Deep Sea Embers

Chapter 28: pale night

Real life is different from bizarre stories. The biggest difference is that in reality you have to consider a lot of real and trivial details——

Do the active curse dolls need joint maintenance? Will Alice's frequent disassembly of joints cause her to suddenly fall apart while walking in the future? Did the bacon and cheese on the ghost ship ever expire?

Do the superheroes who socialize during the day and fight with the evil forces at night sleep or not - do the evil forces who have finished fighting with the superhero usually go to the supermarket to buy things?

This is never told to you in the story. The people in the story will always come and go like the wind in white clothes, and the cursed puppets in the story only need to suddenly emerge from the corners and scare people, just like in the story. The Ghost Captain never had to worry about having only bacon and hard cheeses on board that were over a century old.

In reality, the cursed puppet scratched all over after soaking in the sea water, and had to temporarily think about how to deal with the salt particles in the joints after taking a shower...

Standing outside the cabin, Duncan sighed, realizing more clearly that it seemed that it took more than determination to survive long on this ship.

He also had to consider a whole host of practical issues, especially with the addition of the crew.

Duncan is very clear about the fact that there is not much living material on the ghost ship.

This ship has an unlimited supply of Danshui, but the only unlimited supply is Danshui. The ingredients stored in the food warehouse will not be automatically replenished after consumption, and the only edible things there are jerky and hard bacon. The cheeses, although none of them showed signs of rotting due to the peculiar nature of the Lost Country, Duncan still reasonably suspects that they have been in storage for at least a century.

In addition, there is no replacement clothes for Alice's body shape on this ship (although the cursed puppet did not mention the need for this), and there is nothing that can be used for entertainment - even a pair of chess, a game Vice Poker.

The boundless sea is boundless, but it is difficult for the Lost to get real supplies from this vast sea. It seems that this ship does not have a reliable "home port" to stay and repair, and it does not communicate with the civilized city-states on land. channel.

Goathead didn't seem to care about this issue at all, but Duncan had been thinking seriously at this moment-he wanted to find a way to improve the current lack of supplies on the Homeless.

Further, he is also considering how to establish a connection with the "city-state" on the land.

Drifting blindly in the sea forever is an extremely inefficient means of exploration. Information about this world must be obtained from land. This is Duncan's deepest experience after "walking in the spiritual world".

Putting this aside, even for his own physical and mental health, he should try to get in touch with those "city-states" on land and the civilized society of this world-otherwise he is really worried after a long drift. Really turns into a twisted, gloomy, withdrawn ghost captain.

Thinking of this, Duncan turned his head slightly and looked at Ai Yin, the pigeon who was squatting on his shoulders and combing his feathers.

His eyes mainly fell on the brass compass on Ai Yin's chest.

Pigeon tilted his head to look at his "master", and suddenly said: "Open the base! Spread the mushroom blanket! Hey, will you operate it?"

Duncan was a little silent for a while. This pigeon was neurotic most of the time, but the words it popped up occasionally were so right that people couldn't help but suspect that it was a wise man.

At present, it seems that walking in the spirit world is the only feasible way to "go to" the land city-state.

Although this method seems to have too much uncertainty, and there have been mysterious accidents like "Ai Yin" after the last use, Duncan knows that he will soon have his next spiritual walk - not only In order to collect intelligence on land, it is also to verify and master a very useful ability as soon as possible.

And just as important as walking in the spiritual world is the "special ability" of the dove Ai Yin who brought back a ritual knife from a distant land.

If it can bring back a pocket knife, can it bring back more? What are the rules and restrictions on what this bird can carry? Can this process be controlled by humans?

After thinking for a moment, Duncan decided to ask the pigeon directly: "Do you know how you brought that knife back?"

The pigeon thought for a while and said in a deep voice, "You need more crystal ore."

Duncan: "..."

He decided to temporarily give up communication with this pigeon, and it would be more reliable to try it himself next time when he performs a spiritual world walk.

...

In the cabin, Alice finally figured out how to use the pipes for taking water, and roughly figured out how to take a shower.

On the ghost ship with limited conditions, she can only take a cold shower, but for a doll, this is not a problem at all.

But before jumping into the tub, Alice decided to greet the entire cabin first.

She patted the huge oak barrel, then the pillars supporting the cabin, and she kicked the floor under her feet with her toes, and on tiptoe tugged at the ropes and hooks hanging from the roof.

"Hello, my name is Alice," she greeted these icy things cheerfully, just as she greeted the old goat head Mr. "I'm going to live on this ship in the future."

Nothing in the cabin responded to her greeting, but Alice didn't care.

Goat's Head said that Homeless is alive, and many things on this ship are alive.

Although none of them seem to have the real "intelligence" like Goat's Head, or even the ability to communicate, this does not prevent Alice from treating the entire Lost Homes as a "neighbor" who needs to be greeted.

Homeless is a living object, and so is she.

Assured that her greeting was polite and proper, Alice was in a more cheerful mood, and then she took off her ornate dress and crawled a little awkwardly into the oak barrel that was already full of water.

The first step is to take the head off and rinse it out - the joints in the neck are not very strong anyway.

Miss Doll thinks her plan is very reasonable.

...

The city-state of Pland in the middle of the night finally ended the hustle and bustle of the whole day. Under the pale light of the night sky, this prosperous "Pearl of the Sea" gradually fell asleep.

But in the still darkness, its own vigil watched the city as it slept.

On the "Big Bell Tower", the tallest building in the city-state of Perland, a young woman with long gray-white hair and an unusually tall and tall figure is standing in front of the window overlooking the city.

This lady's facial features are very beautiful, but there is a striking scar across her left eye that is daunting. She is taller than the average male, wearing silver-gray light armor and a battle skirt, she is obviously well experienced. Exercising, the muscles of the limbs are full and the lines are well-proportioned, and at the position beside her within reach, there is a giant sword exuding silver brilliance - the hilt of the giant sword is engraved with the symbol of the waves. Runes, there is also a shimmer like water waves floating on the blade.

Behind the lady, the sound of mechanical operation kept coming - the movement of the big clock tower was running smoothly under the driving of the steam engine, and the complex and precise gear and connecting rod structure ran through the roof and floor, driving the four-sided dial and hidden upstairs. The mimetic planetarium in the depths of the building is constantly running.

Judging by the sound, this large and sophisticated machine is in perfect working order, and no evil forces have invaded the sacred steam core.

But Inquisitor Vanna still had a vague sense of unease in her heart, as if something was about to happen or had happened, and she was irritated by the bad premonition that she was doomed to be powerless.

The sound of footsteps came from the direction of the stairs, and the gray-haired woman in front of the window turned around. She saw a priest in a sea priest's robe coming up from the stairs. The priest was holding a copper incense burner in his hand. The smoke was slowly wrapping around him.

The priest came to the movement column in the center of the room, took off the old incense burner that was hanging on the guardrail of the column, and replaced it with a new one. He observed the smoke escaping from the incense burner and confirmed that there was no smoke. Floating obstructively around those running gears and connecting rods, he chanted the name of the Storm Goddess in a low voice, and turned to look at the gray-haired lady standing in front of the window.

"Your Excellency Judge, good night - are you keeping vigil in person again?"

"I've always had a bad hunch, and it's always been the last few days - especially tonight."

"A bad premonition? What is it?" The priest raised his head, with worry in his deep eyes, "The goddess gave you a omen?"

"Not so clear information," the young female Inquisitor shook her head, "I just vaguely felt... something was approaching the city."

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