Almighty Game Designer

Chapter 763: Spoiler is strictly prohibited (one more)

The standard customs clearance process for the entire US Doomsday is basically around 10 hours. If the player is playing a simple mode and is not flustered by various collection elements, this time can be further shortened.

Zhao Lei spent a full two days in the experience store before finally getting through the whole story of "America's Doomsday".

But the journey of these two days seemed to him to be a long time.

The story span of the game is a whole year. The story begins on the east coast of the United States and ends in Salt Lake City, almost traversing most of the United States.

The scenes during the period, there are urban areas, there are wild, schools, snow...

Different seasons, different scenes, different enemies, the beginning and the end of the plot, there is an unexpected beginning, there are various gods to carry out the process, there is the end of the gods.

Looking back at this process carefully, Zhao Lei found that it seems that every piece of the whole story has its meaning, and no part is superfluous.

Finally, when Joel took the unconscious Ellie out of the firefly headquarters, Zhao Lei seemed to return to the scene at the beginning. At that time, Joel held his daughter Sarah and also ran in the town where the zombie virus had just erupted. in.

Different scenes, but they have met each other.

This gives Zhao Lei a feeling of being separated from the world, as if he really crossed Joel and Ellie and experienced their life and adventure in the desperate end.

Zhao Lei climbed out of the game cabin. For the "Apocalyptic Day", he couldn't think of too many words to describe it. He could only express his heartfelt emotion: "God!"

......

"The manager, are you going to send me the "Apocalyptic Day"?" Zhao Lei asked.

Chen Mo looked at him: "Do you like this game? I think this game is good, but if you send it, it means bad."

Zhao Lei smiled and said: "You mean this is a game of 'dead daughter'? Nothing, I was born a son. Besides, in the game, I have experienced life and death, and will cherish the good life now."

Chen Mo nodded. "That's good. Actually, I wanted to send you other games, but since you like "America's Doom", I will send you this. I hope that you can be like a Joel, be a good father, and always live. Not easy, but family will support us to a better future."

Zhao Lei smiled and nodded: "Thank you, store manager. I really like this story, I will save money to buy a game cabin, let my wife also experience this game."

Chen Mo smiled and said: "Then you have to work hard, the game cabin is not cheap."

......

......

In the experience store, all the players who play "America's Doomsday" are almost invariably touched by its plot.

This is another kind of artistic carrier, including the feeling that it is difficult to create a movie or a book. Only the game can do it.

Because in the game, the player can really interact with the character, and the immersive sense of substitution is more intense.

Many people feel that the game really deserves to be called "the ninth art". The stories, scenery and music of "Apocalyptic Day" are all called art.

There are a lot of players who have put the game down for a week like Zhao Lei, but there are also many players who choose to open the two-week goal.

For Zhao Lei, the story of the week is over. His heart has been baptized, just like he has just watched a thrilling movie, needs to relax and need rest.

Because the whole story of "America's Doomsday" is in the process of constantly tightening and constantly pulling up the player's spirit, all kinds of intense battles and cruel stories in the end of the world are constantly stimulating the player's emotions. The same tone was constantly raised and then raised, and finally the finale showed a sublimation after the end of the tension.

After experiencing the whole process, it is very normal to want to stop and catch your breath.

For these two-week players, some people want to challenge higher difficulty. Some people want to review the story from the beginning and find more details.

Although a similar linear game is known as "a week of work", "Apocalypse" is worth playing the second time, because when you look at the story from the beginning, players will get a new feeling.

At the time of the week, players are often eager to go through the plot, so they ignore the details of many game scenes. The "Apocalyptic Day" has not explained too much game background. These backgrounds are all hidden in the details of the game environment. Maybe it is a wanted order, maybe a few notes, maybe a letter, maybe a conversation...

When many players experience the two-week purpose, these clues begin to surface, making the whole story more complete and clear.

There is a potential choice in this, different players can have different ways of playing, you can collect every detail, know the background of the game in advance, or rush to clear the customs.

Rather than some games, there are only two options: "skip field animation" and "no skip field animation".

The deeper the experience, the more likely the players will feel the complexity of the story.

Each supporting role appears to be flesh and blood. In this desperate end of the world, they are either cruel or deceitful or conscience. There is no absolute right or wrong. Everyone acts on the basis of their own code of conduct.

......

The demo of "America's Doomsday" has been opened, but this time there is no anchor to choose to broadcast the "Apocalyptic Day" story on the Internet.

Because Chen Mo once again moved out of the ban, the "Apocalyptic Day" was not allowed to be broadcast during the trial.

Unlike "Uncharted Waters", "Apocalyptic Day" is a game that cannot be spoiled. Only when you actually play this game can you feel its shock.

After the players tried it in the experience store, they also understood the intention of Chen Mo’s move, so they didn’t spoil the story about “Apocalyptic Day” on the Internet.

This has created a very different situation. The game has already opened the demo, but the information on the "Apocalyptic Day" on the Internet is still very poor.

The official does not have any other game materials except for an unspoken piece of information.

There is no anchor live broadcast, no video, no spoiler.

Only a few players who have played the game posted a message saying that the game is a god-made work, but the specific "God" is there, and it is not detailed.

This makes many players confused. Is this game really fun?

These are God-made, shouldn't it be brain powder or officially invited?

I thought I could see the content of the game after I started the demo, but it didn't. "Apocalyptic Day" is still covered in mystery, and there is no meaning to pick it up.

Many players are very puzzled, Chen Mo does not want to sell?

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