God-level Game Designers Start From Scaring the Crying Anchor

One hundred and seventy-five who is the ghost

Xun Ze decided to make "Overwatch" to compete with "Titan" from Frozen Snow Games.

However, the original world of "Overwatch" has many problems, and it cannot be copied all over, and certain changes still need to be made.

Xun Ze thought about it carefully. It turned out that the world's "Overwatch" would be spurned by players, mainly because it paid too much attention to the league, and constantly modified the game in a direction suitable for the league, ignoring the feelings of ordinary players.

Not only did the heroes get slashed and slashed, but also forced players to play the game according to their wishes, and the lineup was relatively fixed, which did not give players any room to rectify.

The game content that ordinary players talked about with relish has disappeared in Blizzard's revisions, and together with many problems, the core players of the game "Overwatch" have gradually lost.

One of the things that makes Xun Ze speechless the most is that every time Overwatch makes changes to heroes, it is not based on player opinions, but because they think such changes are "cool".

This made Xun Ze seriously doubt whether the "Overwatch" project team in the original world was playing his game, or just glanced at the game's data, and then made changes to the heroes, and did not test after the changes.

And this kind of thing happened, and it also had a certain relationship with the development of Blizzard at that time.

When the game industry was not particularly developed, players had limited ways to understand games, and there were not many good games to play, so players often didn’t know what they wanted to play.

At this time, the role of Blizzard came into play. By virtue of their professionalism, they brought players one good game after another, allowing players to enjoy a brand-new gaming experience.

At that time, Blizzard taught players how to play the game, and the players were very happy.

However, with the passage of time and the development of the game industry, players have gradually increased whether it is the way to understand the game or the games that can be played.

This allows the vast majority of players to have their own judgment on what games are fun, what games are not fun, and what kind of games they want to play.

In short, the general environment has changed, from game manufacturers teaching players to play games to players choosing games, game manufacturers must make games that meet players' expectations.

But Blizzard obviously hasn't adapted to this big environment, or they are used to being a father to players and are unwilling to change their identity.

This is also one of the reasons why Blizzard's games make some rude operations that "hurt" players every once in a while.

At the same time, this also explains why many "violent black" predecessors are "violent white", it is because of their deep love and hatred, the enemy is never the most distressing, but betrayal.

Now that he understands the problems of "Overwatch", all Xun Ze has to do is to avoid these problems, remove the dross, and take the essence.

If nothing else, the 16-year-old "Overwatch" is still very playable, at least there is no problem in playing the current "Titan".

First of all, the first problem that Xun Ze wants to solve is the problem of threshold.

It turned out that the "Overwatch" in the world also sold for more than 100 yuan, which blocked many players who wanted to play "Overwatch", resulting in a relatively shallow congenital fish pond.

For a competitive game, the impact cannot be underestimated.

If the depth of the fish pond is not enough, it will cause certain problems in matching, and it is impossible to guarantee that the winning rate of the vast majority of players will remain around 50%.

This will cause some unlucky players to lose all the time, unable to get the game experience and get out of the pit, causing the fish pond to become shallower, and finally fall into a vicious circle.

Xun Ze intends to make "Overwatch", like "League of Legends", free for players to download and play, and the income mainly depends on skins, actions, spray paint and other things to earn.

As long as the game is fun enough and the number of players is large enough, then these things will not be sold out.

Then there is the problem of game mechanics. Xun Ze intends to make every player's data as detailed as possible after a match is over.

For example, in a game, what is the total damage of a certain player, how many opponents he has killed, how many times he has been killed, and how many times he committed suicide by mistake.

How much damage was taken, how much HP was recovered, the number of times the opponent's MVP was killed, the degree of return of the ultimate move, the number of empty bigs, and the "inner ghost index", etc.

As for what the inner ghost index is, for example, when Anna fired a sleep needle, she accurately hit the big orangutan, but the orangutan just lay down and her eyes were not closed, and the teammates next to her woke the orangutan.

Another example is that Lucio saw the opportunity and saw that he was about to push his opponent into the pit to kill him, but a hook from Roadhog's teammates saved his opponent.

Originally, in order for the AI ​​in the game to accurately determine who is an insider, a large amount of player battle data is needed as a reference. That is to say, "Overwatch" has to be opened first, and players have to play for a while before the insider index can be used. online.

But Xun Ze has a system. He only needs to spend a million emotional points to buy an item called [Who is the ghost] from the system mall.

[Who is the inner ghost - after specifying a certain game and using it, you can get all the classic inner ghost collections of the game (your inner ghost operation, a three-hour movie can't fit in)! 】

With this prop, Xun Ze only needs to transmit the data to the game after "Overwatch" is produced, and the AI ​​can obtain enough reference data, and then determine which player's ghost is in the game after a game. highest index.

And this batch of data is only the foundation. AI will continue to collect various operations of the players of Water Blue Star, and constantly improve its own algorithm to ensure that every inner ghost is invisible.

Combining the above-mentioned data, AI can also comprehensively evaluate the performance of each player after each game. Only the players with the highest comprehensive evaluation can be ranked the "best in the game".

To avoid some players clearly pulling their hips for a whole game, UU reading www.uukanshu.com and then because of luck, or because of teammates' output and other reasons, they mixed into a best of the whole game, and let the other players play against each other in the whole game. The mentality of players who are conscientious in the game explodes.

With the player's detailed data analysis, comprehensive evaluation and other functions, the original gold medal mechanism can be cancelled.

After all, players who can win gold medals may not play well, but players who win gold medals are often the ones who like to beep in the game and frantically destroy the game experience of their teammates.

In his last life, Xun Ze had encountered his teammates dying madly, and because of his teammates pulling their hips, the rhythm of the entire team was broken.

When everyone else was suppressed and unable to output, the culprit's teammate got the output gold medal, so he began to babble in the team language.

Saying that he has all output gold, this game will be lost because his teammates are too hot, but obviously this guy's mouse feces ruined a pot of porridge, just because he won the output gold medal, he dumped the pot on his teammates. on the body.

This kind of "dregs" Xun Ze didn't want to move here, so he simply deleted it, and it was over.

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