I Found A Planet

Chapter 214 Star Game Engine

Compared with the inefficiency and procrastination of the Galaxy special effects rendering engine project, another software product launched at the same time has a significantly higher degree of completion.

Game rendering engine!

It is also the kernel brought over from the Dakeng base.

The number of technical teams is about 200 people.

However, Cao Gang, the person in charge of the project, has outstanding abilities. In less than a year, the completion rate of the game rendering engine has reached 87%.

After a group of masters from the X team participated in this project, the game rendering engine of Xinghai Company quickly advanced to the final testing stage, and it will be launched to the market soon.

As for the name of the game engine, it is named "Starry Sky", the starry sky game engine.

The fact that the development speed of game engines is so fast is not because game engines are simple. In fact, game engines have a wider range of applications and more functions, and the development difficulty is much greater than that of effect engines.

There are two main reasons why this project is done so quickly, one is love; the other is stronger ability... This is the reason why Chen Jin dismissed the head of the special effects engine team. The work efficiency is not half as good as others, the boss can tolerate it.

See the boss come to inspect.

Cao Gang introduced while demonstrating:

"Mr. Chen, the most mainstream game engine on the market is Unreal 4 developed by EPIC, which accounts for more than 70% of the game development market."

"Many well-known 3A game masterpieces are made with the Unreal 4 game engine, such as "Paradise", "Fortnite", "Jedi Survival", "The Lost Ark" and other well-known games are all made with this game engine from."

"Even the Unreal 4 engine can be used for special effects rendering. The 'White Ghost Legion' in the TV series "A Song of Ice and Fire" produced by HBO is rendered with the Unreal 4 engine... The Unreal Engine is well-deservedly the best in the world today. Game Engine."

"However, our star game engine is no worse than Unreal Engine!"

"Even the performance in all aspects is far better than Unreal 4."

"First of all, Unreal 4 is extremely large and bloated. The installation package of the full version has more than a dozen G. Our starry sky engine is only 2.8G, which is a fraction of the Unreal 4 engine. It is easier to download and install... It is a lighter game. develop software."

"But that doesn't mean the star engine's performance is weak."

"On the contrary, the picture rendered by Starry Sky Engine is more refined, the color is more vivid and full, and the texture, texture, detail, shadow processing and other aspects are better. Mr. Chen, look at these two comparison pictures, the difference is almost visible to the naked eye."

Cao Gang made two screenshots, one was rendered with Unreal 4, and the other was rendered with Starry Sky Engine.

Chen Jin looked at two pictures. Although the first picture was exquisite, his first impression was that it was "fake". It felt like it was made up of countless material textures; the sky, rocks, trees, and even the gaps in the grass in the second picture The shadows in the room are extremely realistic, attracting people's attention in one fell swoop.

There is no doubt that the more realistic picture is naturally rendered by the starry sky game engine.

Cao Gang went on to introduce:

"Mr. Chen, the difference between the two pictures I showed you is very obvious, but in terms of rendering time, the time required by Starry Sky Engine is actually shorter. It only takes 15 seconds, while Unreal 4 takes 25 seconds. The rendering effect is not as good as ours... two games Who is the best engine, I believe everyone knows in their hearts."

"In addition, the Unreal 4 engine has a very fatal weakness, that is, games made with this engine have a lot of bugs in the early stage, and the game experience is very poor. In the later stage, continuous optimization is needed, but the effect is often not good, and even the so-called 'negative Optimization' rumors can only be solved by upgrading the hardware."

"This kind of weakness is inherent in Unreal 4. It is the inevitable consequence of pursuing the ultimate exquisite picture and the pursuit of grand scenes. It is a dilemma that traditional game development will inevitably face."

"But our starry sky engine uses many intelligent algorithms and adopts a completely different rendering mode. While achieving the same exquisite picture, it reduces the burden on the server and reduces the pressure on the local hardware..."

"If we use our starry sky engine to make a chicken-eating game similar to "Jedi Survival", the hardware configuration can be lowered by a level, even a general thousand-yuan graphics card can run smoothly, and the server burden is smaller and there are fewer bugs. ..."

"More importantly, our Xingkong game engine is embedded with a 'job assistant' that can greatly speed up the game development efficiency, which is specially used for game development... For game companies, this can greatly reduce the cost of game development .”

"Mr. Chen, I dare to conclude: as long as our 'Starry Sky Engine' is released, at least in China, it should not encounter any competition, and it should be able to occupy the entire game development software market!"

As for how much revenue it can bring to Xinghai Technology, it mainly depends on the pricing strategy of this software.

But thinking of one thing, Chen Jin frowned slightly and said, "As far as I know, the Unreal 4 engine seems to be completely free. Everyone likes free things. If we charge for it, I'm afraid many game companies will be discouraged."

Cao Gang shook his head and said: "The Unreal 4 engine has never been free, but allows all game companies to use it for free, but for all games developed with this game engine, EPIC will take away the total income earned after the game is launched on the market. 10% of the . . . It's a 'sow first and cut later' business strategy that has allowed EPIC to make a lot more money than just selling game engines."

"Routine?"

A word subconsciously popped out of Chen Jin's mouth.

Cao Gang nodded: "That's right, it's a routine."

"study!"

"We have to learn this routine. Starry Sky Engine can be used for free, and Starry Sky Company has to take 15% of the profits generated after the game is made!"

"But I think those big game companies would rather pay to buy it. The game industry is a huge profit industry. Not to mention the explosive games that earn tens of billions every year. Sometimes a junk page game can earn more than one billion... Those who make money Game companies probably won't agree with us to share their profits," said another person.

"Then buy out the price of 500,000 sets, and pay another 10,000 a month for the use of work assistants."

This price is much more expensive than the buyout price of the Unreal 4 engine. It is hard to call it "conscience". Hundreds of millions of games... Why not kill those game companies?

...

April 22.

Xinghai Technology's first generation "Star Game Engine" was officially released.

At the press conference, the performance of "Star Engine" comprehensively slamming "Unreal Engine" attracted countless netizens to exclaim "Great", "Awesome!"

But when they saw the price, many domestic game companies complained, this is too expensive, and the price will immediately become cabbage after the Z people break the monopoly?

Not only is it not cheaper than foreign countries, but it is much more expensive.

even so.

Only three days after the launch of Starry Sky Game Engine, domestic sales exceeded 10,000 sets, and nearly 1,000 game companies (or studios) applied for free use.

The domestic game field has since entered the "starry sky era".

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like