Almighty Game Designer

Chapter 729: Players are anxious (two more)

Fighting with prisoners was discovered by Vargas.

Black eats black and smashes Vargas.

prison Break.

Sam had already left, but jumped down to help Nathan kill the jailer.

Sam was shot dead in prison.

Nathan and Leif managed to escape.

......

A series of intense and stimulating plots made Lin Xue basically concentrate on the whole process, and even had no time to look at the barrage and chat with the fans.

"Ah?! My brother was shot? You have been shot so many guns are all right, now you are shot? Nima!"

"Can I save my brother!"

While Lin Xue is running, he is still immersed in this sad drama.

Jumping from the cliff to the sea, Lin Xue's vision turned black, and there was only the sound of "咕噜噜" in the ear.

Then, the soothing bgm sounded.

A personal object and props appear in the form of dynamic pen and ink, introducing the developers and staff of the game. These pen-paintings are some of the original sketches of the original paintings given by Chen Mo, which are specially made into dynamic maps to enhance the pressing.

"So... this game is just getting started? Is this the opening animation?"

Lin Xue was shocked, because her game time has reached nearly one and a half hours until now, if it is in the movie, this time is enough to enter the climax.

Moreover, although playing for an entire hour and a half, Lin Xue did not feel tired and tired, this long opening curtain, but let her full of expectations for the next story and content.

Think carefully, the game seems to switch through different tones, which has the effect of eliminating the player's fatigue.

Sea battles, orphanages, prisons, and climbing scenes use different shades, and the plot is relaxed and orderly. After a tight level, it is a relatively relaxed climb. After the most intense jailbreak episode in the end, with the jump on the edge of Nathan, the player's emotions reached the peak, and the whole opening ended perfectly.

Lin Xue can't wait to see the next story development.

......

While the players in the experience store are all intoxicated to experience the follow-up story of "Uncharted Waters", the players who tried the "Uncharted Waters" on the Internet are simply rebelling.

In the major forums, post bars and game websites, #陈陌断章狗# has been a hot topic by angry players.

"Special, it’s cool to play, so it’s gone! It’s gone!”

"Mom, the plot is going to the crucial moment, I still want to see the brothers!"

"Looking at Lin Xue’s live broadcast in the experience store, it should have seamlessly connected the story of adult Nathan in prison, but Chen Mo was cut off in this hard... This is not even half of the entire opening story... ..."

"Ah? Even half of the opening story is not ok? Excessive! Chen Mo is really forced to break the chapter!"

"Unscrupulous designer! Strongly condemned!"

"It’s so uncomfortable! Is there a story behind the live broadcast of the experience store? Want to see!"

"Lin Xue is on the air. But! It’s really not a concept to play on the screen and play in the game cabin. It’s too much difference, it’s really not fun!”

"Yeah, I don't want to watch the live broadcast first. The quality and experience are very different from the game console, and it will be spoiled!"

"Ah, ah, hurry up, ah, ah!"

The players are anxious, and Serent is going to sell it soon, I really can't stand it!

If you haven’t tried it, after the trial, the players are shocked by the details of the “Uncharted Waters” to the ultimate picture. It’s indeed higher than any vr game screens on the market, the latest masterpieces of European and American manufacturers. Also not good!

And in the game, the players are basically immersed in the whole process, the surrounding environment, light and shadow, the smooth and natural dialogue between the characters, the first person's sense of substitution, the almost negligible game ui... all these factors make the player feel It’s like being watching a movie, or more accurately, being more intoxicating than a movie.

Because when watching a movie, the player is a bystander all the time, and in the "Uncharted Waters" game, the player is "attached" to the protagonist to participate in the first perspective.

In addition, in the game is not the first full perspective, in some key episodes, the lens will switch just right, just like a movie, through the proper segmentation, light and shadow, and the characters, the character, relationship, traits are fully expressed.

The switching of this lens is smooth and natural, allowing the player to unconsciously switch between the first person and the third person.

Moreover, many viewers who watched Lin Xue’s live broadcast also raised the same question as Lin Xue: “What about the loa of this game?”

Many people just tried the first half of the opening. There were only two scenes at sea and orphanage. I thought that the demo version had less content, so I didn't need loa, but the players who watched Lin Xue live were clear, not only before. Loa, there is no back!

The switching of all the scenes is completely seamless. The most impressive thing is the change from the orphanage to the prison, the face change from the young Nathan to the adult Nathan. There is no barrier between the two scenes.

The levels and levels of other games are often separated. Players will choose to archive the next time after reading the new scene. However, "Uncharted Waters" is different. Many players who play in the experience store play while playing. I wonder, this is three hours, why haven't you found the archive point yet? ?

The storyline of "Uncharted Waters" is so good that many people have completely forgotten their time to play. The last scene has just ended and the next scene has already begun.

"Mom, Chen Mo, what black technology is used, no loa?"

"This is not the seamless connection of the big maps that many games have used."

"It's different. What kind of quality is the game that seamlessly connects the big maps? What is the quality of the "Uncharted Waters"? Can it compare?"

"Yeah, those who made a seamless map have sacrificed the game screen, but "Uncharted Waters" is higher than the quality of the current vr games on the market!"

Many of the previous assertions that "Uncharted Waters" are most likely to be the designers of "Reading the Seas" also feel a little bit of a pain.

This face is too embarrassing!

According to the original inference of these people, in order to improve the picture quality, "Uncharted Waters" must concentrate on the performance of the game cabin to deal with a small level, then the level resources must be loaded multiple times. Loa is definitely something to do, nothing is used. Forms are easier for players to accept.

Can play the game out, there is not even a loa bar!

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