Game Entertainment Empire

Chapter 803: Players Are All Hamsters

Although he is not very interested in the painting style of American comics, Chen Xu is not very annoying after he really gets started, and it has a special flavor when he looks carefully.

There is nothing to say about the operating feel.

Whether it is UEgame or Nebula Games, at least in the field of FPS games, they are definitely at the top level.

As far as the fineness of the picture is concerned, Chen Xu can't feel much.

Because of this comic-style game art style, it is actually difficult to show the fineness, or it is difficult for ordinary players to find those fine points in this art style.

The same player's perspective, the player can choose to switch between the first person and the third person at will.

This point is some changes made by Yang Chen based on the "Borderland" in the dream memory. The main reason is that some players who may feel dizzy in the first-person mode can better experience the fun of the game.

The first stop in the game, Flint Town.

Although this is only the beginning of the game, Chen Xu already feels that "Borderland" is different from other games.

Robbers like lunatics, as well as the only black humor and crazy performances in the NPC dialogue, all show that this game is not a normal FPS game.

The difficulty curve of the entire game is actually very easy in the simple mode.

Following the plot of the main line, even if you don't deliberately brush equipment, you can easily advance the progress of the game by relying on the weapons provided to players by the main line quest.

Of course, what is difficult in the game is not some bosses in the main plot, but the boss battles hidden in other areas of the map and other side plots.

Following the advancement of the game's plot, Chen Xu soon discovered a little difference, that is, compared to other FPS games, "Borderland" has a much richer equipment system and skill matching.

In the beginning, the American manga style of the game did make Chen Xu not call.

But when playing the game, according to the actual game experience, Chen Xu felt that there was nothing wrong with this style.

For example, there are still a lot of blood and gore in the game, as well as absurd and crazy plots and performances.

After killing monsters with guns and grenades in your hands,

Especially for headshots, the blood exploded like ketchup.

If it was a realistic painting style, then Chen Xu must feel that the game is too bloody, and even he would not choose to broadcast it live, because the controversy is too great.

However, through the expression of this comic-style style, there is a completely different feeling, and it is still displayed on the side, which makes players more able to accept this element and style.

Moreover, this element, combined with the black humor and madness of the plot, has a feeling of complementing each other.

For example, the task he just completed for a doctor who looks like a murderer in Flint Town requires the research of a creature's spine. He will tell the player that they can choose to kill a robber or a unique mutant dog on the planet.

But when the player kills the robber and takes off his spine and goes back, the NPC will tell you that it's just that he is just unhappy to see those robbers.

Of course, in return, he will give players something better.

These seemingly crazy dramatic performances, as well as black humor, made Chen Xu feel a lot of difference.

On the contrary, the plot of the game itself made Chen Xu feel that it seemed very ordinary, and it didn't attract him much.

Even though it was describing the experiences of the Vault Hunters, Chen Xu felt like a traditional Hollywood plot.

Find the clue key to the secret, then fight the BOSS, the bad guys appear, beat the bad guys, and find the secret.

There was no plot that surprised Chen Xu very much.

However, although the plot did not make Chen Xu immerse himself, the gameplay of the game surprised Chen Xu and Gan Daole.

The skill mix of the game is quite rich, and each character profession has three different development directions.

The same goes for equipment.

Pistols, shotguns, sniper rifles, automatic rifles, etc., they all have different functions, as well as corresponding functions and entries.

Regarding the game's skill tree and firearms equipment, Yang Chen referred more to some other games, as well as the mature system of "Borderland" in later versions.

With the entry of firearms, personal skills, and character cards, as the character level in the game increases, the most suitable method is matched. Obviously, this is one of the main gameplay modes of this game.

"This backpack is so small, I can't even carry the equipment. How can I carry two guns!"

Looking at the pile of white and green equipment in his backpack, Chen Xu was a little confused.

Now he carries a pistol with a quadruple mirror on his body, which can switch between two modes, a fully automatic mode, and a mode that fires rockets.

The other gun is opened to have a barrier shield that can resist some bullet damage.

And there are a lot of other guns in the backpack, which I don't want to throw away.

After all, every player is a hamster.

Although Chen Xu also knew in his heart that these firearms would soon be eliminated in the future.

But if you know it, you know it, and you can't do it at all.

Just as everyone knows that hand punching is harmful to health, exercise to keep fit.

But the key problem is that it can't be done.

It's the same with playing games. You store up a bunch of very high-quality weapons, or one-time props, but after finishing the fight, the final boss becomes the strongest existence, and none of them are used.

I thought about using a good knife on its edge, but I ended up losing dozens of knives in my hand, and they were useless.

Obviously, Chen Xu is now in this tangled situation.

After thinking for a long time, he threw away the white equipment in the backpack and replaced it with green equipment. Chen Xu continued to control the character to move forward.

Soon Chen Xu encountered the first boss in the game.

Compared with the previous battle, it is obviously very difficult. Although it is an easy mode, there is a certain chance of dropping blood medicine after killing the enemy. At the same time, there are many boxes in the game scene that can provide bullet blood medicine supplies.

But besides the lunatic boss, there are many mutant dogs and robbers beside him, which make the battle very difficult.

What surprised Chen Xu was that after his health was reduced to 0, he did not die immediately, but fell into a near-death state.

And if you kill any enemy in this state, you can be resurrected with full blood.

And this is where the mechanism in Borderlands is interesting.

This is not only a design for increasing difficulty, but also a design for reducing difficulty.

When the player faces the boss, he has to beware of the attacks of the mobs nearby; but when the player is knocked down by the boss, the blood bars of the mobs next to him are not thick, but it almost gives the player unlimited chances to come back. Kill a mob before the dying state ends.

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