On the last day, everyone didn't waste their energy practicing skills and the like. Because a new round of the game will officially start the next day, and they will have to face stronger players and more difficult enemies. After resting for a day to recover, after twelve o'clock in the morning, the game system finally reopened.

"Zizi!" The vibration of the phone reminded him that the game system was reopened, but it was not necessary, because Li Tianyu had been holding on to the phone and waiting for this moment to come. Immediately after the system was unlocked, he immediately opened the game app, and then checked the content of this update. This is a mandatory reading, similar to the agreement before logging in to the game. After reading it, you can go to the next step, but usually everyone just skips it.

First of all, there are new game modes. There are six modes: "Confrontation Mode", "Survival Escape", "Story Mode", "Challenge", "Treasure Hunt Mode" and "Mystery Mode". It feels like it is not updated. The new mode, but the previous tasks are more detailed, and now there is no such thing as PVP and PVE.

In the confrontation mode, players join different forces to fight. Like the missions they participated in before, it is a dual-attribute mode of PVE and PVP. You can choose the PVE style or PVP with the player.

Survival Escape, find a way to survive from powerful NPCs by relying on abilities and props provided in the game scene. This actually made Li Tianyu confused for a while: Survive from a powerful NPC? Is there no way to escape without confrontation?

Story mode, this mode is actually the previous PVE task mode, players participate in the scene, help NPC survive or help the plot of the whole scene become more complete.

The group arena is a pure PVP mode, and it is direct, simple and violent. The scene will be chosen in Dragon Ball's "World's No. 1 Martial Arts Tournament" or Yuyu Hakusho's "Makai Tournament Venue" and "Sky Arena" in Hunter. PK maps such as , which are designed to allow one-on-one or many-to-many duels between players.

Treasure hunting mode is to randomly select a map. Each player holds some clues. After collecting enough clues, you can unlock the location where the treasure is buried. After finding the treasure, you can get rich rewards, and there is a special description about this mode , that is, in this mode, you can randomly unlock a rare to artifact-level prop in a store.

But it's just unlocking, and it still costs GP to buy it, but it saves the trouble of missions. All artifact-level props are bound to pick up and need to be unlocked through missions before they can be purchased. Once purchased, they are bound to the player.

As for the last mysterious mode, the introduction is very ambiguous: a task mode that transcends reality and the second dimension.

After browsing these, he ticked "read" before he could enter the task selection page. But now he just wants to quickly pick a mission with rich rewards and occupy it first, lest other players preempt it. But after opening the task page, a long list of tasks appeared in front of him.

But from now on, the task scenes are no longer displayed, and the scenes are all "???".

"Did the mission scene become random..." Li Tianyu couldn't help but murmured to himself.

At a glance, there are at least a dozen missions, which are enough for all players to participate in, but this is not the most important thing. What is important is that most of these missions are gray, and a few are green. There is only one is yellow.

This situation is actually very common, and there are similar settings in every game. When the player level is too much higher than the task level, the task rewards will also be discounted. The gray task is that the player's level exceeds the task level too much, and no rewards are provided at all; the green task is that the player's level is slightly higher than the task level, and the rewards will be discounted; the yellow task is that the player's level meets the task level, and normal rewards will be given; and the red task is Players whose level is lower than the task level will be given more rewards.

But Li Tianyu now sees that in this task system, only one task is a yellow task, and the others are all green and gray. He took a closer look at the green missions, and found that the GP of these green missions not only discounted, but also didn't provide SP points at all. He didn't know whether this was because of the discounted rewards or no rewards at all.

In short, Li Tianyu read all the missions, and currently there is no mission that can reward him with extra SP. He guessed that this should be the system's catch-up mechanism for those players who are behind in progress, so that those players who are behind in ability level can take this opportunity to do a few tasks, so that their ability level can catch up to their first echelon .

This made Li Tianyu feel very unfair: he wasted time and effort, and took such a big risk just to be ahead of other players, but now he is told that his level increase too fast will make him unable to get rewards for subsequent tasks? So what are his previous efforts?

Of course, this is just a different standpoint. As a leading player, he definitely thinks it's unfair, but those players who are behind in ability levels definitely don't think so. Don't have a chance to compete with the players in the first echelon?

In all fairness, Li Tianyu knew that the existence of this mechanism was indeed reasonable.

Although they can no longer get SP points rewards in missions, it doesn't mean that they can't guarantee their lead. So far, their ability level is still far ahead of most players, because in the last mission, 37 players participated in the forces of the Fellowship of the Ring, and only 4 of them got 4 points of SP.

Among them, 33 players have only received a basic reward of 2 points of SP, and there are not many missions that reward SP in the first round of tasks, so most players currently only have 2-3 points of SP, and Li Tianyu and the four of them It's already 5 o'clock.

This ability advantage allows them to choose tasks at will, and they can occupy the tasks with the best rewards in advance.

Of course, there are not many options for now, only the task of "treasure hunting mode" is yellow. So they have to discuss with Xia Ning and the others how to assign this task.

The ability level of Xia Ning's team is about the same as theirs, so there must be only one task for the reward.

"Li Tianyu, what should I do? There are no rewards for the missions at all, they are all gray and green." Shen Yan sent him a message to complain in the game app at the moment, and Liu Zihao added: "Isn't there a yellow one? ?”

"But I don't give SP..." Shen Yan muttered angrily.

Zheng Nanxing asked, "Brother Tianyu, are we going to compete with that Saiyan team for this mission? Their abilities should be the same as ours, and there are no rewards for other missions."

"Let me just ask. If it doesn't work, call them out and make a decision." Li Tianyu replied.

He did tell Xia Ning and the others that, but Xia Ning was not fooled.

"Do you think I don't know? You are domineering and knowledgeable, how can you lose in boxing guessing?" Xia Ning said angrily in WeChat, "Okay, you can do that task if you want, and there is no SP reward. Just a little more GP."

"Hey, don't be so direct in WeChat..." Li Tianyu couldn't help complaining, planning to find some time to tell Xia Ning about the video that Liu Zihao found on the Internet, "Then what task are you going to choose?"

"Choose a quest with a larger number of players at random, and just look for a fourth teammate. If you encounter a threatening player, you will be kicked out so that he can't get the reward." Xia Ning explained, "That treasure hunt quest you want to do Just do it, but don't forget that our original intention is to ensure the leading edge, so if you encounter a threatening guy... I don't ask to kill them, just kick them out. Anyway, the weak will be eliminated in the end, no To be eliminated by players is to be eliminated by NPCs."

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