God-level Game Designers Start From Scaring the Crying Anchor

Two hundred and forty, which game company is not interested

Before he knew it, Xu Bao wiped out Berserker's fatigue. When the game indicated that the fatigue had returned to zero and the character could no longer enter the dungeon, Xu Bao couldn't help cursing, "What game? Fatigue? It's not fun to play a role."

"It's mainly to limit the game time!"

"I heard that some accounts in "Overwatch" are online almost 24 hours a day, and they cannot be forced offline. Thief Gou is probably afraid that players will die suddenly in the game."

"Who made him make the game so fun?"

"What? Isn't the game fun enough? I wish Thief Gou would come up with more fun games."

"I think it's to make money! If there is fatigue value, in order to play happily, don't you have to play a few more characters!"

"The thief has also fallen!"

"They sell games, not charity. What's wrong with making some money?"

Xu Bao snorted and said, "The thief has indeed learned badly, but I will put it here today. Even if it is the game of the thief, I will not spend too much money in this game!"

When he said this, Xu Bao had already skillfully created another Ghost Swordsman account. This time he planned to play Sword Soul. He heard that Sword Soul was also very fun.

"No. Didn't you say don't spend much money? Why did you create another character?"

"If you say no, your body is quite honest!"

"Brother Bao is arrogant."

"I don't need to pay for an extra role. You can see that I'm still prostituting for nothing. It doesn't conflict with not spending too much money!" Xu Bao raised his head slightly, and said in a very arrogant tone.

When Xu Bao's new character came to town, he found that the number of players not only did not decrease, but also increased.

In the world channel in the upper left corner of the screen, players' messages continued to appear, and then they disappeared in the blink of an eye.

"Come and team up to fight zombies! Three are missing and one is missing!"

"Meow meow! Is there any brother to take me?"

"Come on a dad! I'll take you to fly!"

"It's the processing fair! Let's play together! Let's help each other!"

"The game currency is sold at a low price, and the trading website... (this account has been banned for publishing false information, please don't click on unfamiliar links casually, and beware of new scams on the Internet)!"

Looking at the constantly updated information,

Xu Bao had a feeling that "Dungeon and Warriors" was about to take off, so he had to brush up quickly and strive to become one of the top players in this game.

Just as Xu Bao was about to pick up the quest, a player ran over and privately messaged him and asked, "Brother, where did you buy your lightsaber skill book? I also want to use the lightsaber to be cool!"

"Dude, you are Devil May Cry! You can't use a lightsaber." Xu Bao answered him immediately.

"I know I'm Devil May Cry, that's why I asked you how to use your lightsaber!"

"Devil May Cry can't use lightsabers!"

"I know, so I'm not trying to find a way to use it!"

Xu Bao felt that the player and his brain circuit seemed not to be on the same channel. If he continued to chat, his blood pressure might rise, so he decided to run away.

Cases like Xu Bao and this player are not uncommon in "Dungeons and Warriors". After all, everyone is now in the stage of land reclamation, and it is normal to be unfamiliar with many things.

After a while, there should be no players asking this kind of question.

On the second day after the launch of "Dungeon and Warriors", Xun Ze got the detailed data sent by Cui Yunnuo. There were more than 20 million registered players in the game, and the number of simultaneous online players reached 8 million at the peak.

Compared with "Overwatch", there is still a significant gap in this data, but this result is good enough for a 2D online game.

Looking at the current domestic 3D online games, many of them do not even have half the results of "Dungeon and Warriors".

In addition to the considerable number of players, the flow of "Dungeon and Warriors" also greatly exceeded Cui Yunnuo's expectations.

In just 24 hours, the game's turnover exceeded 2 million yuan. If this trend continues, the annual turnover of "Dungeon and Warrior" can reach at least hundreds of millions of yuan.

This is still to be said less. Now the players' energy is spent on land reclamation, and there is not much research on the things that need to be spent, but when the player's level is up, the places that need to be spent will also increase.

For example, high-end fashion, players need to reach level 30 to wear it. Because of this setting, many players are holding back and not buying ordinary clothes.

Although ordinary fashion is cheaper, it adds fewer attributes. From the perspective of cost performance, it is more cost-effective to buy high-end fashion, and high-end fashion is also more beautiful in appearance.

When Xun Ze made this set of data public, many of his colleagues were shocked.

It was not until this time that they discovered that it was not that there was no market for 2D online games, but that they misunderstood that there was no market.

In addition, in a subtle way, no one has made an attempt, so that there is no 2D online game on the market, or there is no excellent 2D online game, which further deepens this misunderstanding.

Now Xun Ze slapped many of his peers with a "Dungeon and Warrior", and told them in a high-profile manner that 2D online games not only have a market, but also a huge market!

With at least hundreds of millions of dollars in turnover a year, which game company is not interested?

For some small and medium-sized game companies, they seem to have found the code of wealth. Compared with making 3D online games, 2D online games are obviously much lower in terms of technical reserves and capital requirements.

Even if they can't make a second "Dungeon and Warriors", as long as they have one-tenth of "Dungeons and Warriors", it is also a considerable income for them.

So these small and medium-sized game companies have released news one after another. In fact, they have long planned to make 2D online games, but they have insufficient background, so they came out a little late, but they will meet players soon.

In fact, they haven't even created a folder yet! It's just a wave of presence through the popularity of "Dungeon and Warriors", which plays a certain role in publicity.

Compared with these small and medium-sized companies, game giants like Emperor Penguin Games and Tianpeng Game Company directly announced that the game is in full swing, so players can stay tuned.

They didn't just talk about it, but set up a project team, with all the funds, manpower and other resources in place. I believe that in the near future, there will be many 2D online games similar to "Dungeon and Warriors".

Xun Ze was not at all surprised by this, it was not the first time he had encountered such a thing.

When other competing games come out, "Dungeon and Warriors" will definitely gain a firm foothold, and eat the biggest piece of cake and make enough money.

That's enough money to keep Dungeons and Warriors up and running, and to keep future updates running smoothly.

Moreover, with the gem of "Dungeon and Warriors" ahead, other competing games will be compared by players to some extent. If it is just a simple skin-changing game, players will definitely not buy it.

Unless they can make a clear innovation, it will be difficult to shake the status of "Dungeon and Warriors".

"Dungeon and Warriors" doesn't need Xun Ze to worry about it for the time being. What he cares more about now is the Aquamarine Game Awards Ceremony in December.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like