Game Design: It is Very Simple For You To Fill In?

Chapter 452 Dawn breaks, salvation has arrived!

[Dawn breaks, salvation has arrived! 】

[The West is destined to become history, civilization will replace barbarism, and the legal system will weave a web of lies, corruption and exploitation, but it will forever fall under the sun of redemption! 】

[In this fast-paced era, there is always a game that allows you to slow down and savor the taste. 】

【Movie lens mode! Every frame is loved! Every frame is a blockbuster! 】

[It is very simple, but it directly hits people's hearts through Arthur Morgan's bullets! 】

Red Dead Redemption was expensive to produce, and no room was spared in publicity.

Foreign players were a little confused after seeing the era and pictures shown in the promotional video.

In the past, they laughed at the old thief for making a game with Japanese samurai elements and slapped the Neon game maker hard on the face.

Although the old thief has also made many games with national characteristics, the fantasy color in those games is too heavy. Against the background of the fantasy game world, the original world background seems a bit ordinary.

But now, there is no fantasy game color, only a clearer and more straightforward world background.

The simple and vivid western culture, horses and pastures, and the unique desolate music of the west after a long shot, further enhance the characteristics of the era.

What the American West looks like, I'm afraid some older people are a little unclear about.

The era has passed so far. When talking about the West, everyone can only vaguely think of two words, cowboys.

But in this propaganda, the West was represented as all kinds of trivial matters.

'Horse horseback and shoot guns for bounties, hunt and chat to rob trains, play cards and stay vigil to finger-pick, gangs gather together...'

"I even doubt whether you have lived in the western United States." The person in charge of EA was recently studying and understanding some production issues of "APEX Legends" with Ye Feng at the Germination Headquarters.

Every time he saw the overwhelming advertisements, he couldn't help but sigh.

"You are more like a native American than others." The person in charge of EA couldn't help but sigh. When they made Battlefield 1, they collected a lot of information, but still ignored a lot of things.

Because it is very difficult to restore something that has disappeared from history.

In the process of making games, the most difficult thing is not to make the game, nor is it to pursue the ultimate and exquisite game graphics.

The most difficult thing is the interpretation of the plot, the layout of the scenes, the characterization of the characters, and the imprint of literary history.

How to convey the spirit of that era is the first question that needs serious consideration.

The historical imprint of Battlefield 1 is very simple, that is, the fearlessness in interpreting life and death. In the context of that era, human life could only be embodied by filling it into a vague number.

During the few days he was at Germination Headquarters, he tried out the game.

There are no too intense fights, but it allows people to immerse themselves in the slow-paced plot.

"Era has become history, then everything will be traceable." Ye Feng glanced at the person in charge of EA. Although he had relevant game knowledge in his mind, the employees did not. Everyone could only investigate according to the planning plan. Only through research can we interpret the real West.

The game takes Arthur Morgan's Van der Linde gang as the main perspective and tells the story of the end of the Western Era witnessed primarily from the gang's perspective.

In this era of gradual depression in the West, Dutch, the boss of the Vanderlin Gang, has obviously saved enough money, but he doesn't take his friends with him. He always says that he doesn't have enough money and wants to do something big.

But what Dutch wanted was never money.

At the beginning, Dutch could be regarded as a gangster with his own idealism. He firmly believed that his gang would make a difference in society.

But with the tide of the times, he found that his dream had become powerless.

He dreams of changing society, but he is unable to shake the tide of social change. The society is no longer suitable for a sophistry like him to survive.

He wants people to go back to what it was like in the Old West, which was the last confusion and obsession of the gang bosses in the Old West.

His so-called idealism has long been his excuse for killing innocent people and robbing, and his violence also caused him to lose the trust of gang members, causing the gang to fall apart.

"I can't supervise your quality and progress at all times, and your games must be well done." Ye Feng glanced at the person in charge of EA, "If I find out that it's not done well, we probably won't have the next cooperation."

The EA person in charge's originally grinning mouth suddenly stiffened. He lamented how serious Mo Ya was about the game, but he felt there was no way he could do it himself.

He felt like he had met a top student in his childhood and all he needed was to admire him.

The height of a top student is unreachable from beginning to end.

"Why did he only ask us and not Ubisoft? He already bought a set of games." The person in charge of EA thought of the ten-year agreement between Ubisoft and the old thief, a whole series of Assassin's Creed games.

There is a game every year. The game has not yet been made, but the agreement has already been made.

"Ubisoft has promised that it will be done well. I have also seen their previous games, and the details are very good." Ye Feng looked at the person in charge of EA who was sitting in front of him, who was a little distracted.

Judging from the previous life, Ubisoft has done a very good job in controlling the quality of its games, which is worthy of reassurance. "And the games they make later require more information and more difficult preparation than you might imagine."

Ubisoft's games are also called travel simulators because they have worked hard on the scenery. In the future, the Assassin's Creed series will need them to restore the world's scenery one-to-one.

The person in charge of EA touched his nose and said casually that he would definitely not make such a stupid mistake.

I have known the old thief for so long. Not only do I understand the old thief, but I at least know where the tiger’s ass is and what the old thief’s bottom line is.

It can be seen from Sprout's attitude towards games. If you really act casually and treat the games you bought from Sprout carelessly, then EA and Sprout will really have no future.

In the future, if there is no EA, there will also be EB and EC who come to Sprout to buy games...

Supporting a new game company is a bit too simple for Sprout.

The outside world has always speculated whether Red Dead Redemption really cost the production it advertised.

That number is so astonishing, nearly tens of billions of dollars spent, which has broken the production cost record in the gaming industry.

If the gimmick of tens of billions was not created by Bu Ya, many people would not believe it.

But when Sprout really used this as a promotional tool, players were still confused. What exactly did Sprout do? Is it such a big expense? !

Everyone is waiting for the official release of the game in half a month.

Perhaps, only by truly coming into contact with this game can you understand why it is so valuable.

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