God-level Game Designers Start From Scaring the Crying Anchor

Two hundred and six, the chin almost fell off

After the launch of "Overwatch", with the popularity and popularity accumulated by the previous two CGs, coupled with the excellent quality of the game itself, "Overwatch", whether it is a registered user or the number of daily active players, is increasing day by day. high.

It is conservatively estimated that the number of registered users of “Overwatch” has reached 30 million, and the number of daily active players has remained at around 10 million. On the other hand, under the impact of “Overwatch”, “Titan” has already been “falling” in the national server. down to the altar."

Compared with the rigid "Titan", "Overwatch" has more modes, and players will not feel bored even after playing for a whole day. The small easter eggs in each map can bring players a lot of surprises.

And "Overwatch" has become more creative in the hands of players, with various lineups emerging one after another, and some anchor teams even choose C-rank heroes in order to make a living.

But even if the lineup is unreasonable, the probability of losing the game is higher, but one thing must be admitted, that is, in the process of the battle, both sides feel very happy.

Without T-rank and milk-rank heroes, all C-rank heroes will definitely be suppressed, but don’t forget, “Overwatch” is not just an FPS game, every hero has skills.

For example, Hanzo, as long as he finds the right time and position, he can see where the dragon has passed, and skulls will continue to appear.

This kind of visual enjoyment, as well as a sense of achievement, is something that Titans cannot give players at all.

"Titan" constantly emphasizes teamwork, and the game is constantly modified in this regard. At the same time, it also teaches players how to play the game. There is no room for players to live.

For example, in the current "Titan", players choose which mecha in which position, and which skill to put in whatever position they go to. There is a set of rules. The competition is which side cooperates better, and the timing is more appropriate. .

If players jump out of this set of rules, they will find it difficult to move in the game, whether it is terrain or other forcing them back to the rules, as if the whole game is struggling with them.

This greatly limits the imagination of the players, let alone the joy of the players in the game.

On the other hand, “Overwatch” is the complete opposite. Players can play how they want, and how they want to revive. Each map seems to have only one main road, but in fact there are many trails, it depends on the player. Can it be found.

Now there is a video on the Internet. Reinhardt walks a path behind his opponent on a certain map, and hits his opponent by surprise with a "eat me with a hammer".

Then a SHIFT returned to his own team, and by the way, he also took away the opponent's back row.

The video has a high volume of playback, and players even dubbed this Reinhardt as an "assassin sledgehammer", and many players followed suit, but they either made a mistake and failed to bypass it, or they made a mistake and killed themselves.

But what does it matter? Just be happy, right?

Another point, "Titan" emphasizes teamwork, so there is no PVE mode in "Titan", players can only play against players, and cannot play the game quietly by themselves.

But "Overwatch" has it, and the PVE mode is still very mature. Some players who play the PVE mode alone find that even if their "teammates" are computers, they are not stupid at all.

Not only do they know how to cooperate, but they also know how to cover the player when they are attacked, which gives the player a good gaming experience. Some players even sigh that even the computer can play better than them.

Players don't know that these computer teammates are "controlled" by Emily. With the increase in the number of "Overwatch" players and the improvement of technology, Emily is also growing.

Now Emily can not only effectively monitor players for violations, but also allocate part of the computing power to provide "smart" computer teammates for players who play games alone.

By the way, because of the surge in players and the fact that the game is free, there are a lot of irritable players in Overwatch, but they often can only scold two or three sentences, and then they will be silenced by Emily.

Every time a player is banned, Emily will make a public reminder in the game, and remind other players to civilize the game and maintain a good game environment together.

Players with bad mouth were banned, and other players naturally applauded. While they lamented the efficiency of "Overwatch" in dealing with these people, they also loved "Overwatch" even more.

After all, in other online games, players with bad breath are like cancer, which greatly affects the mentality and game experience of normal players, but "Overwatch" can deal with these cancers in a timely and accurate manner, giving players a pure land.

At the same time, players also found that “Overwatch” responded quickly when reporting some negative games and yin and yang players.

Players have to wonder if this game has a professional and huge team, staring at players' reports 24 hours a day, otherwise how can the processing efficiency be so high?

Even if the evidence for the "Titan" next door is solid, it will take at least two or three days to get results after reporting, and some even get away with impunity and become more evasive.

On the other hand, “Overwatch”, as long as the evidence is conclusive, the people who are reported often “live” until the second game.

In contrast, "Overwatch" has completely overwhelmed "Titan" in terms of game playability, happiness, and game environment. As long as you are a normal player, you know which game to play.

The previous colleagues were very fortunate that "Overwatch" is a free game, so no matter how many people play it, they are just applauded, but later they found that the situation seemed to be a little different from what they expected.

Xun Ze still retains the in-app purchase method of "Overwatch" box opening. One box is 6 yuan. The more boxes you buy, the cheaper it is. For example, if you buy 50 boxes in one go, you only need 238 yuan. money.

From the box, you can open hero skins, game coins, spray paint, actions and other things, UU reading www. If uukanshu.com opens up duplicate hero skins, it will be converted into game currency according to a certain proportion.

Hero skins can be purchased with in-game currency.

As for the box, it is not necessary to buy it. Every time the account is upgraded by one level, you can get a box, and you can also get a different number of boxes after completing the challenges in certain modes.

So in theory, as long as players play the game long enough, they can get a considerable number of boxes for free.

But there are some players who can't wait, they are the "buy early, enjoy early" type, so they are generous and spend money to buy chests in Overwatch.

What's more, the skins of the heroes in "Overwatch" have their own characteristics, and they all look good. It can be said that wearing them on the body to go out to fight can be said to be a lot of face. I don't know how many players who haven't got the skin can cry.

According to the data obtained by Xun Ze, in less than a month, the turnover of "Overwatch" exceeded one billion Shending coins. When he released this data, colleagues including Emperor Penguin Games , his jaw almost dropped.

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