Daguo Science and Technology started from the copycat system

Chapter 342 The big move of Weiruan's system!

Original game characters, environment, architecture, game style, etc. can indeed enhance the attractiveness and selling point of the game, but isn't the most important thing about a game is the plot and gameplay?

What happened to the slightly homogeneous architecture, environment and even the characters of the game? This does not seriously affect the game experience.

Moreover, game development companies such as the most critical game protagonists, main supporting roles, and even buildings must model themselves instead of adopting a homogeneous general model.

So once this plan is successful, coupled with the "what you see is what you get" game development method, it will definitely cause an uproar in the global game industry!

At that time, the number of games for the Sugon smartphone system and the Sugon computer operating system will also usher in an explosive growth.

After all, if you can directly copy and paste the model into the game, it will not be too easy for game developers to develop a game.

At that time, maybe one person can develop simple games like "Subway Surfers", "Plants vs. Zombies", "Fruit Ninja" and so on!

Once this level is reached, then both the Sugon smartphone system and the Sugon computer system will surely become gods!

Of course, this is not all good, because after the difficulty of game development and the cost of game development are greatly reduced, there will definitely be a lot of bad games, but there will always be high-quality games if there are too many bad games.

There will always be games with good ideas and eye-catching, and these games will also be a sharp weapon to support Suguang's game hegemony.

Therefore, although the cost of building a huge Unreal 3D model library is a bit high, it is a success in the present and a future in the future!

As for why it is necessary to build a development team of up to a thousand people here in Daxia instead of recruiting people overseas.

This is because the game developers at Medigo are still too laid back, and their employees are treated too well.

Not to mention the high wages, but also strictly abide by the 8-hour working system and weekend weekend system, and refuse to work overtime, how can the progress be so fast.

The programming and game development circles in Daxia generally follow the 996 culture of going to work at 9 o'clock and leaving get off work at 9 o'clock, and then working 6 days a week.

So if you want to produce results quickly, it still has to be done by the employees of Daxia.

Of course, the local employees of Medigo did not cancel their dismissal, but most of the core developers remained.

However, their research and development task is not to improve the Unreal 3 game engine, but to directly develop a stronger next-generation Unreal 4 game engine.

After all, they are the original development team of Unreal Engine.

Their understanding of Unreal Engine, global game engines, and even the development trend of future game engines is far better than that of Daxia's development team. It is most suitable for them to develop the next-generation Unreal 4 game engine.

Therefore, the task of the original Unreal Engine development team at Medigo is to develop the next-generation Unreal 4 game engine.

Of course, in addition to recruiting 1000+ employees in Daxia, improving the Unreal 3 game engine, expanding the Unreal 3D model library, and the original Unreal Engine team to develop the Unreal 4 game engine.

The Unreal Game Engine Company actually has some other movements, but they are all small internal actions, and the outside world does not pay attention.

...

the other side.

When the world's major technology media reported that Sugon Technology spent 55 million US dollars to acquire Epic, Intel President Paul Odley also happened to see the news in this regard.

"Are you going to buy the Unreal Engine? Heh, what can a small game engine do?"

At this time, Paul Odley put down the newspaper in his hand and said something full of disdain.

He is very disdainful of Sugon R\u0026D Center's $55 million acquisition of Epic.

Because there are many excellent game engines currently on the market, such as the most optimized id Tech engine on the surface, such as the Frostbite engine that produced "Medal of Glory" and "Call of Duty".

For example, the Creation engine of "The Elder Scrolls", such as the source engine of "Origin" and "Half-Life", such as The Dead Engine engine of "Dead Space".

Almost all the 3D game masterpieces on the market use the original game engines developed by their own companies, and only those small game companies and individual developers like to use other people's game engines.

And such small companies and individual developers obviously cannot produce any interesting 3D game masterpieces.

So Paul Odley disdains Sugon Technology for spending 55 million US dollars to buy a game engine.

Of course, Intel's main business is the CPU business. Even if Paul Odley has some ideas, he can only sigh. Intel will not use money to invest in any game engine.

As for the other side, Wei Soft's president Bill Gecike and Intel president Paul Oddling have different views.

Because for some reason, when he saw that Suguang R\u0026D Center spent a lot of money to acquire Epic, he felt faintly uneasy, feeling that Lin Chen was planning a game of chess.

However, the real big move that Sugon Technology has hidden is that it will spend 40 million US dollars in the next year to improve the Unreal 3 game engine, and then build the Unreal 3D model library because it has not been disclosed to the public.

So although Bill Gaici felt a little uneasy in his heart for no reason, he didn't know where the real threat was. In this case, Wei Ruan naturally had no way to contribute.

As for the acquisition of game engines, because Weisoft also operates the Xbox home game console business, it naturally has multiple excellent game engines.

In this case, there is no need for Weiruan to follow Suguang R\u0026D Center to acquire any game engine company.

So after thinking about it for a while and not finding any problems, Bill Gaici felt a little uneasy, but finally he could only let it go.

In the following time, the big moves of Suguang R\u0026D Center have not stopped, but because these big moves are mainly in the field of semiconductor production equipment.

And because the field of semiconductor production equipment is a particularity that no one pays attention to in the unpopular field, those big moves did not cause any major turmoil in the global technology circle.

It is only occasionally in some obscure corner of those technology media that Sugon Technology or Sugon R\u0026D Center acquires a certain company, or reaches a patent licensing cooperation with a certain company.

Obviously, no one pays attention to these news. After all, semiconductor equipment is too esoteric, and people don't know much about it. The only semiconductor chip production equipment they know is a lithography machine.

And time passed slowly like this.

In August, September, October, November, and December of 2004, more than five months passed peacefully in this way.

Time came to the new year in a blink of an eye, that is, 2005.

Around mid-January 2005, Sugon Technology also announced the corresponding financial report after listing, and also announced a year-end share dividend.

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