Doomsday Game: Farming for All

Chapter 220 Formation and team

And as the weather got colder day by day, the annual beast tide finally came.

However, to everyone's surprise, just two days before the beast tide, the system actually issued a new announcement.

"Congratulations to all players for welcoming the third wave of beasts, and at the same time, the system will once again congratulate you for entering the latest version of the game environment.

In the next game, the system will launch a new team mode, team mode. For the specific details, please check the system mail. "

Mo Keke, who woke up early in the morning, was really excited when he saw this announcement. After all, if you don't say anything else, just say that the three little sisters will go out to fight monsters in the future, and they will no longer be able to avoid the final blow.

You know, in many cases, wanting to brake the car and leave a good sister with the experience of the last blow is really extremely difficult to control.

With this in mind, Mo Keke couldn't wait to start flipping through the mail.

According to the email introduction, in the team mode, a team can have up to five people, and players who have already joined the team must quit the current team before they can join another team again.

For this, Mo Keke is still very satisfied. After all, she doesn't have many friends, and the ones who usually go out to fight monsters together are Bai Qingwan and Sheng Jiaojiao.

As for Cheng Shijia and Sheng Yuyi, they are both really busy people. I look forward to forming a team with them to fight monsters, so I have to wait.

Besides, the distribution of this team mode can be divided into two types:

One, the sharing mode, that is, no matter who fights the monsters, as long as they are within one kilometer of each other, they can share experience. Among them, two people share, each gets 80%, three people share, each gets 70%, four people get 60%, and five people get 50%.

Although at first glance, it seems that a lot of experience has been shared by teammates, but in fact, if everyone kills monsters together, the more people there are, the greater the collective benefit will be.

As for the loot, there is no limit, just pick it up at will. After all, it is a shared mode, anyone who wants to pick it up can pick it up everywhere, that's great.

Second, the equal distribution mode. If the previous model is only suitable for intimate relationships, then this one is a pure temporary teammate.

Let's talk about experience first. Whenever a player kills a wild monster, in addition to gaining 100% of the personal experience of the wild monster, the system will also give experience bonuses based on the number of people in the team.

The so-called number of people in the range refers to the effective players in the same team who are within 1,000 meters away from the player.

Among them, the player who kills wild monsters will get an experience bonus equal to the number of effective team members * 5%. In other words, if the player gained 100 experience points from killing a wild monster, it happened that the other four teammates were all within a thousand meters away from him. Then he can get an extra experience bonus of only 20%, a total of 120 experience points.

(The player itself is not counted as his effective teammate)

And each of his effective teammates will also get 10% of the original experience at the same time. According to the above example, that is ten o'clock for free prostitution.

Of course, if this wild monster is killed by two or more players. Then the system will allocate 100% personal experience of wild monsters according to the output ratio of the team members. At the same time, all participating players will get an experience bonus of the number of valid team members * 5%, while the valid team members who have not participated can still get 10% prostitution for nothing.

In fact, at first glance, everyone will think that this method of distribution is very good and fair. Indeed, fairness is fairness, but the collective benefits are indeed far inferior to the sharing model.

Still take a wild monster with 100 experience points as an example. In the shared mode, no matter how you fight, five people can get a total of 250 experience points.

And in the equal share mode, it would be fine if all five people participated. In addition to the 100 experience points that the wild monsters should have, each person would have a 20% experience bonus. Then the total experience that five people can gain is only 200 points.

But if only one team member kills it independently, then the experience that this wild monster can bring to five people is only 160 in total.

So, in fact, it can be seen from here that the system still encourages players to get close to each other.

Besides, the distribution of loot in the equal share mode is also very simple. If you kill alone, it belongs to you. If multiple people participate, teammates with an output of more than 10% can choose to participate in rolling the dice together. Of course, if you don't want to participate or give up voluntarily, the system will not stop you.

how to say? Mo Keke felt that this team formation mode was actually quite fair. But if you want to get the most benefits, you still have to rely on intimacy.

Otherwise, who would want to have the spoils of hard work being picked up one by one by his quick-handed teammates. Really, if you meet a narrow-minded person, you will have to vomit blood.

After watching the team formation, look at the team mode again. Just like team formation, a player cannot join another team again before quitting the other team.

Among them, the upper limit for small groups is 20 people, the upper limit for medium groups is 50 people, and the upper limit for large groups is 100 people. Regardless of the small group, the large group, each group has a head and a deputy head.

You know, these two can be very different from the team leader. What can the team leader do? Give the team a name, allow other players to join the team, kick players from the team, change the team allocation mode, and disband the team

You say, as far as the above functions are concerned, if you say it is useful, it is indeed somewhat useful, but if you say it is useless, it is really useless. Apart from changing the team's allocation mode, the other functions are just that.

Besides, everyone came out to beg for a living, if this really tricked someone, how could they let you go. Besides, what if the allocation mode is changed instantly? This group of wild teams, people will retreat without saying goodbye. If they dare to get started quickly, it will be a loot that can be snatched.

But the leader and the deputy leader are different, they really hold the power. After all, regardless of the size of the team, there is only one way of distribution, and the loot can only be picked up by the leader and deputy leader.

In other words, the starting point of other people's teams must be their own people. Otherwise, who would want to not get any of the trophies that he has worked so hard for, and they will all go directly to the hands of the upper echelons.

Moreover, there are no records of the spoils obtained by this team. What can you remember with only your brain? Let's put it this way, when you join the team, you are equivalent to becoming a wage earner. All the income from fighting monsters will be handed over to the collective, and then wait for the unified distribution of the collective.

How do you say this? Mo Keke thinks that this mode is actually dedicated to the guards of the major forces.

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