‘Trust me, be strong! bundle'

There is no shortage of revolver duels and horse chases in Westerns.

At the end of the sunset, standing among the burning ashes and the ruins, Arthur Morgan turned his head deeply and lightly lit a cigarette for himself.

'Sometimes fire is something you have to love...'

The video stopped abruptly at this point, and the game's LOGO appeared on the screen.

Red Dead Redemption: Redemption

【Nebulas game, presented to you】.

Chapter 268: Excited players and confused Nahua

"Stunned! This picture, won't it be a real machine demonstration?"

"That's needless to say? Even if it's not a real machine demonstration, it's still a picture rendered from the real machine content."

"Yes, the old thief likes to use the game screen to make promotional films, and rarely does CG specifically. So far, there are only a handful of CGs done."

"That's right, the previous "The Legend of Zelda: Breath of the Wild" promotional films were all real machine demonstrations!"

"Speaking of this "Red Dead Redemption: Redemption", do you feel a familiar smell!"

"You mean open world? Indeed, it has such a taste!"

"Tears, the old thief is finally going to open the world again!"

"Excited to be excited, but can you stop crying, it seems that less than a year has passed since the last time the old thief opened the world!"

"That is, you're acting like Zelda has been out for years."

After watching the entire promotional video, all players were excited throughout.

Judging from the content of the story, this promo doesn't really tell much.

It is nothing more than the protagonist's gang. In this era of "civilization" gradually expelling "barbarism", it is a matter of whether they can survive 600.

In addition, it shows a general appearance of the Van der Linde Gang.

But what really excites players is the pictures and scenes in the game.

Shooting, horse riding, fighting, this kind of gameplay content shown in the video.

In fact, it didn't surprise the players.

Even Western-themed games, if they don't have these elements, are really surprising things.

What really amazes players is the scene in the game.

Mountains, rivers, plains, small towns mainly based on animal husbandry, farms mainly based on planting, and cities that have entered modernization.

Galloping horses, chasing the train on the rails.

All the signs point to one thing.

That is the game "Red Dead Redemption: Redemption", which is likely to be an open-world game.

Although the so-called open world is actually not new.

Not to mention the world's top game makers, including some second- and third-tier game makers, many of them have even set foot in the open world field.

But for players, there are still very few open worlds that can be played.

The most important reason is that most game manufacturers have not grasped the scale at all.

Among them, the most important world shaping of the open world is not to mention this.

Only say three elements that flow on the surface.

A map with a certain area, and there can be no air wall in the middle, which makes the player feel unfree.

Has something to explore.

Do not force to guide the player.

Few game manufacturers can grasp these three elements.

In the game, most of them belong to the large area of ​​the map, but they all feel very empty.

There are many categories, but most of them are tasks such as sending letters to Grandma Li next door, and Mr. Zhang buying fruits at the entrance of the village.

Don't force the player, that is, the main line is broken, not to mention the combination with the map and the straight line in the open world, just put it where the player likes to do or not.

As for saying that it is the same as the formulaic open world of Ayu in the previous life, there is actually a little difference.

Because most game makers have not yet reached the level of formulaic openness.

The open world of formula canned flavors in the past life is actually the only one of Ayu in the world.

Everyone laughs at Ayu's open world formula, opening towers, strongholds, and question marks in one go.

But there are really few game makers who can grasp this formulaic scale.

Especially for the industry, after "Grand Theft Auto", Chen Xu has another open world that is diametrically opposed to "The Legend of Zelda: Breath of the Wild".

Again, the focus of the industry on the open world, (bibf) is completely out of control.

But for players, the open world produced by Chen Xu has already become a label.

When it comes to what type of games players are most looking forward to from Nebula Games, the open world definitely bears the brunt.

And now, "Red Dead Redemption: Redemption" has an open-world flavor just from the promo video!

 …

In the exciting discussions of players around the world, the popularity of "Red Dead Redemption: Redemption" has also skyrocketed.

And Kevin, who was happy before, was stunned at this time.

what does it mean!

We put the tidbits, the original paintings, and the development progress here, and then you Nebula Games directly announced the promo video of the actual machine demonstration?

At first, Kevin thought that Nebula games belonged to the kind of film-type promotion.

It is to make a special film and then consolidate the popularity. This is not a situation that no company has done in the film industry.

But after talking with Louis, Kevin knew that according to the habit of Nebula games, this was probably filmed from the actual game content.

Even if the other party excerpts some of the content and shoots it, the progress is terrifying.

Because it means that most of the action frames in the opponent's game have been completed.

Unreasonable!

Why Nebula Games can be so much faster!

Even Nebula Games may have been in secret development for some time before that.

But you must know that "Journey to the West" has a ready-made script and experience in shaping the Westworld.

And also introduced a large number of outsourced teams.

"Red Dead Redemption: Redemption" was not revealed until recently by Nebula Games, which obviously shows one thing, that is, even if Nebula Games found an outsourcing team to outsource materials that didn't matter.

That number is also very small, otherwise the news would be impossible to hide.

After all, Nebula Games is not the small factory it used to be.

But what's the situation now?

The game script of Nebula Games, shouldn't there be a meeting, and don't make two, three, or even more revisions, and finally complete the final draft?

Even if he didn't know much about the game, Kevin knew that the speed was a bit abnormal.

For a time, he was a little confused.

Looking at the confused Kevin, Louis next to him sighed and said, "The president is fine, I'll get used to it later."

Will you get used to it later?

Kevin looked at Louis in confusion.

And Louis is also full of emotion now.

For major designers and manufacturers in the game industry, Nebula Games is an alternative.

His debut hit the industry with buyout games such as the French Ring and Battlefield.

Wonderland Mall breaks the phenomenon that channels are king.

NS even revitalized the Tears of the Times handheld.

Not to mention a lot of games that can be said to be open-ended.

This is a monster that combines quality and efficiency at the same time.

Chapter two hundred and sixty-ninth is enough to seal the scene, ready to go to the west world

It's not clear what your competitors say about you.

Or even if he knew, Chen Xu would not have any mood swings.

For him, it entered the development stage of the game.

Doing his best to create an excellent game, so that players can feel the charm of it is what he is most concerned about.

For the game "Red Dead Redemption: Redemption", in addition to the content of the game itself, including the camera in the game is also a top priority.

In simple words, it is more intense and exciting than the popularity of "Grand Theft Auto" - different.

"Red Dead Redemption" is a bit stronger in terms of depth of character development.

In addition to the lines and plot, the most important point of this kind of deep shaping is the camera lens!

In order to make players feel this Wild West era, as well as the Van der Linde Gang and Arthur Morgan.

In the original game, "Red Dead Redemption" completely filmed this game as a movie.

Unlike some threaded cinematic games, "Red Dead Redemption" is an open-ended cinematic game.

As well as the ingenious narrative means, the image of Arthur Morgan and the Van der Linde gang is more deeply rooted in the hearts of the people.

Especially in the game, there are many tributes to the famous scenes of classic movies.

For example, the prologue of the opening chapter shows the plight of the Van der Linde gang at that time with the Hateful Eight blizzard-style shots.

There is also Dutch negotiating with rival gangs, and Arthur covering the cliff with a sniper rifle. This is a classic scene in Thunderbolt.

As well as the train robbery planned by Arthur and Marston in the middle of the night, all the storyboards came from the death of the sharpshooter.

Simply take out the main line, cooperate with the sub-lens in the game, and edit it later.

It can be said that this is a pretty good movie.

And more importantly, it's a game that players can play.

Of course, this also means that the workload of "Red Dead Redemption: Redemption" can be described as huge.

Even with the accumulation of years of experience, most of the materials in the Nebula game database have reusable items, and some outsourcing teams have also been invited.

But because of the size, there is still some time before the actual launch.

"This story has to force the player to become a cinematic shot, not in a simple third-person or first-person perspective."

"Players will not be so free here, because what is needed here is for players to look at it from the perspective of God and recall Arthur's past."

"Also, when walking through the woods, the background music of ThatstheWayItIs is going forward. It must be matched with the perfect ending of the camera, including the NPC's memory killing lines, and the music needs to be perfectly jammed. The emotions are rendered to the highest point.”

"This is the final plot point in the game, and it is also the core part of the title game theme 'redemption'."

In the project room, Chen Xu and everyone in the team constantly analyzed and adjusted the content of this episode.

If you want to talk about the development until now, what point did they spend the most time on.

Then there is no doubt that this is the scene at the moment.

Two words: extreme!

That's what everyone thinks.

The trampling of horses' hooves, the sound of the environment, including the background music and the sounds of NPCs, are all strictly controlled.

Even the use of light and the lens, in an exaggerated description, is accurate to every pixel.

But it's all worth it, this part says goodbye to Sadie and Abigail.

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