Reborn Technology Upstart

Chapter 417 Games will also be a big business (3/3)

Although the music player has a huge advantage over other players, not to mention the sound quality, the number of songs stored is not comparable to other music player products.

But after all, there are still alternatives. Other music playback products can still meet the needs of some users, and are not irreplaceable products. Although there is a generation gap, it is not so obvious.

The game consoles are different. The previous game consoles can only play games like Mario. If you want to play complex games, it is even more difficult.

The home game console launched by Qinglong Technology Company this time can be regarded as epoch-making, and it has pushed the development of the global game industry forward for more than ten years.

Such an epoch-making product has naturally won the favor of consumers. In just three days, 500,000 units were sold, which is even crazier than music players.

If this sales rate is maintained, then 60 million units can be sold a year, and the price of each unit is not cheap, the basic version is 800 US dollars, and only one controller is provided.

The deluxe version costs $1,000 and provides two handles and a somatosensory device to play somatosensory games. The other configurations of the two versions are the same, and the hard disk capacity reaches 250G.

The reason why such a high hard disk capacity is configured is to facilitate players to store enough games, because Qinglong Technology's home game consoles are not equipped with CD-reading devices at all.

If the player has a network at home, he can download and purchase it directly from the game store of the game console. If there is no network, he only needs to download it from the Phoenix OS application store.

In order to prevent someone from buying the game and copying it everywhere, resulting in a drop in game sales, the downloaded game can only be copied three times on different home game consoles, and if it exceeds, it will be invalidated.

If the game is bound to the platform account, then there is no such restriction. Even if the game console is lost, as long as the account password is still saved, if you buy a new game console in the future, you can still download and use it for free.

A 3A title can be sold for $60, and a particularly large AAA title can be sold for as much as $80, but this is rare.

Because according to data analysis, $60 for a game is an acceptable price for many players. Once this price is exceeded, players will feel obvious pain.

Moreover, for Sea-Gull Interactive Entertainment, the production efficiency of games is much higher than that of other companies, and the intelligent engine can greatly increase the production speed.

At present, there is no decent game engine in the world. Although the game development time is not short, video games rely heavily on hardware support.

The speed of global hardware development was not good before.

This has led to the production of many games without relying on the game engine, but writing each game from scratch. The previous game was not very big, so it would not take a lot of time and effort to do so.

If a game engine is used to write a game, the size of the game engine program will far exceed the game itself, which is very uneconomical for the previously expensive memory and storage space.

Only the home game consoles of Qinglong Technology Company, with 1G memory, 2G video memory, and 250G hard disk, have this condition to use a huge game engine.

At present, Qinglong Technology Company has not opened its platform to other game companies, mainly because it was difficult to achieve cooperation with other game companies.

The previous platforms were basically in the hands of two companies, Nintendo and Sega, and almost all game companies cooperated with these two companies.

Due to strict restrictions, the cost of jumping ship for game companies surrounding their two platforms is too high, and even famous game companies are invested by the two companies.

They firmly control the entire game industry chain and want to pry open the high wall they built. Although it is not impossible, Sony did it back then, but it would cost a huge price.

Obviously, Qinglong Technology Company is unwilling to pay so much. Under the background of changing times, Qinglong Technology Company has the initiative.

Since it is impossible to break the existing industrial chain control pattern, it is not impossible to create a new game industry chain. There are always companies outside this industry chain who see the development potential of the new game market and join in it.

What's more, Qinglong Technology Company has the support of Phoenix Technology Company, and there is no shortage of games. The last time the PC was released, they only released 10 games for the PC platform.

This time, in order to support the home game consoles of Qinglong Technology Company, Sea-Gull Interactive Entertainment Company has come up with 20 games at once, plus the 10 games released on the PC platform before, a total of 30 games.

Among them, 15 are large-scale 3A game masterpieces, and the remaining 15 games include fun games, parent-child games, sports interactive games, etc., which can meet the needs of most game players.

If it can be connected to the Internet, most of these games can interact with netizens, which increases the playability of the game, and the games on other game platforms are not in the same dimension at all.

In fact, this has also been proved. With the sale of home game consoles, the games of Sea-Gull Interactive Entertainment have also sold well, and 1.5 million copies have been sold. On average, each home game console user has purchased 3 games.

You must know that many players can’t finish playing a game in three days, and can reach an average of 3 copies per game, which shows that many games are very attractive to players, and they can’t help but want to buy them in advance.

Compared with home game consoles, the sales volume of handheld game consoles is higher, with 800,000 units sold in three days, and the price is uniformly priced at $500, which is not much cheaper than home game consoles.

There is a reason for such a high price. In order to make the experience of the handheld game console better, too many advanced technologies have been adopted.

Integrated solutions such as CPU, GPU, video memory, and memory integrate all of these into a small chip to reduce overall power consumption and improve operating efficiency.

In addition, the cost of data storage is also very high. In order to make the handheld game console thinner and lighter, instead of a mechanical hard disk, it uses a solid-state hard disk with a capacity of 64G.

Moreover, it is a solid-state hard drive that has been specially processed and manufactured, so that the weight of the handheld game console is similar to that of the smartphone in the previous life, and the degree of thinness is also similar.

And it is also equipped with many functions, such as wireless networking function, peer-to-peer wireless connection function, vibrator and gyroscope are all available.

With this handheld game console, not only can you play games anytime and anywhere, but you can also watch videos anytime and anywhere, which is also very attractive to consumers.

In addition, it has a very post-modern industrial design sense, which makes people unable to move their eyes away after seeing it, and it has a huge impact on consumers.

According to their data, although only 800,000 units were sold in three days, the sales volume is increasing day by day, indicating that the peak period has not yet come, and there is still great growth potential.

They predict that sales of handheld game consoles may double that of home consoles, and if this forecast is accurate, annual sales may reach 120 million units.

As long as it reaches such a sales scale, Qinglong Technology's position on the global game hardware platform will be unbreakable and it will become an all-round winner.

Because the technical level of this upgrade is too high, if other companies want to achieve this level, even with the support of Xuanwu Technology, they cannot do it in a short period of time, and it will take at least 5 years.

At that time, Qinglong Technology Company had already launched a new game platform, and it would definitely not give other companies any chance. Therefore, in this field, other companies basically had no chance.

And Qinglong Technology's hardware revenue from the two game platforms may reach 120 billion US dollars, which may as well be more than their personal computers.

What's more, they can still get a share from the game. In theory, the game production company and the platform are divided 50-50, because this industry has been like this before, and there will not be too much resistance.

In fact, the software used by the two game platforms of Qinglong Technology Company belongs to Phoenix Technology Company, and the user data is also on the side of Phoenix Technology Company.

In addition, if these two platforms want to achieve great success in a short period of time, they cannot do without the support of Phoenix Technology Company, so in the platform share, Phoenix Technology Company and Qinglong Technology Company once again split 50-50.

This means that Qinglong Technology Company's income from games will account for 25%, if Phoenix Technology Company develops its own games, the revenue will reach 75%, and third-party games can also get a 25% share.

In fact, Phoenix Technology is the biggest winner, because these two platforms also have their streaming media platforms built in, which is of great benefit to broaden their Internet media.

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