In two days, members of Wen Xin's main group gradually reached level 70 and completed the Karazhan opening task one after another.

In two days, Wen Xin went through all the hero books that could be brushed, and some of them could be improved.

As the members of the main guild groups reach level 70, the competition for the first stage of team copies has been put on the table and has become the focus of most attention at the moment.

Which guild can take the lead and win the first kill of the first team copy in the 1970s?

In the first phase of the 1970s, there were three raid dungeons: Karazhan, Gruul's Lair, and Magtheridon's Lair.

The three team dungeons represent that there may be a situation where three guilds divide the world into three parts, instead of one being the dominant one in the 1960s.

"The bet has been placed, the bet has been placed, which guild will win the first first kill of the team. The odds of each major guild will change in real time according to the amount of everyone's bets. There is also a separate first kill game for the team."

"I defeated the Four Seas Guild to get the first kill of the first raid, and I defeated the Magtheridon Lair alone for the first kill."

"It's the 1970s, can the Four Seas Guild do this?"

"Are you looking down on me, Wen Shen... Bah, are you looking down on me?"

"Do you think it's possible to kill all four guilds and get the first kill of all three groups?"

"There is absolutely no chance of this. I bet that my dorm roommate is three inches shorter."

The World Channel is currently hotly discussing the first kill in the raid, and Wen Xin's team is the most promising, but most people think that Wen Xin's team will get one or two first kills in the raid, and will definitely not get three first kills in the raid, because The three group editions are open at the same time, and it is impossible to open up wasteland at the same time.

Is Wen Xin confident enough to get the first kill in three raids?

Wen Xin said, I'm not a god, I don't have the ability to predict the future, just a hen.

Wen Xin had a clear goal at the moment and won Karazhan's first kill.

In order to get the first kill in Karazhan, Wen Xin formed a 10-man main team with the best configuration.

"Damn it, the herbal medicines in the auction house have been sold out, and the price of the potion mixture has skyrocketed. The price is more expensive than a donkey brand bag."

"Herbal medicines are out of stock? Do you think it's too late for us to collect herbs collectively and make a fortune?"

"Take it down. When you reach the full level of herbal medicine, you will probably be able to use it at level 80."

At the gate of Karazhan, more than ten teams of ten people from the Four Seas Guild gathered together to open up Karazhan.

The configuration of Wen Xin's team is 2 tanks, 3 healers and 5 outputs.

2 tanks: lonely smoke in the desert and fallen leaves in the autumn wind.

In the 1970s, anti-cavalry was very popular. With the opening of stages, it will become stronger and stronger, surpassing anti-war and becoming the number one tank profession.

Anti-war collective resistance requires the same ability as anti-cavalry to be able to milk, fight, and carry: we need to increase blood...

There are many mobs in the group, and the more mobs there are, the more powerful the anti-rider will be. Bringing an anti-rider to open up wasteland will help improve the efficiency of clearing the mobs.

3 treatments: Jingyesiyu, Heye, and Lingjing.

Instead of bringing a milk shaman, I brought a priest. The level 70 ring priest is the main force in group farming. Most of the current shamans are half a bucket of water. It takes more time to familiarize them with the professional characteristics.

5 outputs: Wen Xin, One Word, One Person, One City, Xu Sheng, Sweet and Sour Hot Pot

It was decided to switch from Healing Priest to Shadow Priest. In the 1970s, Shadow Priest was a super MVP profession and the father of the magic profession. It could not only increase damage to the magic profession, but also serve as a power bank for the magic profession.

The ultimate talent in the Shadow talent, Vampire Touch, allows the Shadow Priest to cause damage to the target and at the same time restore mana to himself and his teammates, which is a perfect power bank.

The misery in the shadow talent can increase the target's spell damage by 5%, allowing spell professions to produce higher output.

"You don't need to have a high output of Shadow Priest. It doesn't matter if you don't have AOE ability. As long as it can ensure the stability of your team's mana, then it's a good Shadow Priest."

The most important thing about a Dark Priest is the ability to recover mana. A Dark Priest paired with four legal professions can make the team have a steady stream of mana and achieve a higher output limit.

In the 1970s, a profession similar to Shadow Priest was the Enhanced Shaman for the melee group, but the Enhanced Shaman for the main group was Spicy Rice Balls. There were only 10 positions in Karazhan this time, and Wen Xin did not take him.

We went to another team for spicy glutinous rice balls. The leader of that team was Zhan Maybe. There were Old Wolf Ward, Tiger Tiger, and Hot and Sour Tofu Hua in the team. This team would definitely be a very exciting pit.

Although Wen Xin is the leader, as a minion, he is not eligible to enjoy the bonus of Dark Priest.

Wen Xin threw himself into team 1 with Desert Guyan, and let Qiufeng Luoye go to team 2 to get the mana from Dark Priest. The disadvantage of anti-riding is that it requires mana to release skills, and having Dark Priest can last longer.

Hunters are also not eligible to use Dark Priest to restore mana, so team 1 will be replaced by Jingye Siyu to restore mana. Although the priests in the 1970s had Shadow Demon to restore mana, Ring Priest will definitely lack mana compared to milk druid and milk knight. Blue can't be wrong.

An environment animal husbandry brush output team, the milk druid and milk cavalry can safely add tanks, perfect.

What is environmental animal husbandry? The so-called ring is the priest's healing ring skill, which is instantaneous at a distance of 40 yards and affects the entire team. Without CD, it can infinitely refresh the health of everyone in the team, which is very powerful.

"There was a lot of competition in the 1970s."

One person, one city lamented: "There are only 25 positions in large group books, and only 10 positions in medium-sized group books."

Xu Sheng said: "Someone will be eliminated eventually. Only by constantly getting stronger can you avoid being eliminated."

Sweet and Sour Hot Pot Versailles: “Fortunately, I’m very strong.”

Among the main members of the guild, Sweet and Sour Hot Pot is definitely the number one hunter. Looking at the entire game, it can still be ranked among the top hunters. It does have the capital of Versailles.

Xu Sheng was right. Some people would eventually be eliminated. The reduction in the number of group members in the 1970s was destined to make the main groups of major guilds become more elite.

Spicy Tangyuan is not stupid. He switched to enhanced shaman not because he really likes shaman, but because he knows that he can't compete with others if he continues to play rogue.

In the 1970s, Wen Xin's team of 25 people only had two thief positions at most. Compared with Spicy Tangyuan, the unique thief skills are definitely better.

Karazhan is very lively right now, not only with teams at full level coming to open up the wasteland, but also with players coming to open the door.

When he was about to enter Karazhan, Wen Xin met an acquaintance.

The main force of the peach blossoms in the prosperous age of Ten Miles of Peach Blossoms, the main force of the sea of ​​stars and the sea of ​​stars, and the main force of the dark night of Blood Shadow.

Three of the five major guilds in the alliance came, and the other two main groups of Yanyu Jiangnan chose to open up the Magtheridon lair. They wanted to use this corner to overtake and get the first kill of the 25-man group in the 1970s. The haze of the 1960s.

The main team of the Invincible and Dauntless Peak is fighting Gruul's Lair. Their idea is exactly the same as Wind and Rain Boating. Instead of competing for the 10-man team, it is better to give it a try and bet on the first kill of the 25-man team.

Wen Xin chatted with the presidents of the three guilds for a while. When the tribe's Karazhan team arrived, everyone no longer wasted time and entered the dungeon one after another.

Opening the gate to Karazhan, Wen Xin was the first to enter the instance.

"Generation of Team Dungeon Karazhan"

"The dungeon is generated, and you will get a dungeon ID by killing any boss in the dungeon. When the dungeon ID is generated, you will not be able to enter Karazhan with other IDs within the 72-hour dungeon CD."

"Limited number of people in the dungeon: 10 people"

"First kill requirement of the dungeon: kill all regular bosses except hidden bosses"

"Dungeon racing requirements: Only after the first kill in Karazhan appears can you start the racing challenge and kill the ultimate boss of the dungeon, Prince Makzhar."

"Karazhan Special Challenge: Summon the hidden boss Nightmare. The first team to kill it will receive the Nightmare flying mount. The first 100 teams to kill it will receive additional drop rewards."

The Karazhan dungeon opens, and the battle for the first kill of the group in the first phase of the 1970s begins.

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