplay allowed by the game mechanics in the past, in Chen Mo's view, this obviously deviated from the original intention of the designer.

Chen Mo hopes to provide an equal playing field for all players who love the Black Soul, so this change was made, and everyone talked by technology.

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