Entertainment: My Game Life

Chapter 230 Those Cold Games

"You want to enter PC games now, what about mobile games?"

Jiang Xinyu was afraid that Fang Yuan would focus on developing PC games and ignore the mobile game market.

After all, the mobile game market is still very strong, and the player base is even larger.

"I'm ready."

Then Fang Yuan sent Jiang Xinyu the game planning book he had written before.

"You should be responsible for these games to the mobile game project team and let them complete them."

Jiang Xinyu took a look,

Skiing Adventure, Everyday Cool Run, Temple Escape, Ninja Must Die, and Fun to Die, Jiang Xinyu took a look at these mobile games and thought they were good.

These mobile games themselves are relatively simple, and there is no problem at all launching them within a month.

What is more important is whether it can keep up with later maintenance and updates.

If the updated content is not good, these games may die.

Use these relatively simple games to develop a little bit.

And Fang Yuan came up with these games.

The performance on the mobile phone is much better than that on the computer, and it is more convenient.

The operation of these games is simple, and it is very easy to play. The cost of research and development is low, and it can also bring a certain amount of income to oneself.

There is no need for Fang Yuan to spend energy to pay attention to these games.

"Okay, what about the PC side?" Jiang Xinyu asked.

"The relevant plan has already been written," Fang Yuan said.

"Then I will arrange these tasks first."

Jiang Xinyu walked out of the office after speaking.

And Fang Yuan also thought about it.

Some basic gameplay of the shooting game may be made in less than three months.

It is not unreasonable for Fang Yuan to release "Overwatch" later.

If it’s okay to use Overwatch as a casual entertainment game,

Professional events in Overwatch really don't work.

Private events do not make money.

If you don't make money, who else will come to hold competitions for you?

There must be a deadline for using love to generate electricity.

The official competition was held, and due to various reasons, there was only one team left in the end.

What's more, "Overwatch" is a first-person perspective, the player's viewing effect is not good, and the God's perspective is also stiff.

It's not as good as the God's perspective of MOBAs, which seems to be able to take over the overall situation, and it's not as comfortable as the third-person view of chicken-eating games, and it's not as passionate as fighting games.

Because of the professional competition, it also shortened the lifespan and vitality of the game.

As for the end of the game, the update of the game map and heroes is slow, which cannot maintain the freshness of the game, and there are various problems in terms of balance.

This game is not suitable as a competitive type of game.

But Fang Yuan remembered that among the shots of "Ready Player One", there were multiple shots of using firearms to shoot a large number of mechanical mobs.

There are also shooting games, and there are even a large number of players.

For example, the game "Reverse War", but later because of various recharge activities, the game was lost.

Fang Yuan's idea of ​​"Overwatch" is to develop in the direction of PVE (player versus program-controlled NPC monsters and bosses).

And PVP (Player Versus Player) will naturally exist, but the proportion may drop.

Weaken the competitive nature of the game and strengthen the entertainment and social nature of the game, which may make the game more successful.

Keep the good content of the game and bring a better gaming experience.

Fang Yuan will modify the behaviors that may affect the player experience, seriously damage the game balance, and reduce the life of the game.

It will also make its own innovations.

Based on the player's game feedback, new content is constantly appearing.

Fang Yuan also said before that if you just copy blindly, you will only lose your ability to innovate in the end.

If I just copied the game from my previous life, my behavior is actually no different from Nanxun's.

You should also have independent ideas and creativity.

Not just as a porter.

After all, what about after the prosperity?

Just like in the Qingming Riverside Picture.

Prosperity is only on the surface, and there are hidden secrets underneath. This is a "prosperous and dangerous map" with a sense of crisis.

Zhang Zeduan expressed his worries about many social issues such as urban defense, security, and transportation by drawing admonitions.

Song Huizong saw the intention of the painting "A Picture of Shanghe During the Qingming Festival", but he was obsessed with finely painted auspiciousness and auspicious omens, and rewarded them after inscribing the front scroll.

Fang Yuan naturally has the sense of urgency.

Fang Yuan didn't copy all the games from before or after.

Appropriate recharging is naturally reserved, and it can also maintain the normal operation of the company.

At least those tricks to cheat Krypton, I naturally chose to give up.

Opening boxes, and turning the wheel to draw prizes are disgusting.

For example, the very classic CSGO unboxing, CF's gun drawing, and "After Tomorrow"'s super cool car.

With the confidence and arrogance of every lottery draw, I don't know who I am.

The remorse and self-blame every time I draw the lottery, I want to kill the arrogant, confident, arrogant self of yesterday every minute.

This is the true state of many players.

Playing a game is like gambling.

If an online game wants to retain players for a long time, it needs not only exquisite game quality, but also constantly updated game content.

It is also necessary to maintain a balance between local players and civilian players.

If there are all local tyrants in a game, without comparison, the local tyrants will not have a sense of superiority, and naturally it will be meaningless.

If the quality of the game can determine the lower limit of the game, even if the exquisite game work is produced, it may not be a hit, but it can also be guaranteed not to lose money.

And many popular games are determined by the quality of the game.

The diversity of gameplay and exquisite graphics are the plus points of the game.

But the base number of game players can determine to a certain extent, the upper limit of the game.

After all, a game doesn't even have many players, so its influence is naturally predictable.

When many games first started the public beta, they attracted a large number of players into the pit, and planned brilliant operations again and again.

Let your players lose time and time again.

Take the two games "Naishuihan" and "Tianya Mingyue Knife" as an example, because they planned magical operations time and time again, they forced their players away time and time again.

At the end, the comments of "Tianya Mingyue Knife" on this game have also become famous sentences handed down from generation to generation. This game is good in everything, but it is not fun.

"Naishuihan" is a little more powerful, this game has too many "ghosts" planning.

There is a better quality than "Tianya Mingyue Knife", and it seems that they are all developing towards the good side.

But at this time, the "ghost" planner jumped out and launched a voting activity, asking players whether they want to charge for point cards or for items.

In an instant, a large number of players voted for point card charging.

Because they are frightened by free games, using point cards can also screen a group of players who play games seriously.

Finally, "Naishuihan" determined the charging mode of point cards.

But the "ghost" plan is to satisfy more people and satisfy all the wishes of the previous voting players.

Point card charges, and props are also charged.

It made many civilian players unable to play at all.

Later, PDD deleted the account event, which led many players to quit the pit.

On the contrary, when "Jian Wang III" thought it was going to be cold, the result was one surprise after another.

"God of War", "Sword Spirit" and so on, I don't know how many games are due to such things, causing the game to slowly cool down.

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