Game Development Giant

Chapter 22 The cheating system

This time, the game ideas expressed by these young designers are fundamentally different from before, and they more clearly point to the essence of an RPG game.

Some people have even proposed the concepts of arpg and aavg.

This surprised Jester.

a means action, and rpg means role-playing. Together they form a brand new game type, action role-playing.

When many people see this genre, they may first think of Diablo. In fact, the founder of this genre is The Legend of Zelda, which is known as one of the three major RPGs in Japan. It is also one of the three treasures of Nintendo. This game The designer of the game is also Shigeru Miyamoto, who to a certain extent established almost all the rules for this type of game.

AAVG is an action-adventure, an excellent action-adventure game. With the current technical level, the hardware conditions are not enough to realize this.

Although many of the ideas they mentioned were novel, it was still unrealistic to implement them under the current conditions, but this also made Jester extremely satisfied, at least his previous words were not in vain.

The more than thirty young designers in front of him are the seeds. They have accepted their own ideas about game design for future generations. As long as they undergo enough training in the future, they will inevitably become excellent designers and help them design A good enough game.

This is also his most valuable asset.

Jester looked at the time and saw that it was almost lunch time. He didn't want to delay it any longer, so he called out to ask everyone to quiet down.

Jester has already established a high prestige in the minds of these young designers, so his voice is very effective. As soon as he said quiet, more than 30 people fell silent almost at the same time.

They all looked at Jester with wide eyes, wanting to hear from his mouth the words that seemed to be enlightening to them before.

And this time, Jester obviously didn't want to disappoint them.

"Let's analyze the core game mode of RPG games - the sense of substitution." Jester's words went straight to his heart and made the listeners nod silently.

"Everyone of us has a hero complex in our hearts, and everyone longs to be a hero, so there are RPG games, in which you will play a character that you can never be in reality, such as a person who saves the continent. A hero, a knight who saves a beautiful princess from a dragon, etc. This is what I said before, a game must have something that impresses readers."

Everyone, including Mark Saini, was listening to Jester's story with an almost pious attitude.

Although what he is talking about now is not very profound.

"Wouldn't it be interesting if we think about it from another angle? In role-playing, players generally bring themselves to the righteous side, because everyone, regardless of their character, has a yearning in his heart. He is bright and yearns for justice. If he is not forced to do so, who doesn’t want justice? But what if we have to let him play the role of a bad guy? "

Jester thought of the novelty and fun of the extremely creative and subversive game he once played on the PSP, and his tone couldn't help but become cheerful.

In his opinion, this game is too funny and too funny.

This game is "Don't be arrogant, brave!" 》

"Suppose we let the player play the role of a devil. He has just snatched a beautiful princess from a heroic knight. He wants to have a good time, but the knight is unwilling to accept it and gathers a few friends. , came to the devil’s cave to kill the demons and save the princess.”

"We give the player who plays the Demon King some abilities to block the warriors who are coming - for example, the player can design his own maze to block the warriors, and he can cultivate many different types of monsters to attack the warriors. Of course, for the sake of restrictions, the player cannot The behavior of these monsters can only be controlled through the laws of monster survival, such as: birth, food intake, reproduction, death, etc. to cultivate the monsters in the maze..."

"As time goes by, the demon king played by the player defeats more and more warriors, and the warriors who come to slay demons will become stronger and stronger..."

As Jester spoke, everyone was attracted by the extremely subversive setting he had just proposed. They were constantly imagining such a game in their minds, and then their faces showed enthusiasm. look.

This is really fun!

"But..." At this time, a voice suddenly rang out, and Jester looked towards the place where the voice came from. It was the young man named Will Wright who had asked him to be more materialistic before.

"Say." Jester motioned for him to continue. He wanted to know what this future legend had to say.

Will Wright smiled shyly and continued: "Boss, I think the game you just mentioned can no longer be regarded as an ordinary RPG game. This should be a..." Halfway through the words, Will Wright He stopped suddenly, and then his face turned red. He suddenly realized that he could not find an accurate word to accurately describe the characteristics of this game.

"simulation."

At this time, Jester said a word with a smile, and Will Wright's face immediately showed a look of surprise.

"Yes, boss is a simulation. This should be a simulation game. Although the player is still playing a character in the game, his behavior in the game is completely different from the character in the previous RPG. He is The game is played through construction or some other way."

"It will give people a sense of business success." Jester once again summed it up for Will Wright.

"Yes, yes, boss, I was designing a game when I was bored. It was a helicopter-view shooting and vertical scrolling game. When I was designing the map of the city, I found that when planning the city, choosing How to add buildings is also very interesting. I wonder if it is possible to make a game that allows players to simulate the planners of a city and let them choose how to build a city - they can choose the type of city they want to build, industrial Cities, commercial cities, tourist cities, etc.”

Will Wright became more and more excited as he spoke, and his words also infected some other people, whose faces also showed interest. From Will Wright's description, we can also know that this brand new, The game that just exists in the setting is so attractive.

Become a city manager? This is really a great idea!

Jester clapped, and then everyone clapped at the same time.

They all cheered the idea.

Jester deliberately showed a look of surprise, looked at Will Wright, and said: "A very excellent idea, but your idea is too advanced, so that it creates a problem - you want to complete your idea This game - it's impossible with current 8-bit consoles."

"Yes."

Will Wright did not deny it, he nodded as an admission.

"If there is a chance in the future, I will definitely let you develop this game." Jester nodded and assured Will Wright, "How about calling it "Sim City"!"

Will Wright read both sides silently, with a hint of joy on his face: "Not bad."

Of course Jester knows who Will Wright is. The famous father of simulation, it was he who pioneered the concept of simulation games and launched the first true simulation game in 1989 - "SimCity" ”, the creativity of this game came from the fun he had in designing the city map of the FC game that he later named “-bay”, which in domestic translation is called Empire Helicopter or Rescue Helicopter.

As for the other simulation masterpiece he later designed - "The Sims", this series occupies a very high historical position in the history of games. It is the highest-selling PC game in history. Even within the entire game platform, The Sims The total sales volume is enough to rank in the top ten.

That is, in 2001, Will Wright won the first GDC Lifetime Achievement Award for his indelible contribution to simulation games.

Jester saw that the discussion was almost over, it was almost noon, and everyone felt hungry, so he announced the adjournment of the meeting. After lunch, he announced the next tasks.

Moreover, Jester also has an extremely important thing to do now.

Jester came to his office, locked the door, and then called out the so-called 'game development giant system' that he had not called out since the first day he came to this world and had almost forgotten it.

Just when he was talking and bragging in front of the new employees in the conference room, he suddenly received a prompt from the system that echoed directly in his mind.

"Your mission has been completed, please check your reward."

Well, Jester wanted to complain. He had completed this task for so long, and the system had just considered him to have completed it.

Jester saw the virtual screen again, and the options on it were finally no longer gray. But to be honest, if the system hadn't suddenly prompted him this time, he might have forgotten about it.

This time he clicked on the research and development option, and a new prompt box popped up.

“You’ll need to spend one million purchase points to unlock this option.”

Then Jester clicked on the task bar and saw that on the task bar that he had completed, it said on the task reward that the completion level was 'excellent' and he received 10 reward purchase points.

Jester clicked on Receive under the task option. The completed task disappeared, and a number of 10 appeared in his balance column.

Then, a new task appeared in the taskbar.

"The task (not completed) is to successfully develop your first eight-bit console, and sales exceed three million units. Rewards will be given to indicate completion."

Jester looked at his dazzling balance of 10, and once again looked at the R\u0026D option that can only be unlocked with one million, and almost cursed his mother in anger, "You can give it to me if you don't give it, I won't give it to you, give me one What is something that can only be seen but not eaten?

Then Jester, unwilling to give up, clicked on other options.

The training column is just as cheating as R\u0026D, and it also requires a lot of R\u0026D points to unlock.

However, he is not as high as the one million he developed. He only needs 990,000 to complete the unlocking.

Jester almost cursed again.

When Jester clicked on the store column without any hope, he was actually pleasantly surprised - the store did not require him to spend purchase points to unlock it.

Instead, you can enter directly.

Then he saw that in this store, he could purchase all existing games to try out - past, present, future, and even purchase a text file of the design ideas for any game.

In this text file, there are all the original paintings, soundtracks, levels, characters, plots, hidden elements of a game...

It can be said bluntly that as long as you get the text file of a game, you are equivalent to getting all the design ideas of a game. All you need to do afterwards is to let the technicians program the implementation.

Well, Jester looked at the price and found it was quite deceptive.

For example, for the "Snowman Brothers" he plans to make next, the text file of its design ideas is the cheapest type, with a price tag of 1,000 purchase points.

Of course, Jester was naturally not interested in this price.

What he is interested in is the following.

Spend points to try out any game.

For example, "Snowman Brothers", after trying it out, only requires 2 purchase points!

This is the only conscience of this system.

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