Game Entertainment Empire

Chapter 562: Map Kill

Although Chen Yao has already spent the time playing games, the so-called bigness is a good cognition: to judge whether a game is good or bad can be judged from its capacity and map size.

But for a large map with enough content, especially an open world game, it can be said that no player will refuse.

Even though the game has just started, Chen Yao has enough reasons to look forward to the next game experience that the game "The Legend of Zelda: Breath of the Wild" will bring him in terms of the map interaction shown so far.

After studying the Shika Stone in his hand for a while, Chen Yao almost figured out what this thing is.

It is almost the map in the game, used to mark the location and so on.

"Okay, the next step is to rescue Princess Zelda."

Using the function of the Shika Stone, he marked a location with a small yellow dot on the map, and Chen Yao started to drive towards the destination.

On the way, I explored around the temple and got a bow and some parts that I don't know what they can be used for.

Of course, the most important thing is that Chen Yao finally found a pair of pants after opening a box in the ruins of a ruin.

Although he was still shirtless, he was finally running wildly on Hyrule's original land in just a pair of pants.

The only thing that made Chen Yao feel overwhelmed was that the game "The Legend of Zelda: Breath of the Wild" didn't seem to have many traditional RPG elements.

He didn't find any interface for experience points at all, and there was no talk about killing monsters and upgrading to gain points in the game.

The attack depends entirely on the attack power of the weapon in hand, and my blood volume is only three stars. If I get hit twice by a goblin, I will feel cold.

However, the difficulty of the game is not like that of "Dark Soul" and "Sekiro: Shadows Die Twice", so far it seems to be very simple.

As long as you are a little careful, when facing a group of goblins, use a bow and arrow or go around in circles to attract a mob to single out and kill them without injury.

But the most convenient thing for him is that when he is being hit by a goblin, he can directly open the backpack to eat mushrooms and apples and other blood-replenishing items, and he can directly add blood in the backpack interface when the game is paused. Rather than games like "Dark Soul" and "Sekiro: Shadows Die Twice\

,"Drinking element bottles and gourds also need a special animation.

The setting of being invincible and taking medicine simply makes him feel comfortable. As long as there is medicine and as long as I don't get caught, I will be invincible!

Apart from these, the most interesting thing for him is that in the game, there will also be an official map to kill monsters.

For example, a group of goblins gathered in a camp, there is no way to use stealth to kill one of them quickly, and it is not easy to attract them with bows and arrows.

But there are various explosive barrels in the camp. If you observe the surrounding environment carefully, you will find a particularly obvious high slope with a stone on it. As long as the players climb to the high slope and push the stone down, it will Roll over to the explosive barrel and blow up all the goblins in the camp.

And there are also various explosive barrels hidden in the cave. Players can manipulate Link to ignite the explosive barrels in various ways, directly blowing up all the goblins, and then easily search for their legacy.

And unlike the map killing in "Dark Soul", the map killing in "The Legend of Zelda: Breath of the Wild" is obviously the game's intention for players to discover.

For example, in "Dark Soul", all kinds of terrain kills require players to be very unexpected, or they have to die many times before they can be summed up.

For example, next to the fire sacrificial field, he kicked Brother Dao off the cliff. These map kills were not discovered by the players at the beginning.

But in "The Legend of Zelda: Breath of the Wild", the sudden hillside next to it and a large round rock above it, as well as the explosive barrels in the monster camp, almost tell the player to come and push me, push me to map kill.

These elements made Chen Yao feel very interesting, and without using this kind of map to kill, he could also be reckless.

Moreover, the game's combat system and sense of attack did not make Chen Yao feel that bad.

Because of the overall style, comparing the combat system of "The Legend of Zelda: Breath of the Wild" with "Sekiro: Shadows Die Twice", "Dark Soul" and some other ACT games, it is fundamental It's meaningless, after all, these are not the same type of game, and the focus and even the style of the game are not the same.

But for now, the combat system of "The Legend of Zelda: Breath of the Wild" makes Chen Yao feel very interesting. For example, pressing the attack button for a long time will consume energy to launch a heavy attack.

Facing the enemy and knocking out the weapons in their hands, the opponent can only attack you with empty hands or pick up stones.

Sneak to the side of the opponent, sneak away the weapon that the enemy put aside, and then beat him with the enemy's weapon.

Along the way, Chen Yao didn't have an anal fight with any enemies, but used some seemingly 'despicable' methods to kill the enemies easily.

Along the way, he collected a lot of similar materials in his backpack, and finally Chen Yao came to the mission point marked on the map.

A relic similar to a cave, also has a round platform emitting light inside.

Controlled Link to go in and put the Shika Stone in the round table.

Accompanied by the subtitles prompting to activate Hikata, a cutscene animation of the plot was displayed.

The earth and mountains began to shake violently, and at the same time, the screen began to shake violently, and the special handle for Switch in Chen Yao's hand also began to shake slowly.

The birds in the forest flew away in fright, the squirrels who were looking for food also hid in fear, and the monster goblins infected by the dark power also looked around in panic.

With the explosion of the hillside around the ruins, a tall tower slowly rises, over the broken ruins, over the snow-covered snow-capped mountains, not only in the original place where Link is, but also in other places. rises slowly.

In the end, the tower became the highest apex of the land of the beginning, and everything around it could be seen at a glance. At this time, the tower also stopped its upward trend, and a strange blue light appeared from bottom to top.

The whole plot animation ended, Link who fell down on the tower climbed up, looked around curiously, and the camera zoomed out to show the scenery of the entire initial land.

On the top of the screen, the site introduction of the "Tower of Inception" flashed. At the same time, as the device on the tower was activated, the Shika Stone successfully received the data transmission from the Initial Tower. When opening the map of the Shika Stone, I saw the original In the large map, an area has already been displayed.

And this is just the tip of the iceberg of the big picture.

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