Game Entertainment Empire

Chapter 716 Isn't your cake painting too unprofessional?

It's been a while since the news of "Bloodborne Curse" was announced, but there was no movement from Apex Games, including the game's project and other progress. This made many game media a little disappointed .

But for Yang Chen, he didn't pay attention to the situation of Apex Games when the "Curse of Blood" project started.

The development progress of the game is relatively smooth, including the game scene and the art style, combined with the elements in the dream memory, and the description of the prototype in Cthulhu itself, in the art department of Yang Chen and Chen Shu , After several meetings back and forth, one of the keynotes was basically determined, and the rest was to accompany the continuous output of art materials, and then determine whether they could be applied to the game.

In terms of music, it needs to be created in combination with the scene, the plot and character design in the game, but this is not the main problem.

Although there are not many art materials produced at present, the main engine system application is still the previous "Dark Soul", including some changes in combat, and basically some materials in "Dark Soul" can also be used. test.

The map is similar to that in "Dark Soul", but because of the consideration of the two dimensions of dream and reality, plus the teleportation function that will be used extensively in the game.

The design of the entire map is more biased towards the body of "Dark Soul", rather than an integrated form released as a prequel in the form of DLC.

But this does not mean that it is not good enough. On the contrary, taking Yanan as an example, the style of Gothic architecture, combined with a depressing main color, can be said to be more exciting than "Dark Soul".

Just looking at Yang Chen's design of the map, the map designer in charge of this part of the team swallowed.

The traps in this are simply one after another!

And in the design idea, Yang Chen also hinted that through the arrangement and design of the map, players may sometimes hit the monsters in front of them without paying attention, and then unknowingly be surrounded by more monsters.

Just thinking about it makes people shudder.

Having played "Dark Soul" and "Sekiro: Shadows Die Twice", you can basically feel how terrifying it is to be surrounded by mobs.

What is even more extreme is that in the game, all kinds of insidious places are not limited to meeting love at the corner of the original "Dark Soul", but to make the monster's AI smarter in the game, and even A lure trap appeared.

In addition to the map elements, Wang Ye, who was in charge of the design of the action elements, also felt Yang Chen's deep malice.

"The value of this part should be higher, the attack frequency of the boss should be faster, the damage of the first attack in front should not be so high, and the damage of the latter should be increased." Yang Chen looked at Wang Ye through the numerical system, borrowing the original "Darkness". The BOSS made from the material of "Soul" said.

Listening to Yang Chen's words, he silently swallowed, and Wang Ye adjusted it up as instructed.

If it was before, then Wang Ye would definitely ask why like a curious baby.

But now he understood what Yang Chen meant just after Yang Chen opened his mouth.

The first attack is not high, it belongs to the level that drinking the blood bottle will be saturated and wasted, combined with the setting of grabbing blood, looking at the state of one's own blood, it is tempting the player not to drink blood steadily Bottle, but thinking of attacking the boss twice to get back the lost blood.

But if the player really did this, he would fall into Yang Chen's trap, because the boss's second attack was faster and more powerful.

That is to say, as long as the player's reaction is a little slow and a little hesitant, then the second attack will definitely take a set.

And the damage is much stronger than the first time, even if it does not die, it is still a disability.

In addition, the setting of gun counter and visceral crit in the game emphasizes a style in the game. The best defense is offense.

For example, in "Dark Soul", there is a shield on top, or rolling on the ground, and then slowly grinding the boss, which will become more difficult in "Bloodborne".

In addition, there are a variety of settings that seem to change slightly, but these settings are like gears. When they are all meshed together, the whole appearance changes.

Separated, they are just a single part, but meshed together is a precision machine.

Good luck, players!

…………

When Yang Chen and his team were working on the in-depth production of "Curse of Blood", Apex, who had been quiet for a long time, finally revealed their latest game content.

"Fall of God", and in addition to the name of the game, Apex game also exposed some more details, mainly telling the story of Ragnarok in the Norse mythology prophecy.

In addition, including the art setting collection of the game, as well as the original painting, a series of contents have been exposed.

With the disclosure of many details in Apex's game "God's Fall", the enthusiasm that had been gradually cooling down before was once again fired.

‘Not to mention the quality of the game, but the style alone feels very good! '

"Twilight of the Gods sounds a bit interesting, this background is a bit grand!"

"Speaking of Nebula Games' "Bloodborne Curse", it seems that there is no information except for one name at the beginning."

"Is there any news? I can't make any fun content."

"Forget it, what about "Bloodborne Curse"! Four words will cover everything in seconds."

After the news of the Apex game broke out, players on the Internet started discussing it.

As the popularity of the topic rose, the players on the side of Apex Games began to feel strange.

There are many players who like Nebula games, but there are also many players who hate Nebula games.

Faced with the topic on the Internet, the players of Xingyun Games are a little uncomfortable.

I want to refute, but it is very difficult to refute, after all, the contents of the Nebula game are only four characters.

This feeling is similar to being beaten up when I was in school, but I still can't get it back, so I can only say: wait after school.

So some players who couldn't bear it began to use Yang Chen's official blog account.

…………

Yang Chen, who was in charge of the action system design with Wang Ye in Xingyun Game, blinked his eyes involuntarily while watching the movement on the Internet.

"Draw a pie?"

Looking at the content released by the Apex game online, three words popped up in Yang Chen's mind instantly.

It has not been long since the Apex game press conference. With the existence of dream memories, various settings and the determination of the art style, Yang Chen and the others can be said to be walking on a clear path.

Even if the other party takes the lead in setting up the project, Yang Chen does not believe that the development progress of the other party can be so fast. In addition, the content news of the Apex game this time is also the content of the art, Yang Chen can be sure that this is a big pie. publicity.

As for why so sure?

Because he is also painting! And the cakes are already drawn.

Looking at the crazy Aite players on the Internet, and a file that he just took over on his computer.

Yang Chen smacked his lips and sighed inwardly.

This Apex game has a little way! You can think about it with him!

While feeling emotional, Yang Chen opened his official blog and sent out the CG that had already been made.

Isn't it just painting big cakes? Don't make it the same as anyone else!

Although the game has not been completed, including various art materials, but this cake has been drawn long ago.

And the cakes of your Apex games are too unprofessional, right? This is just a set of art themes, how can you fool players into buying your game?

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