EA looked at Battlefield 1, they never imagined that their games could also have such a glorious moment.

The number of people online can exceed tens of millions at the same time. In the past, they never dared to think about it.

sometimes look at,

In the process of making the game, they also had a small episode.

That is the old thief once suggested that they set a UI-free setting in the game.

Players can choose whether to enable this mode. In the entire page, except for the game screen, nothing else is kept.

In the game circle, the interactive interface is an inseparable thing. UI refers to the medium of interaction between people and information. It is the functional carrier and typical feature of information products.

The UI exists as a usable form of the system. In a normal game, you can see the health bar of the character and various information of the game.

When the old thief made this suggestion, EA couldn't understand it at the time, because in the old thief's game, whether it is a soul system or a horror game, interaction is a very important game node.

The purpose is to build the fourth wall, so that players can realize that they are in the game, and they are not completely immersed in the game.

But now, he actually suggested that he add this setting in the game?

"Why?"

"Because the battlefield is like this!" Ye Feng couldn't help laughing, "Some games are suitable for that kind of immersive game experience."

EA didn't understand, but EA did.

After the players started playing the game, the game became a god, and this setting was also blown to the sky.

Some players said so,

‘I thought the game was shocking enough, but when I experienced the UI-less experience, I realized that my understanding of war is still too one-sided. '

'I really can't buy an xbox! The old thief Aiwen is dead! Every time I see someone say that holographic games will have a different feeling, I am really envious. '

'When I experienced no UI for the first time, I was a little surprised when the UI interface disappeared. For the first time, I felt that I had entered the battlefield. This noisy war environment is full of stray bullets everywhere, and the flying dust even obscures it. The sight, the gunpowder smoke, and the roar that can't be covered by the sound of the guns. '

‘This is how real wars are. There are no team logos, no blood bars, no kill prompts, only bullets flying from nowhere. '

...

Yes, after turning off the UI interface, many players become uncomfortable and play very uncomfortable.

Because there is no clear command, no clear goal, only the weapons in hand, all you can do is kill the enemies that appear in your vision.

The low pressure and loneliness of the battlefield will always be with you, and despair has become the main theme of the game.

‘It’s a game that I can’t say is very simple at all. '

‘I took the stronghold after resurrecting more than 20 times. If it was in a war, this would be 20 lives. '

'Really, it's very simple to say something that I want to continue teasing the old thief, but this time I really can't say it. '

‘Get up, charge, get shot, blurred vision, die, the so-called redeployment is just another soldier’s point of view. '

'How long can you live without the UI?'

'After turning off the UI, I can't distinguish myself from myself. '

‘What does it matter how many times you die? This battle will not be lost because of me, nor won because of me. My hard work will not change any battle situation, it is better to charge! '

‘How did EA come up with this setting, it’s really awesome! '

...

EA did not take credit for it. When the players shouted that this setting was almost a god, it released a news.

[His game has always been about building the fourth wall, but in Battlefield 1, he made us break it. 】

Needless to say, the "he" in EA's mouth is too clear, everyone knows that this person is the old thief Black Star.

Looking at this news from EA, everyone can feel that EA was puzzled during the process of making the game. Now after getting feedback from players, it suddenly dawned on him.

Seeing EA's appearance like this, players are a little bit embarrassed.

'A little happy, EA is obedient. '

‘The old thief’s understanding of the game is a century ahead, right? '

'Old Thief's game has a UI because it needs to. '

‘I hope Ubisoft can be so obedient, and I hope Ubisoft can also bring us a good game. '

'When it comes to understanding the game, or understanding the player, the old thief puts it second, but no one really puts it first. '

‘Looking at the current game, I really understand why EA was able to say that sentence before, because EA is really number one in the world, and the bud is the sky. '

'very simple? Friends, this time I really can't tell...'

...

Ye Feng was working on his own work, and the system in his brain popped up a reminder after a long absence,

【Ding! Mission complete, Game Pod technology unlocked. 】

[Next stage: Our goal is to obtain very difficult (0/10E), task reward: virtual helmet technology. 】

...

Ye Feng suddenly stopped what he was doing. To be honest, even he himself forgot.

In the beginning, when he saw the missions of the game, he felt that it was so simple, so simple, just make a game, sell a million copies, and if you do a few more, the mission rewards are all at your fingertips?

At the beginning of the task, he realized that it was too far away to complete the task. What seemed simple was a thousand times more difficult here.

When the first task was completed, he wondered if he could complete the next task in his lifetime.

At the beginning, there was still pursuit, and later on, I started to follow Buddhism.

He wants to build a gaming empire, and better equipment is just icing on the cake.

Ye Feng walked to the edge of the window sill and looked at the city under the floor-to-ceiling windows, the figures the size of ants and the continuous and fast flow of vehicles.

Although holography is good, it is only a change in the environment for the experience of the game, and it cannot have a deeper game experience.

The game cabin is different. The moment the player enters the game cabin, the game cabin can collect the player's body data. Like the previous soul game, the player can actively choose a character with better attributes, and a character with slightly better attributes. Go through the previous novice period.

But if the game cabin is used, the game cabin independently analyzes the player's body data and uses its own body data for game modeling.

Want to choose another character at the beginning of the soul system?

Sorry, the only characters available for your physical fitness are useless ones.

Looking at the game cabin technology in his hand, Ye Feng became excited.

It's been a long time since he's been in such an unbearable mood.

At this time, he seemed to feel the mood of EA.

Can't help but want to show the world something new.

Ye Feng posted a post on his personal account.

"Ahem, are you ready?" [Picture]

The picture is a stick figure ball, other than that, there are no other elements.

and it will be later

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