Lu Xing did not immediately set out for the main city.

After a little thought, Lu Xing walked towards the north.

That is the opposite direction of [Morning Star City].

At the same time, Lu Xing opened the backpack.

In the backpack, there is a set of novice equipment.

…………

【Worn Gloves】

[Equipment Level: 1]

[Quality: Bronze]

【Strength +1】

【Effect: None】

[Description: A tattered glove. 】

…………

【Worn Boots】

[Equipment Level: 1]

[Quality: Bronze]

[Agility +1]

【Effect: None】

[Description: A tattered boot. 】

…………

【Worn trousers】

[Equipment Level: 1]

[Quality: Bronze]

【Physical +1】

【Effect: None】

[Description: A pair of tattered trousers. 】

…………

【Old scarf】

[Equipment Level: 1]

[Quality: Bronze]

【Physical +1】

【Effect: None】

[Description: A tattered headscarf. 】

…………

[shabby short-sleeved]

[Equipment Level: 1]

[Quality: Bronze]

【Physical +1】

【Effect: None】

[Description: A tattered suit. 】

………………

These five pieces of equipment are all the equipment of the novice.

As for other equipment slots, they can only be left empty.

In addition to boots and gloves, other equipment, are plus physique.

Generally speaking, clothing and equipment increase physical fitness more.

However, this is only the division of common equipment.

For example [Intelligence Pants] This will definitely increase the intelligence value.

After loading all the novice equipment, Lu Xing's attribute value has also increased slightly.

Then, Lu Xing clicked on the skill tree.

…………

[Current Occupation: Fighter (Tier 1)]

In the skill tree, there are several hidden skills.

…………

[Sliding punch: sprint forward for a distance, hit a punch, causing 1X strength damage, cooling time: 5 seconds, no consumption. 】

[Block: Enter the block state, instant domination and damage immunity judgment (perfect block), lasts for 5 seconds, 50% damage reduction during the duration, if the block is successful, the cooldown of this skill is shortened by 6 seconds , Cooldown: 10 seconds]

[Heavy Punch: Enter the charging state, you can move during the charging period, interrupted by control, charging for 1~3 seconds, causing 3~10X strength damage, the longer the charging time, the higher the damage, the cooling time: 5 seconds]

…………

These are the three skills that can be learned at the beginning.

True World is different from other games.

There is no such thing as increasing the skill level.

However, skills can evolve when certain conditions are met.

These conditions are hidden and will not be written on the skill introduction.

However, this is something that players have only slowly figured out later.

Some players' skills are being used, but they have suddenly evolved, and those players are stunned.

Most players don't know what the conditions for evolution are.

After all, a skill is used for a long time.

It has evolved with usage, and too many things have happened in the meantime.

No one knows what evolutionary conditions are met.

…………

It was not until generations of players explored that they slowly figured out the evolutionary conditions for different skills.

【You have 2 skill points】

After that, one skill point can be gained every 5 levels, and one additional skill can be learned.

Level 5, Level 10, Level 15, Level 20... and so on.

After a job change or career advancement, all skill points will be washed away and fully returned.

Of course, there are ways to earn additional skill points.

However, it is extremely difficult.

However, getting too many skill points in the early stage is not very useful.

Because the first-order occupation has only four skill slots.

Even if you learn a lot of skills, you can't let go.

Only after the advanced occupation will get more skill slots.

The usefulness of the extra skill points will come into play.

Lu Xing didn't think about it, just clicked [Slide Punch] and [Block]

【Block】Used well, it is a very exceeding skill.

Perfect Block is immune to all crowd control and damage.

Of course, the current Lu Xing is not afraid of control, all control, for Lu Xing, is a permanent positive effect.

However, being completely immune to damage, this alone is already very powerful.

As for 【Sliding Punch】

It is a displacement skill that can help Lu Xing adjust the position quickly.

Displacement and injury-free, these two skills, are the most basic requirements to improve the upper limit of operation.

As for [Heavy Punch], this purely damage-only skill does not improve Lu Xing much.

[You have learned the skill: Block]

【Skill you have learned: Slippery punch】

The moment after lighting up the skills, Lu Xing felt that he had mastered the use of these two skills.

In "True World", Lu Xing has memories of his previous life.

But if you don't learn the skill, you still can't play the effect of that skill.

After learning the skills, Lu Xing immediately rushed north.

…………

Lu Xing walked quickly.

On the ground, wisps of black air filled the air.

Before long, those black qi will turn into monsters in this world.

After the monsters in this world are refreshed, the game of [True World] can be regarded as the real start.

As for the current time, it is the player's free exploration time.

This time is very precious.

Because all kinds of monsters have not been refreshed, it means that there are many forbidden areas, and there are no monsters to guard.

For this reason, opportunities that were extremely difficult to obtain in previous lives can be easily obtained.

After walking for a while, Lu Xing came to a cave.

【Blue Bone Cave】

"That's right, it's here."

【You have explored the landmark - Youlan Bone Cave】

[You can already consume teleportation spar to fast travel this landmark]

After exploring a landmark, the teleportation hedron can be consumed to quickly travel to that location.

Lu Xing stepped into the hole.

As soon as you enter the cave, a prompt pops up in front of you.

【You have stepped into the dark quagmire】

[Swamp: You have been affected by -50% movement speed]

【You are poisoned】

[Poisoning: Lose 10 HP per second]

[Reverse Law has been triggered]

[The Mire (Reverse): You have obtained +50% Movement Speed ​​(Permanent)]

[Poisoning (inverse): restore 10 health per second (permanent)]*

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