Almighty Game Designer

Chapter 719: The ultimate game details (two more)

Qian suddenly realized: "It turns out that! If you apply the performance of the entire vr game console to a single level, then you can really upgrade the current game screen to a higher level! The effect of this is probably more than some European and American. The work of the factory is much better!"

Chen Mo corrected: "This classmate should pay attention to your wording. For us now, European and American manufacturers are not an unattainable existence. Thunder and mutual entertainment are shouted that there is nothing wrong with Huaxia."

Qian Wei: "Bai Ni."

Chen Mo continued: "So, "Uncharted Waters" should give players a immersive sensation, all the ui in the game can save, I hope that every frame of the game can be taken screenshots. In addition, the whole The effects of the picture, including materials, light, water, and movement, must be at the highest level in the industry. Right, the actors who use the action and expressions should use the best."

"If the effect after the facial expression is collected is not satisfactory, then I will personally adjust it."

"In addition, in terms of the physics engine, the Pangu engine is really powerful and even omnipotent, but our workload is still heavy. To make "Uncharted Waters" a true movie-level game, the most important thing is the details."

“Details are the most important elements in building a sense of reality. The following details, I hope that the artists in the art group can remember, I want to see them all reproduced in the game.”

"Light can pass through the auricle of the character."

"When the main character takes the rope of the winch, it will automatically change hands according to the position of the rope."

“Getting on and off from any direction will have different actions.”

"Climbing, diving, swimming, all movements must be professional enough. When you are underwater, your mouth must be bulging."

“When the character is close to the wall, he will naturally touch the wall instead of hitting it straight.”

“People dialogue joins the transition statement and will naturally pick up the previous topic after being interrupted.”

“When you climb from your partner, there are different actions and reactions.”

“There are a lot of special events, such as driving a special action and dialogue when driving down the waterfall.”

"The character's mobile phone has a complete ui."

"When the jeep's windshield is shattered by bullets, the character will remove the windshield by himself."

......

Various introductions by Chen Mo, others were shocked.

These details... too much, right?

Of course, in terms of the power of the Pangu engine, these details can be made without any doubt, but after all, it is still necessary to do it with manpower!

There is nothing in one detail, but when the entire game world is full of similar details, the immersiveness of the game world will rise several times in an instant!

Plus, as mentioned before, there is no loa and every level has been put into the most extreme performance of the game cabin. It is conceivable that this game will be true!

Obviously, Chen Mo’s "film-based game" is not a talk, he has a very complete set of ideas and methods.

Regardless of how technology advances, game design is always limited by the performance of the game console, and for designers, how to better use the limited functions to present more exciting effects, this is also a study worthy of the art. .

Even in the parallel world, in the era of vr games, it is now impossible to create an infinite game world without limit.

The "Uncharted Waters" that Chen Mo is going to do now is to make the performance of the vr game room the most extreme.

For Chen Mo, this is a step that must be experienced, and it is also an attempt of a type of game.

After the design concept was finished, everyone felt a little excited.

"It's amazing! I feel that according to the manager's plan, it seems that I can really make a game that is refined to the movie level?"

“Complete real-time calculations, can you take screenshots directly for each frame?”

"Right, the script, the store manager?"

Chen Mo smiled: "The script is not in a hurry. Now let's start working on art resources. When I look back, I will write out the outline of the entire script process. OK, let's go."

......

For the "Uncharted Waters" series, each has its own unique features.

"Uncharted 1" is a series of pioneering works, making the mysterious sea series a series of excellent quality.

"Uncharted 2" has a leap in all aspects, and it has won 100 Best Game Awards, which is regarded by many players as the pinnacle of the "Uncharted Waters" series.

"Uncharted 3" received a 10 rating for ign.

"Uncharted 4" as the final work of the series, although not getting the annual game, but in terms of the plot, for the entire mysterious sea series made a perfect ending.

Chen Mo is still the same production idea as before, first to do "Uncharted 4", the first three plots are released in the form of dlc, and finally make the "Uncharted Sea" series become a big collection.

If it is only the vertical contrast of the series, "Uncharted 4" is undoubtedly the highest in terms of overall quality, but it is not as significant in the innovation of gameplay as "Uncharted 2", so it affects to some extent. It's a score.

What's more, Chen Mo will not count 2, and the sequel is impossible.

......

"Uncharted Waters" soon entered a stage of intensive research and development, and as a vr game, it is also different from Chen Mo's previous console game.

The main difference is the sense of substitution.

In Chen Mo's past life, limited by the host platform, the game uses a third-person follow-up perspective (over-the-shoulder perspective), although the immersion is already super-class in the same game, but there is still a big gap compared with the vr game.

After porting to the vr platform, the perspective will become the first person perspective, and the player's sense of substitution will be stronger.

In addition, the force feedback system in the vr game bay is much more complicated than the host.

When the player leaps high and grabs the edge of the wall, the hand will have a clear sense of shock; when the bullet is shot or falls to the ground due to the explosion, the corresponding part will also have a slight pain effect; in addition, the vehicle vibration, explosive splash And so on, all of them can be made more realistic.

When the player is playing the game, it is like the soul wearing the body of Nathan Drake, experiencing the thrill of rock climbing, braking, and gun battle.

Although the world's vr game technology does not reach the absolute degree of imitation in many, but it is foreseeable that the advent of "Uncharted Waters" will make the world's vr game display power to a higher level!

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