Entertainment: My Game Life

Chapter 479 The warmth of the game

You will eventually get tired of painting pictures.

PK between players will never get tired of it. Maybe this is the reason why MOBA games are still so prosperous now.

The mobs and bosses in the dungeon all have fixed routines and moves.

Just think about it.

If someone told you before.

You may think it is impossible for you to play thousands of games with the same hero and the same path on the same map.

You must feel that if you get tired of playing this kind of game early on, no player would do this.

But MOBA type games really do this.

Leaving aside the unique skills, even ordinary players, there are many people who play a hero for hundreds or thousands of games.

Because of this kind of game, every round can provide players with a sense of freshness.

Even if it is an AP hero.

But if you think his attack range is relatively long, you can also choose different equipment and play him as a shooter hero.

There are some AD heroes, but the AP bonus of a certain skill is high.

You can play him as AP and only use this skill to deal damage.

Even if it's the same hero, there's still endless fun.

Even if you take the same path every time.

But you may face different heroes, maybe the opponent has sudden approach skills, maybe the opponent is an early development hero.

The heroes on the line are different, and the playing styles and outfit ideas are naturally different.

These are the freshness.

Each game has a different gaming experience.

Even if it is the same hero, the players operating it are different.

Maybe the player opposite is really good at playing, or maybe the player opposite is really good at playing (reverse super).

When you play against them, the level of game experience is naturally different.

What's more, there are four extremely variable teammates.

It may be a tailwind, or it may be a headwind.

It is also possible that both sides will be evenly matched and have a high-intensity exciting game.

The fun of PK between players is endless.

However, the PVP gameplay between Dungeon and Warrior is not equivalent to MOBA games.

There are many differences between them.

As for each PK, different game equipment is produced, which is difficult to achieve in "Dungeon and Fighter".

After all, this is not a turn-based game like a MOBA.

"Dungeon and Fighter" itself can be regarded as character development.

It’s hard to put together one set of equipment, let alone multiple sets of equipment to wear.

No matter what, Fang Yuan will find ways to make changes in PVP.

As for copies, it's different.

The player's equipment level and equipment are up, and brushing the map is completely crushing.

There is no goal to strive for.

Many games are like this. After graduating from equipment or level, many players have no motivation to go online and will naturally give up.

When the next new version is updated, some players will come back and some players will not come back.

Brushing pictures to lead people is actually very meaningful, but the current game environment has slowly changed.

Many people have begun to pursue fast food, and game companies have also launched fast food careers.

In order to pursue the speed of passing the map, many players will dislike newcomers and do not want to team up with them.

The atmosphere within the entire game will also change.

This situation is difficult to avoid.

After all, the number of players in the game is large, and it is possible to meet anyone.

Naturally, there are some players who just like to play the game.

I just like to play with drawings, and I am also happy to help new players and teach them various dungeon knowledge.

It is also because of the existence of these players that we can encounter many warm things on the way to the game.

Similar to this kind of game, some players like to play nanny.

But other people brush the map just for the sake of speed, or for some reason, some professions are not suitable for the current version.

Then in front of the copy of the character, various voices were heard.

"Cannon Lan's four-man team, no assassins."

"The four of us are in the dark, no qigong required, thank you for your cooperation."

"If your computer configuration is not good enough, you don't need a battle mage."

"Team up and brush the map. Don't come to the sewer profession."

"Quickly clear your insurance, don't apply if you don't know, otherwise I won't scold you."

"Don't be angry when you team up."

But at this time, when there are old players leading new players to refresh the map and explain the knowledge of the dungeon, some big players give equipment and props that they cannot use to the novice players.

These small actions give the game a touch of warmth.

It has also become a profound memory for some players.

It is also a happy thing to make a friend in the game.

There are no interests or conflicts in reality, only the joy of playing games.

Every big boss comes slowly from a novice.

No matter what.

This game still has a lot of content that needs to be solved.

How to strike a balance between copy and PK.

This is an issue that Fang Yuan needs to consider.

Think about the next direction of game production,

Fang Yuan also looked through the game's comments again.

"Mr. Fang, can you reveal the next game you will design?"

"What type of game will you play next? Are you looking forward to it?"

"I hope Mr. Fang can reveal some information."

“I don’t know how long it will take for the new game to be launched.”

Just when Fang Yuan was about to reply to the comment, he discovered that something was missing.

Only text, no pictures.

Sometimes, an emoticon can better express your thoughts and meaning.

"Dungeon and Fighter" happens to have a good meme material, and it's not just circulated among "Dungeon and Fighter" gamers.

Even players who don't play this game will use it, which can be regarded as a breakthrough.

This meme is the battle mage from "Dungeon and Fighter".

A gaming profession that lives in memes.

"Would you like to form a team? Don't use force (the physical style among the fighting mages)" can be said to be very true.

In addition, there are also pixel heads of various combat masters.

Especially the battle mage with a pixel head snowman suit can be very cute.

The emoticons made from this are even more interesting.

Now that social software has developed, emoticons are also gradually emerging.

Fang Yuan can also use emoticons to conduct a wave of publicity first.

Use the battle mage's pixel head to create some cute and silly emoticons.

Maybe we can also gain a large number of girl players, and it is not impossible to enter this game.

Many people like the twin ponytails.

Maybe the sale of in-game clothing props in the future will also attract a large number of players to recharge.

Making emoticons is easy.

Fang Yuan directly chose to redeem nine emoticons of the battle mage in the system, including pixel heads, snowman sets and pixel heads, and other animated pictures.

These emoticons all look cute and cute, and I still have the urge to laugh after reading them.

As for the game music for the classic login interface of "Dungeon and Fighter", "Wind Warrior" can only be released later.

Once old players hear this song, they can recall the time when they were playing games.

This is music full of memories.

Maybe this is the power of music.

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