Online Game: Barbarism And Civilization

Chapter 340 The Rise of the Orcs

Although the army has been divided, it is now directly blocked by the enemy in the Liaoxi Corridor, so Ning Yuan can only put those legions on standby first, and when they fight out, they are coming out in full force.

Originally, Ning Yuan was planning to launch a large-scale river-crossing battle after the river was frozen in winter, but the occurrence of a major event caught all the player lords by surprise, even Ning Yuan did not dare to act rashly.

This big event was the rise of the orcs by the players in later generations.

That's right, the orcs have risen again.

In the early stage of the plane war, the orcs were strong for a period of time, although they were still strong later, but with the continuous development of other races, their advantages were not as obvious as before, and some races even declined directly. Go down.

With the advent of the Great Earth Age, the orcs finally ushered in the second spring of own.

After entering the Great Earth Age, the players thought that this was the era of the strong rise of major guilds, and they would sweep the entire land.

Everyone forgot about the aboriginal forces that still existed, and then these aboriginal forces gave the players a very lively practical lesson, and at the same time strongly announced their existence to the players.

As mentioned earlier, during the war of planes, after many player lords died in battle, their planes had experienced a period of no ownership, and many player lords were even killed by the natives on their planes.

On these planes, the aboriginal forces are the real masters, and the player lords have become lambs to be slaughtered.

Originally, no matter how powerful these aborigines are, they have nothing to do with other player lords, because during the plane war, it is difficult for the player lords and them to have any intersection.

However, with the advent of the Great Earth Age, this intersection finally has occurred.

Entering the age of the Great Earth, after all planes have been merged together, players finally have the opportunity to see these powerful aboriginal forces.

It's just that the meeting process was not so pleasant, because all the player lords who saw them were ruthlessly eliminated.

Among these rising aboriginal forces, the orcs are the most powerful, so players will call this period the rise of the orcs.

There are several powerful races in the orc tribe, the Lion tribe, the tiger tribe, the bear tribe, the wild boar tribe, the tauren tribe, the ape tribe tribe, the werewolf tribe, the owl tribe and so on.

These races may be nothing to take out individually, because their strengths and weaknesses are equally obvious, but when they are combined, the shocking power that bursts out suddenly surprised everyone.

It can be used for close combat, forcible attack, for long-range attacks, for falling from the sky, for sneak attacks at night, and with the assistance of fox people, jackals, cat people, leopard people and other subsidiary races, they are simply omnipotent.

These powerful orc tribes immediately exposed their sharp fangs after the arrival of the Great Earth Age, frantically expanding outwards and swallowing everything they encountered.

Not to mention those loose lord players, even those big lord players that belong to the major guilds are not opponents, many people are defeated by the iron hoof of the orcs.

In the beginning, the orcs hadn't acted too strong, but as they annexed large areas and captured craftsmen of other races, their ambitions finally became out of control.

Orcs without weapons are quite terrifying, and with weapons, they become even more terrifying.

Relying on super high mobility and massive army numbers, the orcs clan expands around like a snowball. As the orcs they encounter continue to join, the snowball is getting bigger and bigger.

Under the siege of the massive orc army, the fortified city where the player lords had high hopes seemed so fragile.

Under the attack of the orc army regardless of casualties, day and night, land and air, they fell one after another without being able to persist for a few days.

Originally at this time, if the players were united in one mind, they still had the opportunity to break their wrists with the orcs. Unfortunately, many people had the idea that the emperor was far away from the sky, so they missed the prime time to fight the orcs.

As long as the orcs have not reached the door of Own's house, then you are safe. It is better to manage your own territory and destroy the powerful enemies around you.

Most player lords hold this mentality.

Even some player lord of the orc race and the adventurer player who transformed into the orc race chose to turn to each other and directly joined each other.

With these assisting players, the orcs' offensives can no longer be contained anymore, large tracts of territory have begun to fall, and all major game areas around the world have become a mess.

As the largest region in the world, China has a huge territory and the largest population. It also has the most players who like to make trouble. Therefore, the orc disaster in China is also the most serious among all countries.

In just a few months, the orc army in China swept all the areas between the Yellow River and the Yangtze River. If it weren't for the natural dangers of the two big rivers, no one would be able to stop them.

After being blocked by the Yellow River and the Yangtze River, the orc army also encountered obstacles in the west. Two ancient passes, Wuguan and Hulaoguan, blocked the orc army under the city.

Like Shanhaiguan and the Ancient Great Wall, Wuguan and Hulaoguan are also Guxiongguan with their own realm.

Although the ground forces of the orcs were invincible, after losing the air force, their ability to siege the city was directly compromised.

Under the desperate resistance of the player lords, the orc army finally failed to conquer these two male passes, and finally had to retreat regrettably.

At this point, the crazy offensive of the orcs clan finally came to an end.

Although the frenzied offensive of the orcs was temporarily contained, the player lords in China were also greatly injured.

The player lord located between the two big rivers was basically killed by the orc army except for those who voluntarily surrendered.

Players not only lost a large number of troops, even some important resource producing areas also fell into the hands of the orcs.

The most important of these resource points is the fountain of youth in the hands of the Tianxiahui.

The Fountain of Youth was flicked back from abroad after the world had some difficulty, and I didn't expect it to be snatched away just after entering the age of the Great Earth.

Taking into account the unique attributes of the Spring of Youth, coupled with the only natural wonder unique to the orc family-Wan Beast Mountain, the major guilds in China are at risk for everyone.

The players finally realized that they could no longer fight in this way, otherwise, in more than ten years, the orc empire that occupied the Mesopotamia might be completely unstoppable.

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