"I just don't understand, who came up with the slogan for the tower defense genre?"

In the early morning, thunderbolt thunderbolt platform.

ZC live broadcast room.

As a streamer who mainly plays card-drawing games, ZC’s live broadcasts have always been hard-core, focusing on solving various difficult and complicated problems live, and he is a strategy-oriented streamer.

Normally he would have stopped broadcasting at this point, but because the Ice and Snow Festival started today, and under the strong request of many viewers, he planned to find some new games to try out the live broadcast effect.

If it's good, it might as well be a new game in the new year.

After all, it’s time to have a good meal.

After trying out several new card-drawing games produced by major manufacturers, ZC feels that after experiencing them, he can only be regarded as unsurprised and unexcited, not a success.

The level of vertical painting, CV, character design, and plot is still online.

But there's nothing too bragging-worthy.

It’s still the same old thing, change the skin and add the energy of the giant platform to carry out overwhelming level of publicity.

So, ZC lowered its sights again and tried to look for factories a few lower grades.

In previous years, there were times when surprises were found in small factories.

But this time, he was somewhat disappointed.

I tried out several games in a medium-sized factory.

Basically, when I clicked in, it said ‘Latest Creativity! Tower defense type! ’ flag.

When it's playable, it's still a turn-based game.

Some factories are even outrageous.

The characters controlled by the player are directly made into towers.

Then draw cards to equip these towers with weapons and armor.

Are you sure you are protected or not?

Tower defense!

It has a tower and can wear armor.

Isn't this just tower defense?

ZC was so speechless that he was speechless.

"Why is the quality of games from this batch of factories so messed up this year?" ZC frowned: "I remember last year, the predecessor of Jinhai Entertainment was Jinpeng Entertainment, right? Last year, their "Store Manager Chong Chong" was quite novel. Why this year? What a waste.”

"And that Feishang Entertainment also has a strange smell."

"These companies all use the banner of tower defense, but what exactly does this tower defense mean? Who created it?" ZC was confused.

Barrage is also flowing.

"I heard that it seems to be a company next door that makes non-gacha games. It's called the number one expert or the number one housekeeper."

Blue Star, which dominates the card drawing system, has the vast majority of kryptonians in this category.

in their eyes.

There are only two types of games on Blue Star.

One is a card drawing type, and the other is a non-card drawing type.

Furthermore, they are indifferent to other gameplays and only care about whether the new games can get their G-spot.

Don't talk to me about so many nonsense. If you can be a wife, you can earn money. If you can't be a wife, leave.

Labor and management are very busy in real life, but they come to the game to have fun and have fun.

What plot, gameplay, and innovation can you tell me?

Why don't you talk to me about the character's cup sizes.

As for the top player company next door that has been gaining momentum recently.

What's that?

What games have you made?

Never played a card game?

Sorry, I haven't heard of it and I'm not interested.

"He must be the number one player..." Some players who play more complex game types corrected the barrage.

"I'll look for it." Hearing this, ZC opened the browser and searched for the company's official website.

He had heard of the name Ready Player One, but the games produced by this company were inconsistent with the type of live streaming contract he had signed, and he had barely understood it before.

After logging into the official website.

At a glance, you can see the new work "Arknights" promoted on the big screen on the homepage

The game type column clearly says: Tower defense strategy game

It can be played on both PC and mobile phones. This is also an old tradition of all Blue Star card drawing games. The purpose is naturally to make more money.

Click to download and it will be completed in a short time.

ZC has lost patience because of the so-called "tower defense" games he tried before.

ZC is somewhat skeptical about this game that also bears the banner of "tower defense".

After clicking on Arknights, he started to skip like crazy.

Skip the CG, skip the opening plot, and skip the dialogue.

Then the next moment, what appeared in front of him was a game interface with a mainly gray and white composition.

The interface composition is quite monotonous and even looks a bit rough.

It's nothing more than stacking a few high platforms with bricks, and then paving the ground with grid-like square tiles.

On the far left is a blue square door, and on the far right is a red door.

Just seeing this scene, ZC had a bad feeling.

Yours is not even as good as the first level of Jinhai Entertainment next door...

This is too crude.

Moreover, this Blue Gate also has the same performance in Jinhai Entertainment, which probably means the final front.

What players need to do is not to let monsters break through here.

"I'm not going to introduce a turn-based system later..." Regarding the several "tower defense" works just now, ZC was somewhat frightened.

The next moment, a beautiful girl with an oval face and rabbit ears appeared in the interface and guided him with a gentle voice.

"Doctor, the monster is attacking quickly. Please use Amiya to defend and counterattack! Amiya is a warlock type operator and is more suitable for combat on a high platform in the distance. Doctor, please give the command."

ZC followed the novice's guidance, moved the rabbit-eared girl into the lower right corner, and then dragged it into a small avatar and placed it on one of the high platforms.

Immediately afterwards, Originium Insects covered in spikes began to come out of the red door frame one after another.

Just when the Origin Stone Insect was about to reach the center line, Amiya, who was standing on the high platform, waved her sleeves and summoned a wave of energy from the void.

Snapped!

The energy wave hit the source stone insects, and one of them fell instantly.

Then, he raised his hand again to finish off the second Originium Insect.

But this wave of monsters came out of the red door, seven or eight in total. Amiya's hand was shaking back and forth, so that her attack speed could hardly keep up with the speed of the monsters.

Seeing that the monster was about to jump over Amiya and charge towards the unguarded blue door at the back.

The next moment, the small icon on the right side of her suddenly highlighted.

ZC subconsciously clicked on the icon and found that it was the skill of the character.

[Tactical chant·y type]

Description: After release, attack speed +30

With a gentle click, circles of energy waves surrounded Amiya's whole body, and the speed of raising her hand increased significantly.

It was almost as close as the monster was about to cross the line. He raised his hand several times in succession and completed the clearance in a short time.

The first wave of monsters was successfully dealt with.

ZC, who originally had a frown on his face, had a hint of something strange in his eyes.

Even the barrage began to trickle out doubts.

"Um?"

"This tower defense game... seems to be different from the tower defense games ZC just played."

"It's a bit subtle and indescribable, but if you say this is tower defense, I feel it's a bit... strange? It's a bit like a mix of placement + action."

"I can't say. I'll take a look."

Since the content displayed at the beginning was not too much, even though it was not turn-based, it did not attract too many players' attention.

But immediately afterwards, the core of the tower defense elements finally began to slowly emerge.

The second wave of Origin Stone Worms were ready to attack and slowly walked out of the red door.

And this time the numbers are even denser.

Judging from the experience of the first wave, Amiya's attack speed is obviously unable to handle it.

At this moment, the deployment point in the lower right corner of the screen began to jump.

A row of brand new operators also entered the queue at this moment, entering the deployment preparation interface in the lower right corner, but at this time they were all dark gray, indicating that they could not be deployed.

The corresponding deployment cost will be marked on each operator's head. Only when the deployment points are sufficient, the operator can be decentralized.

As the Source Stone Worms slowly approached, the automatic jumping deployment point also reached 13 at this moment.

"According to the novice teaching just now, vanguard operators should be placed first...is this it?" ZC hesitated and found a girl with long silver-gray hair and a pair of wolf ears among a series of small icons. .

Her deployment cost is also exactly 13.

Without saying a word, he gently dragged her and placed her on the path that the Origin Stone Insect must pass.

"This operator seems to be positioned to fight hand-to-hand with monsters. He can only attack monsters in the unit in front of him, and his attack power doesn't seem to be too high."

"Amiya slaps her once, but it takes two or even three knives to kill her." ZC explained while operating.

And soon, new problems appeared.

He found that this operator seemed unable to stop the monster.

In other words, only two monsters can be stopped.

There were more than a dozen Origin Stone Worms approaching in this wave, but she only blocked two of them. The third monster had already begun to pass by her, and Amiya finally stopped it with a backhand.

But the fourth and fifth ones also began to cross the boundary, getting closer and closer to the blue door behind them.

Now comes the problem.

A total of two operators were deployed, and even the monsters couldn't be stopped.

Although I have capable generals on my list to be deployed, they are all gray and cannot be clicked on.

"No, eh, eh! How is this game designed? Can't you pass the first level?" ZC shouted as if trying to call the monster back.

With so many viewers watching, as a strategy-oriented anchor, it would be too much for me to not be able to pass the first level.

At this moment, the skill icon on the girl with wolf ears also appeared.

As if seeing a life-saving straw, ZC decisively chose to click.

The next moment, golden light burst out from the wolf girl's body, and slender swords fell from the sky. The rain of swords quickly fell to the ground, covering an area around the wolf girl's body and spreading in a cross-shaped area, covering all the moving monsters around it. The player is immobilized and deals some damage.

This is not over yet, ZC found that the cost (deployment point), which was originally stretched, increased rapidly at this moment!

Almost instantly, it jumped to more than 20 points.

The to-be-deployed list, which was originally dark, is now highlighted with almost all members!

"Come on, this is how it works?" ZC seemed to suddenly realize, and quickly deployed another heavy-armed operator in front of the wolf girl.

The number of monsters this kind of operator can block is 3, and with high HP and thick defense, he will not be killed even if he resists the monster's damage for a while.

After the urgent need is solved, the subsequent operations begin to become more leisurely.

Basically, Amiya slapped the monster in the void, the wolf girl slashed twice with her sword, and the heavy-armed brother in front was responsible for blocking the torrent of monsters.

After the next round of deployment costs jumped, ZC pulled out an orange-haired girl with rabbit-like fox ears, positioned as a high-level shooter.

This sister seemed to be awake, and when she was being deployed, she even made a strange and lazy "Here~here~oh~" sound at the end of her voice.

But ZC discovered that this sister is really good at things. Even though she speaks slowly, she is the kind of person who shoots monsters with deadly force.

After placing the high platform, with a few clicks, all the monsters in the second wave were eliminated.

At this point, the settlement screen of [Combat End] also pops up in the interface.

This is the end of the first level of teaching.

But there was something different in ZC's eyes.

"This game... seems a bit interesting."

"The gameplay is indeed different from the previous card drawing games, but I can't tell for a while."

"I'll taste it carefully."

With that said, ZC opened the second level.

The battle map this time is a bit larger than the first level, but the overall composition is still monotonous. It is basically a small map made of grids.

But I don’t know why, but now ZC is beginning to like this monotony.

It's clean and concise, and you can find at a glance where your deployed operators are, what they're doing, and when their skill bars are ready.

At this time, if you create a scene that is too fancy, it will hinder the players' judgment of various UI interfaces.

When I play the second level, I feel more familiar.

Prioritize the placement of the wolf girl at the beginning. While blocking the first wave of monster invasion, let her give priority to charging.

ZC discovered that the character skills in this game will automatically fill up with the deployment time.

Wait until the skill improves, then activate it.

The cost point starts jumping crazily.

Then, put the "here you are" girl on the high platform next to you to lock down the enemies, and shoot them one by one.

This sister left a deep impression on ZC in the previous level. She is a ruthless and talkative type, and ZC especially likes her.

Wait until the subsequent cost improves again.

ZC put down a series of operators such as heavy equipment, melee combatants, and warlocks in turn.

With the compact and orderly planning, the second level is not too difficult and can be passed smoothly.

But ZC's eyes became brighter and brighter.

"Brothers, I haven't tasted it at this level. I'll taste it again."

Click directly on the third level, and the increasingly proficient ZC also changes from the initial nervousness to leisurely.

I don't know why, when I successfully deployed the correct operators and watched them take care of the monsters easily and happily.

There will always be a vague sense of accomplishment in his heart.

It was a refreshing feeling like arranging troops and having a sure victory.

There is another feeling of occupying the high ground from an intellectual level.

But in terms of IQ, it is not as brain-burning as the Sokoban series of games. Some levels even have only a single solution.

In this kind of tower defense game, he is the leader who dominates everything. He can adopt the radical style, deploy all offensive operators, and perform violent and quick kills.

You can also arrange a large number of defense operators to see the monsters anxious and helpless but unable to survive.

Especially when he saw those monsters being defeated one by one under his reasonable allocation of operators.

‘Don’t even think about it! ’ This kind of tyranny and confidence will be fed back to the players themselves when a single level ends, making the feeling of pleasure reach its peak.

This is a feeling that no other card-drawing game has given ZC, and he is even a little addicted to it.

Soon, the third level is over.

"I feel like I have to taste it again." ZC was about to click on the next level.

The barrages couldn't hold back any longer.

"Quickly stop checking the eighth grade and let everyone taste the first grade too!"

"What's the name of this game? Tell me your name!"

"It's interesting. This game seems to be interesting. It's different from the previous card-drawing games. It's interesting."

"Quick, quick! I haven't played this game for two seconds! What's the name of porridge? Tell me, I'll make one right now!"

The Kryptonians who were not very interested in it at first were all surprised after the demonstration of several levels of ZC gameplay.

Moreover, during his live demonstration, the joy of defending without any extra effort was really conveyed to the eyes of the audience.

Both of them couldn't help but feel itchy in their hearts, and started to ask ZC ​​for the name of this game.

The length of Porridge will not be too long. Although I still like this game very much, it is mainly a transitional game. The purpose is to help the protagonist earn a wave of game production funds. As for the plot, this book is not a fan of Porridge. The article... mainly writes about the highlights of tower defense and the aspect of attracting money. If you want to see the plot of Porridge, you can find other fan stories... This book is still mainly about making games.

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