God-level Game Designers Start From Scaring the Crying Anchor

One hundred and thirty-four make a mobile game

The latest website: Frozen Snow Games has released a new game "Titan", which is very popular with players both in terms of gameplay and graphics.

But after playing a few rounds, Xun Ze still discovered a small problem in this game, that is, it emphasizes too much teamwork.

For example, tank players did everything they could do to the extreme, but they still lost the game in the end. The most uncomfortable thing for them was that they didn’t even know why they lost.

Just because "Titan" has just been released, and the frozen snow has a feeling in the hearts of most players, players have given the game the greatest tolerance and enthusiasm.

So this little problem doesn't have a negative impact on the player's gaming experience, but if Frozen Snow isn't taken seriously, this little problem will only get bigger over time.

Judging from Frozen Snow's current response, it is very likely that they do not pay attention to this problem.

After selling 5 million copies in a short period of time, Frozen Snow felt that "Titan" was a complete success, so they decided to hold an e-sports event called the Titan League.

At present, various game clubs are forming teams to prepare for the Titan League.

It can be seen that the focus of Frozen Snow's next work will be on the Titan League, rather than on improving "Titan" itself.

However, Xun Ze did not intend to confront the Frozen Snow Company head-on now.

"Rise of the Tomb Raider" is in full swing. During this period, he has no problem doing some small games to brush his presence, but if it is a large game, he is a little powerless.

And Xun Ze still doesn't know what kind of company Frozen Snow Games is, how they will operate "Titan" next, and what kind of countermeasures will they take.

So Xun Ze intends to wait and see what happens first. If Frozen Snow Game Company is so arrogant and arrogant, then he doesn't mind stepping on Frozen Snow Game Company to enter the game market of Free Eagle Federation.

After closing "Titan", Xun Ze thought about what to do next.

If after "Rise of the Tomb Raider", if you want to make another large-scale game, and it is still an online game, then funding is definitely essential.

In order to lay a solid financial foundation for the studio,

Xun Ze decided to make a mobile game first to harvest players' wallets.

As for which mobile game it is, Xun Zesi decided to make "Tomorrow's Ark" after thinking about it.

"Tomorrow's Ark" is a two-dimensional tower defense game, but it once topped the best-selling list of ios mobile games. It can be seen that players still like this game and are willing to pay for it. A sort of.

At the beginning, the number of employees in Yingjiao was not large, but he was still able to make the game. Xun Ze had a system and a game editor, so even if he only planned to do it by himself, it was enough to give the game to the liver. come out.

Although Xun Ze also knows that "Honor of Kings" spreads faster, has a wider audience, and earns more money, but it is also a mobile game, and there is a significant gap between the two.

Not to mention anything else in "Honor of Kings", there are hundreds of heroes, and even if each hero has few skills, it is necessary to do a good job of numerical balance.

In addition to hero skills, there are also a bunch of equipment values ​​that need to be set, not to mention inscriptions, which are also the most important.

At the same time, as a MOBA mobile game, the matching mechanism must also be done well to ensure that each player has a winning rate of about 50%.

Just thinking about it for a while, Xun Ze felt that he was one big and two big, and he definitely couldn't make it by himself, or that he couldn't make "Honor of Kings" in a short time.

But "Tomorrow's Ark" is different. It seems to be a mobile game that requires an Internet connection to play, but it is actually a stand-alone game.

There is no equipment, inscriptions or any other messy things, as long as the operators and their skills are properly configured.

As for the level design, the number of enemies, routes, values, and special mechanisms, etc., he can directly use the "absolute memory" to carry it over. It is much easier to adjust than "Honor of Kings".

In addition, "Tomorrow's Ark" has grown grass for a long time. In retrospect, he didn't need to carry too many things.

Even if it is to train operators, and there are a lot of materials for building infrastructure, the workload is only a little more cumbersome, and it will not consume many brain cells.

And the most important point, the plot of "Tomorrow's Ark" is full of knives! From time to time, take out and backstab the player, won't you be able to harvest emotional value?

As soon as he said it, Xun Ze directly opened the game editor and started making "Tomorrow's Ark".

He first drew Amiya, the kanban lady, and for the 14-year-old Rhode Island CEO, Xun Ze didn't change her appearance, especially her signature long ears.

At the beginning, "Tomorrow's Ark" was able to become popular, and it was largely due to Amiya's ears. Whether it was a player of this game or not, there were various discussions and speculations about Amiya's race, and of course there was persecution.

The player base of Shui Lanxing is larger than his original world. I believe that everyone's discussion will only be more intense, and it will be more conducive to the spread of "Tomorrow's Ark".

As for Kelsey, another Rhode Island manager, Xun Ze doesn't plan to release her for the time being.

At present, he only plans to open the five main levels of Dark Ages Up and Down, Fraternal Congruence, Secondary Breathing, and Acute Exhaustion, plus special maps such as brushing materials, combat records, chips, and extermination operations.

With the help of the early operators, such as Yinhui, Eyjafjallajökull, and the three initial phantom gods, the players can easily get through them without having to use Kelsey to make a move.

As for whether or not the above-mentioned operators can be drawn, it depends on the players' own luck.

Xun Ze also intends to adjust the copywriting in the game, such as the plot text and operator files.

Although Eagle Horn's riddle copy has cultivated a group of boat scientists, it is still somewhat unfriendly to most players.

And in the early copywriting, there are some texts with obvious errors in the sentences, UU reading www.uukanshu.com will be more difficult to read, and it is easy to mislead the player's understanding of the plot.

Although many players skip the plot when they play "Tomorrow's Ark", and then go to the Internet to find a quick interpretation, but if there is no plot, how can these interpretations be born?

Therefore, the copywriting must have and must be revised. While retaining the original suspense and foreshadowing, it will make it easier for players to read and avoid too many riddlers gathering on the Terra Continent.

In addition, there is another point that must be modified, and that is the sound effect of "Tomorrow's Ark".

The music in "Tomorrow's Ark" is all classic, and the eagle horn is also called "voice horn" by players, but the sound effects of the game are very ordinary. Some can't stand it.

Although this is only a small problem, it does not affect the player's push, but Xun Ze thought that since he has the ability to modify it, why not do it? Wouldn't it be better to make the game more perfect?

And when Xun Ze drew the operator "Chen", he suddenly thought of a new question.

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