Entertainment: My Game Life

Chapter 596 Appearing too early

Both action games "Castle and Warriors" and "Onimusha" are currently under development.

One is a 2D action game with side-to-side fighting, and the other is a 3D version of the action game.

In addition to "Castle and Warriors" and "Onimusha" currently under development, there is also "Ashe" with action and META elements.

The action and impact of the game "Ashe" are not very good, but it is still a great independent game, not to mention it is a domestic game, which is even more worthy of bragging.

"Ashe" is different from "The Stanley Parable". The narrator in Stanley is the main body, allowing players to constantly try and make mistakes to promote the development of the game.

The main gameplay of "Ashe" is action.

Kill monsters through levels to advance the plot of the game, thereby triggering the narrator to further explain the game.

But a smooth action experience is not so easy to create.

In the previous life, the action of the game "Ashe" was not excellent.

The addition of narration adds a lot of gameplay creativity.

The virtual idol that Fang Yuan wants to launch is Ai Xi, a virtual idol who focuses on making complaints.

In addition to her great skills, Ash can also sing and dance.

A more critical point.

Ai Xi complained that the attribute points were filled up directly.

Focus on complaining, and like to complain about others.

Is complaining the same as making trouble? Making trouble sometimes makes people dislike it.

Complaining will only make people love and hate.

Just imagine.

Who wouldn’t like a virtual girl who is beautiful and good at making complaints?

Some people suffered from nail disease in previous lives.

The official name of this disease is: "Nachovirus allergic meningitis."

This disease is very simple. He just likes to be scolded by others. It is an "incurable disease".

According to the patient's words, "I can't live without hearing the curse of being nailed to the palace."

The reason is that the voice of the island nation's voice actress Rie Kugimiya is so charming that many people are addicted to it and unable to extricate themselves.

The conditions for activating Ashe are also very simple.

All you need to do is wait for the game to be released, collect 2,333 comments from players and exchange them in the system mall. This requirement of the system is too simple.

As for the difficulty of the dungeon, it is too high.

"Dungeon and Fighter" requires eight million warriors to register for the game to obtain Celia's artificial intelligence program.

They are not only NPCs in the game, but also virtual characters with independent thinking.

But think about it carefully, eight million warriors came out of Celia's room.

It's a bit scary no matter how you look at it.

It would be difficult to gather eight million warriors in a short time, and Fang Yuan could not wait that long.

It is not easy for a virtual idol to break through.

Even virtual idols have to be divided into fields such as games, animation, music, etc. It is not easy for Celia, Dao Mei, and Miss 2B to move from the game field to the music and animation fields, and their fan base is not easy to accept.

But Ai Xi had no such worries.

Regardless of the game background or the character's personality, it is more suitable for virtual idols.

It only needs to collect 2333 player complaints and it can be activated.

This can be regarded as a special benefit given by the system.

The game "Ashe" is currently under development, and some settings are not yet complete. However, the workload is not large and it is expected to be launched before the Chinese New Year.

Onimusha and Dungeons \u0026 Fighters are two games that are also in development.

After all, this is an action game, and silky-smooth combat is particularly important, as is the character's fighting feel and special effects.

Fortunately, Onimusha is just a stand-alone game. You don’t need to think about career balance. You just need to polish the plot and create perfect game scenes.

Although Onimusha 3 also has two protagonists, there are only two game characters, Akechi Zomasuke and Jack Brown.

The skills and moves of the two game characters are also simpler to design.

Dungeon Fighter is much more difficult.

Swordsman, fighter, gunner, magician, etc. Each character has four professions for changing jobs. The gameplay of each profession must be divided, and each profession also has awakening.

What's more, this is an online game, and we must pay attention to the professional balance between professions. We cannot have a situation where a certain profession is too strong and a certain profession is too weak. The gameplay of each profession is different, and many subtle adjustments must be made. The development difficulty of City and Warriors is much higher.

In addition to PK between players, Dungeon and Fighter is also a game where you can brush pictures.

Not every player likes PVP.

Most players prefer PVE, and clearing dungeons and beating BOSS are what most players pursue.

Basically, any game that involves grinding through levels, upgrading levels, and making equipment will have some common dilemmas.

In the later stages of this type of game, there will be an influx of new players compared to the number of players who quit.

Over time, this game will slowly lose its vitality.

If there is no influx of new players in a game and only old players are left struggling to hold on, then the game is almost on the verge of becoming obsolete, and it will not last too long before it goes bankrupt.

In previous lives, many online games had a characteristic that they kept running servers.

Even if the game is about to become obsolete and not many players stick to it, game companies still open new servers.

Because every time a new server is opened.

There will be a lot of old players or new players joining.

Servers are not interoperable, equipment and levels are not shared, and you cannot play games with friends on other servers. You have to slowly upgrade from level one and start all over again.

To put it bluntly, this is squeezing the last bit of value out of the game.

Finally, another wave of players are tricked into recharging.

Fang Yuan did not choose to open servers randomly, nor did he open game zones indiscriminately. Instead, he chose to integrate all game players into one zone.

Dungeon and Fighter will naturally make some adjustments.

If there are friends playing the same game together and fighting monsters to level up together, the likelihood of continuing to play will naturally be higher.

Just imagine, after a novice player enters the game, he finds that no one else can be seen except himself, and there are no other players in the entire channel to form a team and communicate together.

It looked extremely deserted.

It’s very boring to play.

It’s easy to get out of the trap.

Fang Yuan didn't want to open servers indiscriminately, so he only kept one big area. All the players were gathered together, so it would naturally be very lively.

The longer the game is in operation, the fewer new players will join the game.

Full-level players are in high-level dungeon channels.

No one can be seen in the Novice Village and Novice Channel at all.

At this time, new players can be placed in the same game channel, and it can also ensure that they will not be unable to find teammates when forming a team or downloading a copy in the early stage, and they will not look deserted. Of course, these problems do not need to be addressed now. Worry, these are all years away.

But Fang Yuan still wants to try his best to give players a better gaming experience.

In addition to these factors.

Level-based MMO games have a very common problem.

Just as the level increases and the game's various values ​​increase, the gap between the two will become wider and wider.

This is beyond the irrationality of a hierarchical game.

Even if Fang Yuan takes a Level 10 Ghost Swordsman, no matter how good his skills are, it is impossible to single out a fully leveled rookie player.

The speed of blood recovery alone is far greater than the damage caused.

You may not be able to kill him by hacking him for a lifetime.

Except that the numerical increase is unreasonable.

There is also a waste of early game copies, which can also be said to be unreasonable.

The game map in the early stage is useless in the later stage. The early game copy is only set up for a certain main line mission, and the main line copy has no meaning anymore. This is a common problem with many games.

For example, Shilipo in "Legend of Sword and Fairy".

After novice players leave Shilipo, they will basically never come back.

The early maps in "Blade and Soul" such as Sunless Front, Green Village, and Forest of the Dead are only set up to pass the main line. Once the main line tasks on these maps are completed, players will basically not return to this place again. at.

The same is true for games such as Legend of Heroes, Final Fantasy, and Tide.

The early map scenes and copies were not fully utilized.

After the early stage is over, the relevant game tasks are completed, and the level is improved, all the players will gather at the advanced copy.

As for the entrance to the low-level dungeon and the early map, it can be said that there is no one there, and no ghosts can be seen.

People who don't know think you are playing a single-player game.

The utilization rate of game copies and game maps is too low.

The same goes for "Dungeon and Fighter" in its later stages of operation.

As versions of the game continue to be released, player levels continue to improve.

There will be fewer and fewer players in front of scenes such as Lorraine, Green Forest, and Sky City in the early maps.

It's rare to see max level players here.

Because all max-level players are at the entrance to high-level dungeons, these small dungeons are of absolutely no value to max-level players.

Find reality in the game.

This is a very wrong behavior and can also be seen as a kind of forced argument.

The most typical behavior is to point out abnormal physical phenomena in the game. This is just to find faults for the sake of finding faults. These people are just bullies.

But in terms of plot, many game works and animations have some unreasonable aspects.

There is one point that is often discussed by players.

He was obviously a very handsome character, but he got his lunch early just because he appeared early.

This is a forced plot kill.

Use the protagonist's aura to defeat the enemy.

For example, Crockdale in One Piece, a natural-type Shasha Fruit user, when he was 20 years old, he had a 50-50 match with Douglas Barrett, a 19-year-old former crew member of the Roger Pirates. He escaped intact from Whitebeard and was killed by many Flamenco has been invited many times and has a series of achievements.

As a result, he lost to Luffy, who hadn't even developed a second gear.

This is the result of showing up too early.

Although it can also be explained, for example, after losing to Whitebeard, he lost confidence in being a strong man and focused on external forces.

In addition, there is Zabuza Momochi in Naruto.

Or it's because he appeared too early.

Received the lunch box early.

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