STATUS

LV 1

Strength: (I - 60) Defense: (H - 125) Utility: (I - 45) Agility: (I -14) Magic: (I - 87)

<MAGIC>

[School of Alteration]

- Telekinesis – Pull an object with an unseen force – Distance and Strength of the force depend on the Magicka used

- Loot Magnet – Pull nearby registered loot to Caster

- Kinetic Pull – Stronger version of Telekinesis – Specialized in choking or gripping opponent

- Kinetic Push – Push targeted or all opponent at once away from the caster

- Kinetic Shift – Teleports caster to target location – Draw powerful kinetic push adjacent from original position to target location, knocking all enemies away within the path

- Force Gauntlet – One of the pinnacle peak of telekinesis spell – capable to pull and crush larger object with incredible force

- Chronokinesis – Bend time to the caster wills – Time passed 50% more slower – Need constant concentration to maintain

- Warp – For 4 seconds – Move 100% more faster – Time slowed by 50%

- Combat Shift – Teleports caster to target location

- Gravity control – Bend gravity to caster wills - Weaken or strengthen gravity

- Drop zone – Creates a ring of cushion at target location – everyone that falls to the ring will not take fall damage

- Detect life – Detect the aura of the living

- Detect Dead – Detect the aura of the dead

- Alarm – alerts caster when enemy cross certain perimeter nearby for 10 minutes

- Dragon hide – Caster ignore 80% physical damage for 30 seconds

- Dragon Flesh – Tremendously improves defense stats for 60 seconds

- Paralyze – A single or multiple targets will be paralyzed if fail to resist for 10 seconds

- Transmutation – Turns metal or mineral into any d.e.s.i.r.ed results

- Raise wall – create walls of stone for 10 seconds

- Teleport – location can be marked up to 5 times to be used as teleportation base

- Tharn's prison – Manifest a cage to trap enemy for 30 seconds

- Wind runner – Grant ability to sprint across thin air – immunity to fall damage – tremendously increase agility stats for 30 seconds

- Water walking – Grant ability to walk over the body of water or liquid

- Water breathing – Grant ability to breathe underwater for 12 minutes

- Locate Object – Mark object of interests nearby

- Earthbound Weapon – Imbue caster weapon with the conduit of earth – Increase magicka regeneration for 60 seconds

- Sunlight Blade – Imbue Caster weapon with the sun energy – Inflict flame damage - Undead takes triple damage

- Artificial sun – Create a ball of light high up in the sky for 5 minutes – need other spells to function

- Sunburst – Launch target to Artificial sun for 5 seconds, pulverizing it instantly if fail to resist

- Scorching Gehenna – Undead that exposed to Artificial sun light takes heavy damage

- Sun starlight – Artificial suns will saturate nearby area with fire damage until extinguished

- Apollyon Light – Artificial Suns will heal and restore magicka of nearby allies

- Weather Control – Control weathers to caster d.e.s.i.r.e

[School of Illusions]

- Clairvoyance – Glimpse the location of current goals

- Insight – Gives basic information of Humanoid opponents

- Ghostwalk – Caster is invisible for 10 seconds then teleported back to the place where the spell was cast

- Invisibility – Becomes invisible for 5 minutes – Break on contact or object activation

- Shroud walk – Becomes invisible for 5 minutes – When the spell broke instantly regained invisibility up to 5 times

- Concealing cloak – All nearby allies are invisible for 2 minutes

- Silence – Target will not be able to cast spell if fail to resist

- Silencing orb – Cast an orb of silence at the target location – all nearby enemies will not be able to cast spells – if the spell is resisted, casted spell will cost a quarter more of the original

- Whisper – while active all spells are silent

- Fury – Target will go berserk for 30 seconds – only works once in a certain period for the same target

- Scapegoat – Target will be attacked by everyone for 30 seconds – Only works once in a certain period for the same target

- Lose hope – Target will commit suicide if fail to resist

- Phantom Image – Project a phantom of the caster – Phantom takes extra damage and will not be able to inflict damage

- Phantom feint – Swap position with the phantom

- Phantom Clone – Projected phantom will split into two, can be used up to 3 times for the same phantom

- Phantom Hag – Killer of the phantom will take a curse that decrease overall stamina and magicka pools

- Phantom Deceit – Killer of the phantom will be paralyzed if fail to resist

- Evil Twin – Project a phantom of the target that will attack and deal damage to the target – Phantom takes extra damage

- Stumble – makes target stumble and fall

[School of Destruction]

- Scorching hand – Envelop caster hand with flames and inflict fire damage to whoever caster strike in melee – only works when unarmed

- Salamander Touch – Creates an aura of flame for 30 seconds – nearby enemies will take fire damage

- Flame Cloak – Envelop caster in fire – dealing fire damage to whoever attack the caster in melee

- Implosion – Creates a circle ball of fire that will close in the target

- Carbonize – Create a ball of fire to target – if targets resistant to fire, create a burst damage centered around target

- Fire lotus – Create a flower of fire at the target location – will bloom in 30 seconds and triggered on caster command – Saturate large area with fire damage

- Flamestrike – Tear the target location with an exploding meteoric strike

- Heaven's falls – Saturate huge area with never-ending barrage of exploding meteor for 120 seconds

- Heavenlapse – Create a ring of elements up in the sky that will throw random elemental projectiles to large area for 120 seconds

- Dragon's teeth – Ignite nearby enemy with flame damage – killed enemy will create a pillar of fire for 10 seconds and explode

- Forbidden Sun – Create a huge ball of explosion fire

- Volcano – Creates volcanic eruption at target location that spits out balls of exploding lava for 120 seconds

- Fire bolt – A fusion of electric and fire magic – strike with overwhelmingly fast speed

- Lightning Strike – Launch a storm of lightning that ignore target armor or certain threshold of defense stats – Target disintegrate if killed in one hit

- Lightning Storm – Launch a beam of devastating lightning strike

- Electrosphere – Create a slow-moving orb that will strike enemy nearby with electric strike

- Trailblazer – Create a trail of electric devastation in caster path – Increase caster speed up to 200 percent for 5 seconds

[School of Conjuration]

- Conjure Revered Daedroth Titan – summon an Elder Daedroth Titan from oblivion for 6 minutes

- Conjure Lord of Bindings – It does not fight, instead, rapidly summon dremora churls in combat for 6 minutes

- Conjure Nether Lich – Summon nether lich that inflicts curse, disease, and raise the dead to fight

- Conjure Spider queen – Summon a dread spider queen that strike with precision magic and claw

- Conjure Dremora Mentor – Summon a dremora scholar that capable to teach in one of the skill department

- Conjure Dremora Kynreeve – Summon a dremora champion that fights with great melee weapon

- Conjure Dremora Siege – Summon a dremora archer that fights with Great bow

- Conjure Dremora Valkynaz – Summon a dremora master mage

- Conjure Kyrkrim – Summon a daedric wolf that act as mount or strike with deadly soul-rendering fang, and claw

- Gates of Oblivion – Opens a gate to Oblivion at target spot, will continuously spawns daedra until destroyed or for 1 hour – Use sigil stone to permanently open the gate until the sigil stone is destroyed

- Arcane weapon – Manifest a weapon of caster choosing – imbued with elemental energy

- Blessed weapon – Manifest a weapon of caster choosing – imbued with divine energy

- Banish Daedra – Summoned creatures are sent back

- Pull of Eternity – Cast on corpse to bind the soul and make it a ghost – Permanent until slain

- Soul cloak – For 240 seconds – all nearby enemy souls will be trapped to soul gems once slain

- Bond of Summoning – Bind a willing target – can be summoned

[School of Restoration]

- Cure Poison – Cure target or caster from poison

- Cure Disease – Cure target or caster from disease

- Dispel Magic – Dispel all magical effects on targeted friends and foes, except disease and poison

- Fast Healing – Rapidly heal target or caster

- Infinite Light – Rapid healing energy that diffracts between friendlies target

- Grand Healing – Heal caster and friendlies in large area

- Divine Light – Holy energy that Instantly heal caster – bath caster in divine lights and increase fatigue restoration and magicka regeneration

- Daedric Healing – Heal summoned creatures

- Necromantic healing – Heal undead

- Azure reconstruction – Restore damage of a construct or object

- King's heart – Holy sparks that increase overall stats, and stamina, magicka regeneration of the caster for 4 hours

- Aspect of Brilliance – An aura that give nearby friendlies increased overall regeneration and reduce incoming damage – use on activation – maintained with magicka until deactivated

- Thorn's Embrace – An aura that makes all friendlies to reflect 20 percent damage taken – use on activation – maintained with magicka until deactivated

- Dust to Dust – Disintegrate undead upon touch

- Guardian Circle – Cast a ring over large area that will heal allies inside – Undead takes heavy damage

- Circle of Death – Instantly kill a weakened living opponent

- Devastation – Reduce overall nearby enemy stats for 2 minutes

- Resurrection – Resurrect a corpse with a daedra heart

- One ring – Envelop the caster with 10 divine shielding that will heal and defend – Nullify incoming damage until the shield depleted – Vanish after 10 minutes

[Thu'um] – Capable to use Dragon natural tongue and Tonal magic – EX

<SKILLS>

[Dragonborn]

- Applied damage and defense bonus (EX) against Draconic Foe.

- Granting Thu'um magic

- Natural (EX) Falna absorption and stats growth – Triple Falna and stats growth if absorbing dragon Falna

- Battle Anthem – Create a dramatic music exposition – Rally nearby friendlies and deal more damage until to the point of exhaustion

- Planar Gate – Exclusive access to infinite storage dimension

- Akatosh Last born – Immortal

- Familiar Contract – Fou – A rare type of Divine Beast that cleanse and consume malice and negative emotions to grow

[Divine Blacksmith]

- Guarantee (EX) high-quality craft

- High (EX) Production efficiency and waste management

- Capable to enchant craft while in process of production for higher quality

[Potion Atelier]

- Guarantee (EX) high-quality potion and poison

- High (EX) Production efficiency and waste management

- High yield (EX) ingredients harvesting, both quality, and quantity

[Arcane Sage]

- Guarantee success of multiple enchanting, creation of spell tome, and scrolls (EX)

- Capable to convert learned spells to enchantment or scrolls (EX)

- Sub skill – Animate Weapon – Animate a target weapon with caster knowledge for 10 minutes (EX)

- Sub skill – Great Infusion – Sacrifice a grand or black soul gem to imbue caster weapon with Tremendously increased overall damage, speed, and additional enchantment (EX)

- Sub skill – Arcane Archery – Imbue every arrow knocked with elemental enchantment (EX)

[Venerated Archmage]

- Increased spell potency (EX)

- Increased Magicka pool and regeneration (EX)

- Increased defense against magic (EX)

- Reduced spell casting cost (EX)

- Sub skill – Multi Casting – capable of multi-cast by creating multiple sigils on the air or anywhere near the bodies

- Sub skill – Auto casting – Capable of auto-cast assigned spells up to 4

- Sub skill – Lady Death – Next death is averted thanks to mastery of restoration school – Revive caster upon death and instantly heal caster – Cooldown 1 month – If caster died within the frame of cooldown, caster will revive but sacrifice a large percentage of Falna – Cooldown period will be extended for 1 week for each death until Caster will have no Falna left to spend and the skill will fail

- Sub skill – Pyro Contract – Mastery over fire spells – Increase fire damage to 100 percent – Immunity to fire – Reduce other elemental spell effect and damage to 30 percent (EX)

[Eternal Templar]

- Natural high (EX) enemy priority list

- Increase defense (EX) while wearing heavy-armor and Shield

- Increased damage if using mace or flail (EX)

- Damage Absorption (EX)

- Sub skill – Paladinus Auream – Restoration and fortification spell (EX) auto casting in combat – Increase natural defense against black magic and undead enemies (EX)

- Sub skill – Burning Crusader – Tremendously increase defense stats to 400%, strength and magic stats to 100% for 15 minutes and grant invincibility for the first 2 minutes in exchange for heavy fatigue and Magicka exhaustion.

- Sub skill – Juggernaut – Exchange 60 percent agility stats and movement speed for 70 percent damage nullification both physical and magical (EX)

[Light Champion of Meridia]

- Natural affinity and bonus with Restoration and destruction spell (EX)

- Increased defense and offense against enemies with undead and demonic nature (EX)

- Sub skill – Meridia's Will – Increase offense and defense against Undead enemies (EX) on activation – Only can be used once a day

- Sub skill – Meridia's Light – Enchant weapon with burning damage, incinerating enemy from within once hit the certain threshold for 30 minutes – Triple the effect if used on Dawnbreaker – Cooldown 1 hour

- Sub skill – Meridia's Beacon – Rally allies nearby – increasing morale and stats overall up to 30% (EX) – Auto-cast restoration and fortification to allies upon activation in an interval of 2 minutes for as long as 10 minutes – cooldown 30 minutes

[Mara Beloved Child]

- Increased health reserves and regeneration (EX)

- Immunity to Poison and disease (EX)

- Immunity to Ailments status (EX)

- Sub skill – Lovers comfort – Increased Falna absorption and growth for 8 hours after a love session with spouse – Increased Restoration magic potency for 20%

- Sub skill – Youth Innocence – Increased overall stats for 8 hours up to 10% when surrounded and interacted with own children and spouse

[Agent of Nocturnal]

- Increased agility stats (EX)

- Presence concealment (EX) – on the activation

- Increased loot and rare encounters in the dungeon (EX)

- Guaranteed chance of lock-picking (EX)

- Guaranteed chance of pickpocketing (EX) – reduced chance under certain threshold counting level and specific skill of enemies

- Sub skill – Shadow Subterfuge – Blend with the shadow, granting veil of invisibility for 6 minutes – 12 minutes cooldown – will not break in contact or object activation

- Sub skill – Gray fox Deceit – Hide the identity and automatically wipe the mind of everyone who interacted – on activation – will use Magicka until deactivated

[Kiss of The Night Mother]

- Increased damage with dagger and bow (EX)

- Guaranteed chance of critical hit up to 4x time of original damage when sneaking (EX)

- Sub skill – The Woe of an Assassin – Summon the spectral manifestation of a legendary brotherhood assassin – Their blade will strike true until the target dies

[Dungeon Cursed Child] – New (B)

- Increase enemy level spawned in each floor up to 1 level higher

- Raise (EX) enemy encounters and spawn rate in the dungeon

- Chance to spawn floor keeper increased for every 15 floors descended up to 40%

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Her eyes twitched.

She had to compress the entire skills and magic so it can fit a single sheet of paper. Even then, she can't list the entire damn skills. What the heck even dungeon cursed child.

Impossible!

Her eyes twitched again, despite having the second time to check it. Her eyes set to the innocent face of the sleeping Khajiit, before ripping the paper and threw it to the fires and off herself to the fuzzy snow fur in search of a sense of sanity while embracing the said source of insanity.

Ironic, truly.

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