Toss Five has been around the show for a long time, and there are a total of three games that he cares about.

Among them, Ling Yun's Girl War is the most satisfying to him, because there are the most people trying it out here, and the number of people queuing up is also the most.

After all, he wants to transform, and the main purpose is to make money, not just want to play other games.

Although he couldn't get in line, he was not in a hurry to toss No. 5.

The show lasted for a week, and all the games were already on the shelves, so he could play them when he returned.

As night fell, Toss Five returned to the hotel.

When he travels on business, he generally doesn't broadcast live.

However, not streaming doesn't mean you won't play games.

He opened the Lingyun game and downloaded the Maiden Wars, ready to see why so many people were playing here during the day.

As an online game, Girls War inherits the tradition of planting flowers, free to play + paid props.

After Tossing No. 5 and logging into the game, it's the beginner tutorial level.

In addition to the most basic moves, attacks, aiming, crouching, jumping, and running, the tutorial levels also guide the player through how to unleash skills, use vehicles, and manipulate golems.

At the end of the level, the game guides the player on how to adjust the weapon branding and fire control core, while the Iron Blood side is how to adjust the advanced weapons and fire control core.

Toss Five keenly discovered that the iron-blooded humanoid attribute was stronger than that of Tianhe Security, but because there was no puppet system, both sides had their own advantages and disadvantages.

There are four game modes, which are Traditional, Campaign, Entertainment, and War.

Of the four modes, the campaign mode is the story, which is a single-player game.

The war mode is the confrontation of 100 players, including offensive and defensive battles, encounters, frontal battlefields and other game methods.

Not only that, but the war mode is also the only mode that allows the player to control the Tianhe security humanoid and the iron-blooded humanoid to fight at the same time!

Here comes the final point, the entertainment mode.

Maiden Wars has a Battle Pass system, and the fastest way to advance Battle Pass rewards is in Fun mode.

There are currently two entertainment modes, namely Operation Butterfly Retreat and Ouroboros Training Simulation.

Toss Five opens the character panel, whether it's a weapon brand or an iron-blooded weapon system, tweaking them requires proficiency to unlock, and proficiency is obtained by using the corresponding humanoid in any mode.

The Fire Control Core doesn't have this requirement, and there are six adjustment points on it for players to adjust at will.

After understanding this, Toss Five clicked on the entertainment mode, he hesitated for a moment, and clicked on the butterfly operation retreat operation.

The hints in the queue flashed, and a game began.

"Hey, hey, can you hear me?" shouted a man who opened the mic.

"I can hear you, I can hear you. Teammates echoed.

Toss Five said: "It's the first time I've played, how to play this mode."

"It's very simple, except for teammates, just hit people when you see them, don't summon puppets, and then go to the designated location to evacuate. "

Toss Five stunned, is it so simple?

But ......

"Isn't the mission evacuating? Why fight?" a

teammate patiently explained: "Because we don't lack supplies and ammunition, but we are short of blood packs, one per person." "

After defeating an enemy, you can get a health pack, and you can also lick the bag to get a rare number of grenade smoke grenades.

"This is not the main reason, the biggest reason is that we are constantly bleeding in this mode, although the rate of bleeding is not so fast and constant, but if we ignore it, it is impossible to reach the retreat point." "

The retreat point is different in every game, and it takes a long time to find the retreat point, and the initial bottle of medicine can't support finding the exit.

As the game progresses, the Iron Humanoid will also be spawned in-game.

Defeating a normal Predator will give you a small vial, and defeating a boss will give you a large vial.

However, there are a large number of ordinary iron-blooded humanoids, so they are not easy to provoke.

And because of his strong strength, the iron-blooded leader may not be able to fight.

Therefore, other teams that are also players are the best choice for everyone to get blood packs.

Inside the base, gunfire rang out everywhere.

Toss No. 5 ran blindly with his teammates, obeyed the captain's command, let him hit and hit, and let him slip quietly.

The whole process was very harmonious, but what made Toss Five confused was that he was running around like a headless fly, when would he get to the retreat point?

What he didn't know was that if a single person was formed in a platoon, the system would make a reasonable allocation, and at least one reconnaissance or electronic warfare humanoid would definitely be assigned.

For example, in his team, the person who is the captain is an electronic warfare humanoid, and even if his shooting ability is blessed with technology, the hit rate can only be five or five times that of a combat-type humanoid colored pen.

But he has great blessings in reconnaissance, invasion, and decryption!

Except for the reconnaissance ability of the reconnaissance type of humanoid, the other two are the pinnacle of all humanoids.

It is precisely because of his presence that he can obtain information about the evacuation point from time to time and guide the team to move towards the evacuation point.

Here is Chen Kaiche's team after countless tests to find the threshold that players can't win if they don't fight others, and they have a good chance of winning if they beat others.

As for tossing a pure novice like now, it can be said that he is just a firepower point now, and he can't do complicated things at all.

"I've found the evacuation point. Just when Toss Five was still complaining about the unreasonable game, the captain suddenly said.

At this time, Toss No. 5 was already playing the third bottle of medicine, and he had just returned to full blood.

"Where is it? Why didn't I see it?" Toss Five looked around, but didn't see anything related to the evacuation.

"I marked it on the map. The captain said.

On the minimap, the captain's marker is out of sight.

"So far?" Toss Five was stunned, how did he know that it was so far away

, knowing that Toss Five was a newcomer, the captain patiently explained.

"I'm an electronic warfare humanoid and I'm able to get information about the extraction point, so I didn't share it because of the time constraints. The captain explained.

"Actually, if our team had a scout-type humanoid, it should be faster to find the evacuation point. "

How do you distinguish between a reconnaissance type and an electronic warfare type?" asked Toss Five, running with the captain.

"Adjust the weapon brand, pull down there, and there's the skill tree of Reconnaissance and Electronic Warfare, Electronic Warfare and Reconnaissance are two different branches, and they are distinguished according to the skill you point.

Toss Five remembered, and after a while, they came to the evacuation point.

At this time, a team also came from the opposite side.

"Be careful. The captain said.

Although they have arrived at the evacuation point, it will take time to evacuate, and no one knows if the opponent's HP will be able to hold out until the evacuation is completed.

If the opponent goes to war due to lack of health, and then their own side takes it lightly and finally leads to a failed withdrawal, then it is a joke.

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