Wang Yi looked stunned.

"Eh? I thought it was a sequel to Dark Souls."

Lin Mo shook his head and said: "Apart from the campfire-like setting, high difficulty and fragmented narrative, the new project has nothing to do with Dark Souls."

Wang Yi asked with some confusion: "But Mr. Lin, you said it's not entirely a soul-based game, but there is still a part in common, right? Since there is a part in common, how can you say it doesn't matter?"

Another designer stuck in an impasse.

Lin Mo shook his head secretly.

Some even understand the new CEO of Electronic Arts, Arnold, many game companies who have failed to make Souls-based games, and the media.

I don't want them to solidify their thinking next to the black soul.

It’s just that Dark Souls was too successful, and its style was too strong.

Even the inside of Naughty Cat is like this.

In this case, let’s use “Sekiro: Shadows Die Twice” to illustrate a problem.

The greatness of Dark Souls is a train of thought.

Rather than a routine!

You can make a very fun game by borrowing ideas, and you can also borrow from Dark Souls, but there is really no need to have the flavor of Dark Souls.

Lin Mo looked at everyone in the conference room and asked: "Now, each person will write one, and you can repeat it. Tell us your understanding, or definition, of the so-called soul-based game. Each person will write one."

The first is Wang Yi.

She thought for a while and then said: "Use movement speed and physical strength to limit the player's mobility, so they won't jump."

For the rest, each person started to express their own understanding.

"A combat system designed with the resource of physical strength as the core."

"With rolling as the main dodge method, players are encouraged to fight with dodge as the main method."

“Rebounds are high risk and high reward.”

"Traditional RPG-style upgrade points, multiple weapons, skills and spells."

"Focus on frontal attacks, allowing players to gradually grow during the battle."

At the end, the newly joined Shen Dingnan scratched his head and said, "With a sense of accomplishment as the core?"

Lin Mo nodded and said, "Yes, it feels stale. The rest of you are thinking too much."

Seeing their confusion, Lin Mo began to formally explain the PPT.

"You are really thinking too much. Who said that a soul-based game must have a stamina system, that it cannot use rebound as the core of the combat system, that it cannot encourage offense, and that it cannot use a single-weapon system without numerical growth?"

After saying these words, almost everyone said "Huh?" in unison.

Then they looked at each other.

Wang Zichen asked in confusion: "Mr. Lin, you are not refuting us just to refute us, are you? Did you personally decide the framework of this soul-based game?"

"It's true that I set it. It's true that Dark Souls can define a game type. But I never said what a Souls-based game is and what a Souls-based game must be like. In my opinion, Gao The difficulty, the production design with a sense of achievement as the core, are called soul games!"

Listening, Du Rui took a deep breath and said to the side: "In Naughty Cat, I always feel that if I don't think about it and make progress every day, I will be eliminated."

Zuo Xuming nodded with deep approval.

Wang Zichen has always been the type who can't hide something in his stomach. He asked with some worry: "It's just that this overturns the standards set by Dark Souls. Will the players like it?"

"Not only will it, but as long as WGA dares to hold it normally, I don't think any game can steal its best game of the year."

After saying this, Lin Mo began to explain the game plan.

Everyone was a little surprised.

Is it really completely different from Dark Souls?

See this setting and November release date.

Everyone was a little worried and unsure.

In November, there will be a release of "Darkspawn", a Souls-based game advertised as a tribute to Dark Souls.

It is said to be a tribute, but it is no different from a high imitation.

With such a big change, what if we really lose to "Dark Descent".

That would be really embarrassing.

After the project establishment meeting ended, Lin Mo returned to his office.

He knows what the people below are thinking, and there is no use in doubting these things.

No matter how much controversy there is, or even whether it's a Souls-based game or not.

Sekiro: Shadows Die Twice is a great game, nothing more.

But it's not without its shortcomings.

The first is the situation of material reuse.

There are several samurai generals who are pretty much the same. You can encounter the Gu Yingzhong once after playing for a while, change the Fire Ox Sakura Ox with a different color, change the position and fight again Aka Oni and Taito Brother, you can encounter many times. The color anaconda hides again.

This needs to be addressed first.

It’s not that materials cannot be reused, but they cannot be reused to this extent.

In addition to the Solitary Shadows who infiltrated Ashina City from the shogunate, Lin Mo also plans to take out the Ninja Ranpo from Senboji Temple and the Eagles from Ashina City separately, greatly enriching the details and fighting methods to make them into an elite monster.

In addition, there is the number of new BOSSs.

There are many people mentioned and mentioned in the main plot and branch plots who did not become BOSS, which is quite a pity.

For example, Daoxuan's disciple, Yongzhen's senior brother Daoshun.

Daoxuan was the one who made the machine-nin prosthetic hand, and Daoshun inherited his mantle and began to study the Bianruoshui.

It would be a pity to treat such a character simply as an NPC.

In the setting of the three major ninjas in the game, Hattori Hanzo in the inner palace, Jizaru the Buddhist sculptor, and Kotaro Fuma.

Needless to say about the latter two, the Buddha sculptor is the Buddha sculptor. The setting of Fuma Kotaro is a big man of 2.16 meters, who is actually the wolf's adoptive father Xiao.

It is also a pity that Hattori Hanzo from the inner palace did not appear, so he was added as the second BOSS.

It is also a pity that the story of the Sekiro game begins in the early morning when the Ashina Kingdom fell.

By the end of the game, the player feels that a long time has passed, but in fact it is a story that happened in one day.

Many of the legendary figures among the thieves have not been able to meet them.

Such as Ba and Zhang, such as the crybaby, such as Daoxuan.

I won’t talk about the latter two.

As for Ba and Zhang, Lin Mo's plan is to use the setting of "The Moment of Demon Encounter" to return to the world in the form of "Phantom BOSS" and appear as twin BOSSs.

These three BOSS are all designed as hidden BOSS that need to be explored and triggered by the plot.

Finally, there is a design in the game that is very eye-catching at first glance, but is boring later - Longcough.

simply put.

The protagonist can die and be resurrected during the battle. This is a resurrection in the plot and a resurrection that actually exists in the game battle.

This kind of resurrection will drain the surrounding life force, causing people to suffer from diseases such as dragon cough.

People will die.

But in the original game, there was actually no representation of the horror of dragon cough.

Lin Mo planned to bring to light the abandoned case of a wolf whose cough caused death.

If the NPC does not receive timely treatment, he will die from dragon cough.

Many side plots or hidden elites and hidden bosses involved cannot be completed or encountered.

Of course, it is difficult for the main character to cough to death, unless the player really doesn't care about the main character's dragon cough.

If all the main characters also die from coughing

That is the fifth ending besides Shura, returning to ordinary people, severing immortality, and the return of the dragon.

The worst BE ending.

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