God-level Game Designers Start From Scaring the Crying Anchor

Two hundred and sixty-five children only build building blocks

Friday, March 1st.

With the help of my friends, the progress of "Minecraft" is not so fast.

When many players were still suffering in "Sekiro: Shadows Die Twice", or happily watching the anchor being abused, "Minecraft" was officially released on the steampunk game platform, priced at 40 yuan a piece.

Xun Ze suddenly released another new game, which shocked the players a little.

"What kind of stimulus is Gou Thief? Why is there a new game released?"

"And there is no news about this game in advance?"

"I'm afraid it's not the game that the thief made while hiding in his bed."

"No, since the thief Gou has been in the business, he has been making games very fast. What's so surprising?"

"I would call Gou Thief the fastest man among game designers!"

Players are a little used to it, but other game designers are a little helpless. Laymen are watching the fun, and experts are watching the door. Only by engaging in this industry can you know how perverted Xun Ze's speed is, or how evil it is.

Even with an advanced game editor, many game designers can't be like Xun Ze, who can release several games a year, and the types of each game are still different.

Generally speaking, every game designer has his own game types that he is good at and not good at. After some game designers have developed a successful game, they will be limited by this success and will develop in the future. No game can escape this genre.

For example, Yiwang Game Company is still stubbornly fighting domestic RPGs. Although compared with the previous "Shen Ding Sword and Sword Record", their new IP has made obvious progress, but after careful study, it is a little bit different.

However, as long as the quality of the game is good enough, players are willing to pay the bill and can make money, and no one says that this method is not good.

Many game designers feel that this is the norm and that there is no need to make any changes.

However, Xun Ze has broken this norm. The types of games he makes are varied, and there is almost no direct connection between games other than burying easter eggs in each other.

So far, Xun Ze has not launched the second generation of a certain game, so players have ridiculed that Xun Ze will not be number two.

If it's just that, that's fine.

After all, there are also many game designers who will try to enter other game types, some of them are successful, but more of them are fluttering, and some are quite ruthless.

On the other hand, Xun Ze's every game is a success, even the recently controversial "Sekiro: Shadows Die Twice" is now well received and is leading a new game boom.

Many game designers abroad are already studying the difficulty curve, numerical balance, and map design of "Sekiro: Shadows Die Twice".

They all saw that the difficulty of Sekiro: Shadows Die Twice was the hardest ever, but it had one or more points for players to overcome.

At the beginning, it was difficult for players to find these points because of their own skills and unfamiliarity with the game, so it was extremely difficult to play.

But when players overcome these points and defeat the strong enemy who has been blocking them before, the sense of accomplishment gained from it is difficult for many games to give them.

It is believed that a batch of "wolf games" will be born in the near future, and most of them are foreign games. After all, the environment is different, and the proportion of players looking for pleasure in suffering is still relatively small in the Kingdom of God.

And to make a game similar to "Sekiro: Shadows Die Twice", the investment, energy, time, etc. that need to be invested should not be underestimated.

Small companies and independent game designers can't stand this kind of tossing, and game giants like Emperor Penguin Games and Tianpeng Games are reluctant to touch such "low cost-effective" projects.

This has led to relatively few domestic "wolf games", and it is difficult to guarantee the quality.

In a game designer exchange group, a game designer said, "Why does Xun Ze release a new game again?"

"Isn't this normal operation for him? What's the surprise?"

"I read the game introduction. It seems to be a pixel game, and it looks pretty rough."

"Is it possible that the main focus is the plot? It's like "To the Moon" back then."

"You said that Xun Ze has made so much money, why can't he enjoy it?"

"Indeed, I haven't heard of where he travels, let alone which female star he is closer to."

"The assistants around him are much better than many female stars, so why should Xun Ze go far away?"

"Rabbits don't eat grass at the edge of the nest."

"Why run all over the mountain when there is grass."

"Stop, stop! Stop, stop! Don't go astray!" Seeing that the chat content was developing in a dangerous direction, the group owner quickly jumped out to stop it, for fear that he would be invited to drink tea.

"Xun Ze's game release speed, even a five-star game designer can't keep up, right?"

"Did you forget that Xun Ze is a five-star game designer?"

"Oh! That's all right."

When some game designers talk about Xun Ze's many topics, many players have entered "Minecraft", and Hanmei is one of them.

Although Hanmei also played "Sekiro: Shadows Die Twice", but she is relatively poor in technology, not to mention BOSS, many elite monsters can abuse her to the death.

After reading the bright red word "death" for a long time, she didn't even know it, and she didn't know what was going on?

So she decided to slow down, just as Xun Ze released a new game, she immediately moved to "Minecraft", and didn't want to stay in "Sekiro: Shadows Die Twice" for a second.

"How can you be a deserter, little girl?"

"Get up from the ghost and Buddha, you can continue to fight!"

"If you don't play Sekiro, how can you be worthy of your brother Xun?"

"Think about the video guide that your brother Xun has worked so hard to broadcast for three days for you!"

"Think about the governor you opened in Brother Xun's live broadcast room!"

Hanmei took a sip of the lemonade and said, "Minecraft is also a game of Brother Xun. Is there anything wrong with me supporting Brother Xun's new game?"

After saying this, Hanmei put her eyes on "Minecraft". From the introduction of the game, she learned that this is a game of "building blocks". You can create a unique world in the game.

The introduction is very casual, and the style of painting is not scary. It seems that it is not a game that focuses on the plot. It does not abuse the heart or the body.

However, some viewers in the live broadcast room did not buy it.

"What's so fun about building blocks?"

"Children only build blocks, and adults will fight wolves."

"Xun Ze is really getting lazy, this game looks very cheap!"

"If you can take such a rough game, Xun Ze is afraid that he has fallen too."

"Looking at Hanmei building blocks, why don't you go to the next door to see who is playing with Sekiro! She screams so vigorously!"

"If you want to go, get out, don't come here to start a fight!"

"It's not that you can't broadcast without you, it's like the whole world revolves around you!"

Seeing that the barrage was about to quarrel, Hanmei silenced the person who started the battle while comforting everyone.

Then she entered the game. On the main interface of the game, she saw that the game has three options: "single-player mode", "online mode", and "network mode". Each option is composed of pixels, which looks very retro. .

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