I Make Games To Scare Crying Players

Chapter 100: 'Unusual' styling

  Chapter 100 "Abnormal" modeling design

  After seeing such an ordinary monster name, Qiu Yuan below was slightly startled, a little curious.

  As a modeler, I already knew the number 0173 as early as in "Sky Mountain".

  Because the metal door marked W-FBC-0173 in the fourth ending was made by him.

  So it is natural to know that this string of numbers is a monster controlled by FBC in the game.

  But when Boss Meng explained it, he only said that this monster is a concept and does not need to be modeled in "Mountain of the Sky".

   Because it will officially debut in the next game.

  So, Qiu Yuan also thought about what kind of shape this number would look like, terrifying and distorted? Or evil and weird?

  Why did you use W-FBC-0173 as the name code?

  Everything is so unknown and mysterious.

   But he's just a modeler, not a designer.

  He only needs to wait for the design draft or original painting to come out, and build it.

   Now, the image of W-FBC-0173 finally came out, and Qiu Yuan was immediately stunned.

this.

  This is the same as the monster shape of our company's first four games

  Extreme! No! Mutually! symbol! ah!

   At this point, cast on the screen.

  The appearance of this W-FBC-0173 was displayed in front of everyone.

  It is covered in yellow wood and has a human-like shape.

   Hands and feet are short and slightly deformed.

  The traces of carving on the whole body can be seen layer by layer, as if a log was cut piece by piece with a knife into a human shape.

  Its chest and buttocks are filthy, as if painted with black paint.

   The whole looks like a wood carving that has been placed in the wild for a long time, dirty and old, naturally black.

   On top of the body, there is a huge head.

  His face is very weird.

  A large area of ​​red paint is used as the base, and a pair of green eyes with a wide distance between the pupils are distributed on the left and right.

   In the middle, there is a raised thick wooden block, which seems to be the bridge of the nose.

  The cheeks on both sides were painted with black paint. The same goes for the position of the mouth.

  The entire face looks like a clown, but it also gives people a feeling of bloodshed, strange and penetrating.

   Seeing this, Qiu Yuan was a little uneasy.

  He glanced at the other colleagues, all of them had similar expressions, and they all showed a frown.

  Although this numbered monster does not have the horror and horror in "Sky Mountain", it shows an alternative sense of weirdness.

   There is an extremely dangerous sense of déjà vu?

   Probably an illusion

   At this time, Boss Meng explained the first monster by pointing with the mouse.

   "Our game "Control Failure", just like the name, refers to the meaning that these monsters broke through the control and ran out of the place where they were held."

   "These monsters, collectively referred to as 'abnormalities', refer to the abnormal existence of modern society beyond the scope of understanding."

   "The statue monster you see now is the more dangerous W-FBC-0173 among all abnormalities."

   "This W, WAW, stands for very difficult. It means that it will be very difficult to control."

   "Have you ever played the 123 wooden man? In the game, when it is 'seen', it cannot move. Only when it is 'not seen', it can move, and it is teleportation."

   "So, in the game, once the player encounters it, the moment they 'blink' in front of it, they will die."

What! ?

   Several people were shocked, their mouths opened wide.

   Looking at Boss Meng in disbelief.

  What kind of ghost setting is this! ?

   Isn't it too strong?

   When seen, the monster cannot move. In the blink of an eye, the player dies.

this.

   Designing a monster so against the sky, can players accept it! ?

  I thought that the design of the monsters in "Mountain of the Sky" is already against the sky, especially the monster that can flatten the player, which is very popular on the Internet!

   But I didn't expect that the statue in front of me was even more invincible!

  Just the blink of an eye can kill the player.

   It's an unexpected setting!

  At this moment, task designer Chen An raised his hand, expressing doubts.

   After Meng Shu nodded, he hesitated for a while and asked.

   "President Meng, does the game have a weapon system?"

   "Of course, players with hot weapons and cold weapons can use it."

  Hearing this, Chen An expressed his understanding, and then asked another question.

   "Then, can this statue be killed?"

  Meng Shu shook his head when he heard this.

   "Invincible, unbeatable."

  Chen An choked suddenly, not knowing what to say.

  Although it is a horror game, the previous version of "Mountain in the Sky" can at least allow players to beat monsters upright, fall to the ground and slowly respawn, giving them a breather.

  How did you become invincible when you got to "Control Failure"?

  What is the weapon system for?

   Is it used to fight other monsters?

  Chen An didn't say much, but sat down and waited for the boss to explain.

   Soon, Boss Meng continued to speak.

"The statue is invincible. It looks like a wooden sculpture on the design draft. But the actual setting is reinforced concrete. So this is the first thing I want to emphasize. Qiu Yuan, when you model , the material should be made of stone, not wood.”

"In addition, don't make it too smooth. It has some uneven folds on the surface, just like layers of mud that have not been polished with cement. In a more intuitive way, you can refer to Take a peanut shell."

   Upon hearing this, Qiu Yuan immediately understood.

  Nodding again and again, saying hello.

  With the pen in his hand, he quickly recorded his summary in the notebook.

"This is our first monster in the game, and it's really not as scary as in Sky Mountain. But that's exactly what I want players to feel, the deadly danger caused by seemingly harmless things .”

"Games, you have to take it easy. It's a bad thing to blindly let players see scary monsters. So most of the abnormal shapes in "Control Failure" this time are biased toward things we know and have seen in life. , except for a few monsters."

  “I want to give players unexpected horror and horror with things that exist in daily life, so that they will have a feeling of fear because they often see it in life, even if they know it is fake.”

   "Imagine how you would feel if blinking suddenly became an instinct to keep you alive?"

"Imagine again, an encyclopedia that records diseases, which is supposed to help people understand the learning purpose of these diseases. However, because of a mutation, people who read the book, whether they read the cold or chicken pox, will be in the same place. After that, let the people who read the book get the corresponding disease. Although we know that this is fake in the game, what we are doing is an immersive VR game. Players can experience it through the senses of sound and vision. When seeing this kind of encyclopedia in reality, what kind of awkwardness will there be?"

   "This is the effect I want, the idea of ​​integrating horror elements into life."

  Hearing this, Qiu Yuan and the others looked at each other in blank dismay.

this.

  If this idea is really made, I am afraid that the game "Control Failure" will far surpass "Sky Mountain" in terms of horror, right?

  After all, the latter’s monster design is fantasy, something that makes people know that reality does not exist at a glance.

  And if the former, as Mr. Meng said, is based on a horror design that is close to reality and derived from reality, then the game may give players a strong sense of substituting reality

  Mr. Meng's professional team is unprecedentedly strong in audiovisual performance.

  "Blackjack" In order to make players feel a sense of pain, the VR screen will appear a blurred scarlet, as if the brain is congested. In order to make players feel like being shocked by electricity, flashing white light and thick smoke are displayed on the VR screen.

   It really hurts to look at it!

  In "Face", the slow effect of blur + smear is used to show the screen performance of the character's sanity value decreasing.

   Really unexpected game design!

  Qiu Yuan will not doubt Boss Meng's thinking.

  If there is an encyclopedia of diseases in the game, Boss Meng will definitely include the reactions of those diseases in it.

   At that time, I am afraid that there will be no players who are sick, and they will probably feel uncomfortable.

  I thought that the horror level of "Sky Mountain" was already at the peak of the industry.

  Other manufacturers are estimated to be difficult to compare.

  However, unexpectedly, Boss Meng turned around and surpassed his company's game.

  The premise is that "Control Failure" is really as scary as Mr. Meng said.

   At this time, the PPT on the projection screen came to the design page of the second monster.

  But this... made Qiu Yuan startled again.

   Because strictly speaking

   That's not a monster

  But judging from the current perspective, it is surprisingly weird.

   Belongs to the type that looks normal on the Internet but is scary in reality.

   Medieval beak doctor.

   Serial No. W-FBC-0049.

   Plague Doctor.

   I slept for more than ten hours today, and I was full. Now I can’t fall asleep, so let’s stay up late and code!

  

  

  (end of this chapter)

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