I Make Games To Scare Crying Players

Chapter 98: The original plot of the game and the direction of change

  Chapter 98 The original plot of the game and the direction of change

   "Control Invalidation" is a game, because it is backed by a grand world view.

  So after applying the world setting of "Control", there is no need to go to redundant innovation.

   Therefore, its game plot can follow the original, and it is also very simple.

  After combining the settings of "Control", it is roughly:

  Federal Separatists, a new organization that defected from the Federal Bureau of Control, infiltrated an agent and a doctor in the newly established ring prison-19 site of the Control Bureau, making them undercover.

   And their task is to weaken the security protection of the site, create chaos, cause riots and destruction.

  Due to the direct targeting of the federal splitters, many sites of its control bureau were attacked, and control failures occurred.

  Therefore, Site No. 19 in the game is built on top of a snow mountain, and receives supernatural anomalies from other sites for control.

  The Nine-Tailed Fox Squad was also established at this time to deal with possible attacks on Site 19.

  The undercover splinters working at this site are naturally aware of the strength of the Nine-Tailed Fox Squad.

  Therefore, one of the doctors, taking advantage of his position and using the excuse that the rest of the sites were attacked due to security issues, submitted a construction plan for the "modularization of the site area".

   This plan was approved by the Engineering Department, using memes to turn Site 19 into a 'maze'.

  This behavior caused dissatisfaction among many personnel, but the engineering department and the security department did not pay attention to the emotions of the researchers for the sake of site safety.

  The reason why this doctor did this was only to use the 'labyrinth' method to hold back the Nine-tailed Fox team after creating a disturbance.

   When everything was ready, the two undercover agents started the plan.

  When the undercover agent was monitoring the scary old man A-FBC-0106, he released this extremely dangerous anomaly while his colleagues were getting coffee, and notified the undercover doctor in time to report the situation.

   And due to the Aleph (dangerous) level anomaly breaching control, therefore, under the facility agreement, the security of the site in this area began to act.

  But because the site has been transformed into a labyrinth-like huge and difficult to distinguish, people in other areas don't know about the anomalous breakthrough control for the time being.

  The undercover doctor, taking this opportunity, came to the control room of the old AI of W-FBC-0079.

  By upgrading the system, W-FBC-0079 was connected to the site network, controlled the power system, and caused a major blackout in the entire facility!

   At this time, D-9341, the protagonist of the game, is doing tests in the control room of W-FBC-0173 with two other D-class personnel.

   At the moment of the power outage, the largest-scale control failure occurred in the entire site!

  A large number of conscious, sentient, and mobile anomalies roam the site wantonly, hunting and killing all humans in sight.

  The game begins here.

   Regarding this plot, Meng Shu did not intend to modify it.

But in order to connect with the fourth ending of "Mountain in the Sky", he planned to let the protagonist D-5671 of "Mountain in the Sky" be shot to death before the old AI of W-FBC-0079 caused a blackout, and then caused W-FBC- 0173 Attention of three D-class personnel in control room.

   As a result, he was distracted and suffered a broken neck.

  The ensuing blackout really gave the protagonist a chance to escape from the W-FBC-0173 control room.

  The identity and ability of the protagonist of the game remain unchanged.

  His name is Walker, and he was originally a Level 4 researcher of the organization, that is, a Level B personnel set by Meng Shu.

  Because he researched the prohibited project without permission, he was punished by downgrading.

   Became a sad D-Class, designated D-9341.

  Because of the previous research experiments, by mistake, it has achieved great success!

  He gained the ability to save and load files!

   But this ability is known to no one except him.

  At the same time, because of his prohibited research, the organization did not execute him, but observed him.

   Then through various experiments, he was surprised to find that he seemed to have an incredible sixth sense!

  In many WAW (difficult) experiments that D-9341 had never been exposed to before, he seemed to know the danger in advance and avoided it skillfully.

  Its luck is as good as Z-FBC-0181'Lucky'!

   Therefore, in order to be able to confirm that D-9341 became a supernatural anomaly.

  In a W-FBC-0173 experiment, he was placed with two other D-class personnel.

Then

   Gunshots rang out.

  Although the game has a huge and easy to get lost map, it is actually a linear game.

  It is also equivalent to Hakoniwa game.

  The player's task is very simple, just one purpose, to escape from the Panopticon-19 site facility.

  The secondary purpose is to explore the site and find out the real reason for the control failure.

  But this process is also very difficult because of the large map.

   Coupled with the wandering W-FBC-0173 statue and A-FBC-0106 scary old man, players are basically in danger all the time.

  In order to give statues a better chance to kill players, the game also sets up a blinking system.

   Once the progress bar reaches the end, the protagonist of the game will blink automatically.

  If there is W-FBC-0173 in front of the player at this time, and the player does not move away in time to avoid it.

  The end is to load the file and start over.

  Meng Shu likes this gameplay very much. In order to increase the fun, he decided to add a gun system to it.

  He wanted players to feel the mentality of holding a weapon but still desperate.

  There are 4 endings in the original game.

   The player escapes from Gate A. If the player controls the A-FBC-0106 scary old man, he will be taken away by the Nine-Tailed Fox Team.

  If the scary old man is not controlled, it will appear at the exit, attracting the Nine-Tailed Fox Team, and then the protagonist will be taken away by the Federation Splitters while taking advantage of the chaos.

  The player escapes from door B. If the nuclear bomb is turned off, the A-FBC-0682 undead monitor lizard will break through the control, and the protagonist will be killed by the nine-tailed fox.

  If the nuclear bomb is not turned off, the lizard will also break through the control, and then be killed by the nuclear bomb that the organization uses to deal with the undead monitor lizard.

  The plot of the game is perfect, and because it is "Control Failure", there is no need to bury easter eggs to connect to the next game.

  Because of the next game, he hasn't decided to set the timeline after "Control Failure".

  For this game, what he has to do is to add side plots and character action performances.

  He wants to enrich the whole game and stage a real eerie crisis.

  At the same time, it is also necessary to set up multiple NPCs in the game, so that players will not be alone in the huge site.

  The problem now is that the game does not tell too much about the background setting in content.

  Because most players who play this game have their own supplementary knowledge.

  Players in parallel worlds do not have this condition.

  They have only just come into contact with the concept of abnormality, so if they move the game as it is, it will only backfire and make them play in a daze.

   Maybe after entering the game, they will have a kind of, who am I? Where am I? Questions about what to do next.

  So the background and cause and effect of the game need to be briefly explained at the beginning of the game.

   It is best to arrange an NPC to play this role.

  This can not only tell the game setting, but also inform the players of the danger of supernatural anomalies. It can also allow players to have a companion and get into the game faster.

  After making the preliminary plan, Meng Shu looked at the game again.

   Due to the same name.

  Below "Control Failure", there is also a game "Control Failure: Remake".

   Two games with the same gameplay.

  The main difference lies in the picture and content.

  For the former, the picture quality is rough to the naked eye, and the operation is also slightly awkward. But the win is that the content is sufficient, the gameplay is extremely high, it is not easy to get bored, and there are multiple endings.

  The latter, although the picture quality and light and shadow are more eerie. But the content is relatively barren, there are not many abnormalities, the playability is average, and there is no ending, so the level cannot be cleared.

  The prices of these two games in the system mall are quite different.

   "Control Failure" requires 170,000 scare points.

  And "Control Failure: Remastered Edition" only needs 80,000 points, which is a total of 9 W points missing.

  Therefore, Meng Shu looked at the two games and thought for a while, and finally chose .

  I want them all!

   Accompanied by the crashing sound of gold coins.

  The system sounded a familiar mechanical sound.

  【You got the hand-in-hand development tutorial of the horror game "Control Failure"】

  【You got the concept design of the horror game "Control Failure"】

  【You have obtained the VR version production method of the horror game "Control Failure"】

  【You have obtained the hand-in-hand development tutorial of the horror game "Control Failure: Remake"】

  【You got the concept design of the horror game "Control Failure: Remake"】

  【You have obtained the VR version production method of the horror game "Control Failure: Remastered Edition"】

  Two seconds later, a sudden burst of knowledge popped up in his brain.

   And Meng Shu was already used to this wonderful feeling of 'remembering'.

  He 'remembered' it for a while, and then he grasped it thoroughly.

   Then he opened his eyes and looked at the computer in front of him.

  On the desktop, a folder with garbled characters appeared impressively.

  No surprises, there are related information about the conceptual design of the two games.

  Buying two games at once gave Meng Shu the mentality of an upstart.

  Although the combined scare value of these two games is not more than half of that of "Face", it still can't stop him from feeling this way.

  Now, there are 17690000 scare points left in the system.

   I can only say that it is still worth tens of millions!

  Move the mouse and open the folder on the desktop.

   Inside, there are two new folders with the game name.

  Looking at these two games, Meng Shu smiled lightly.

  The reason for buying two models in a row is not because of a lot of money, nor is it because of willfulness.

   But the two games have huge differences on the game map.

  Although "Control Failure" is fun, the map is extremely simple.

  Although it is the positioning of the base site, it does not have any sense of technology and science fiction.

   It doesn’t even feel like an industrial building.

   Obviously, it is a game with such a grand and weird world view.

  However, because of the relationship between technology and the engine, the picture quality displayed reminded Meng Shu of the era when 3D games were just starting.

  Whether it is the walls, the ground, or the steps, or even the elevators and character models, they are all filled with a 'clean and simple' texture.

   and reuse a lot!

  The root cause of players getting lost in it is that the map is copied and pasted repeatedly.

   It was hard to tell which was which.

  The whole is the kind of flat graphics game in the 1980s and 1990s.

  And in the early version, the game was very bright, and there was no sense of horror at all.

  But in the latest high-definition version, the official has darkened the overall style of the game and added the effect of fog of war.

  Just like League of Legends, set the player as the light source, and center on yourself to illuminate the surrounding area.

   And outside this range, there is the fog of war, and players cannot see other people.

   Only when the environment enters its own lighting range as you move, can you see things that you couldn't see before.

   "Control Failure" takes this approach.

   The player is a moving light source that can only see the surrounding environment.

   Beyond the line of sight, it was pitch black.

  Through this method, the player will have a sense of fear every step of the way.

  Because you have no idea what is hidden in the darkness ahead.

   It can also be regarded as an ingenious design among small production games.

   But "Gap Control: Remastered" does not have this.

  Thanks to the effects of light and shadow, the game no longer needs to rely on the fog of war to create a sense of horror.

  The 3D graphics itself, processing industrial sci-fi, realized the "base sci-fi" feeling that was not in the original game.

  The more detailed modeling also makes the dangerous anomalies scary in appearance.

  So, the reason why Meng Shu bought both games is obvious.

   Like "Mountain of the Sky", except for retaining the original gameplay of the game, the rest will be pushed to remake!

   Make a "Control Failure" that is comparable to reality!

   Many words in this chapter have been revised, the core remains the same, but the vocabulary has been changed, sorry

  

  

  (end of this chapter)

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