Shadow Trails in Azeroth

Chapter 70 69. Call Big Daddy to beat you!

Nanhai Town, a town originally belonging to humans on the Hillsbrad Hills, occupies the best natural port on the land and is the most important maritime trade hub in the entire northern Xinjiang.

Although it is called Nanhai Town.

But it's actually as big as a small city.

It is also adjacent to the sea area of ​​​​Kaz Modan, so when the Battle of Northern Territory began, this port city became the first stronghold attacked by the orc army.

After a fierce battle nearly two months ago, the place was reduced to ruins by orcs and occupied.

According to Orgrim's strategy, after possessing a natural harbor like Southsea Town, the orcs pieced together a huge fleet bought from the local creatures of Azeroth, the goblins, and should also support the land at sea. war.

According to the Warchief's idea, as long as the fleet sets sail, it can carry the orc soldiers and land directly on the northern coast of the Kingdom of Lordaeron, so that it can escape the layers of defenses set up by Marshal Lothar.

But he thought well.

The reality was cruel. The orcs divided one-third of their fleet and tried to make a long voyage. As a result, they directly ran into the second fleet of Kul Tiras.

The fleet was personally commanded by Admiral Daelin Proudmoore. At that time, the news of Prince Drake's death happened to spread.

The outcome of that naval battle was terrible.

Dailin, who was extremely furious to avenge her son, led a fleet from Kul Tiras and swept across twice the number of broken orc ships on the sea in less than an hour.

In that battle, Dai Lin issued a killing order to the fleet sailors.

They did not let a single orc escape, and the sea in Northern Xinjiang was dyed red that day.

This is no exaggeration.

After that battle, Orgrim Doomhammer saw clearly the gap in maritime power between the Horde and the Alliance. It was a despairing gap.

As a result, the Orcs' fleet construction plan was completely shelved.

Nanhai Town has also become the rear area of ​​the orcs. All the broken ships are parked in the port and they dare not go out at all. The fleet of Kul Tiras is elusive on the sea and is staring at them like a pack of wolves.

If it weren't for the red dragons of the Dragonmaw clan guarding the fleet, Dai Lin would have led his own sailors in.

On the dock of Southsea Town, the last batch of bulky ogres from the Twilight's Hammer clan carried supplies and boarded the large ship specially selected for them.

And Gul'dan still maintained his classic look.

Standing on the deck of the best battleship that the Shadow Council could find, leaning on a bone staff, with the sea breeze blowing, this old great warlock seemed to have a little bit of high spirits.

A huge figure stood respectfully behind Gul'dan.

That's an ogre.

A rare two-headed ogre, a magical being with wisdom and power who can be born from stupid ogres, is called Cho'gall.

These are actually two names.

Because it has two heads, two minds, twice the wisdom, twice the thinking, and twice the happiness.

Sharing one body and one soul.

One of them is called Gu and the other is called Gal.

This guy is very interesting when he talks. He speaks with two mouths at the same time, dividing what one person can say into two people to describe.

Dear Gul'dan, respected mentor. (Everything is ready, we can set sail!)

The ogre's three eyes stared at his mentor, revealing a sense of honesty that matched his size. He looked around the sea and moved his strong and powerful body uncomfortably.

It seems to hate the lack of solidity in the sea.

But there is still a small problem, distinguished mentor. (We have no guide or navigator. We have captured human sailors, but no one knows where the Tomb of Sargeras is.)

It cautiously said to Gul'dan:

Without a guide, you will only get lost if you enter the sea. (I am not doubting your dark wisdom, just cautious concern.)

Do not worry.

Gul'dan closed his eyes. The great warlock was even in the mood to feel the coolness of the sea breeze. He waved his hand and said in a low tone:

I will serve as the leader. The tomb of the dark god is in my memory. It is calling me. I can feel that power, inviting me.

I must respond.

set sail!

Set sail now!

The great warlock gave an order.

Soon, these seven or eight ships, under the clumsy operation of the orc sailors, staggered out of the port. Under the leadership of the flagship, they plunged into the boundless sea in the distance.

The ogre Cho'gall was hesitant and confused, and looked at Gul'dan's back with a little fear.

It felt that something was not quite right about its mentor's current state.

This great warlock is as cunning, vicious and fearsome as ever, but now, there seems to be something more in his spirit and thinking.

An impatience and desire that should not belong to a warlock.

It was as if something was deliberately disrupting his thinking, making him desperately want to get the power he desired. For this reason, Gul'dan even abandoned the calmness and thinking that a warlock must possess.

He seemed to be blinded by something.

This gave the ogre Gur'gall a bad premonition. Its three eyes turned around, hesitating whether to remind its mentor.

or.

Make some necessary preparations in advance.

The ogre sat cross-legged on the side of the ship and was thinking. This guy who looked simple and stupid had a sophisticated mind that was very much in line with the standards of a warlock.

It unconsciously penetrated its magic power into the cold water below, using it as an unconscious action when thinking. This was nothing at all. At most, it disturbed a few fish.

But ten minutes later, under Gujar's surprised gaze, a fat fish swung its tail and jumped out of the sea, hitting it right at its feet.

It's like having fish delivered to your door.

Hahaha, there is something to eat. (Good food delivered to your door.)

Its two heads burst into laughter at the same time, and it grabbed the sea fish and was about to feast on it.

But the moment he picked up the fish, the ogre saw the strange light emitting from the wide eyes of the sea fish in his hand.

At the same time, a chaotic, dark, vague voice also sounded in its mind.

Children of the Void. Foolishly stepped into a trap where there was nothing but death to go to Kalimdor. Beneath the endless sand. Awaken the Old Gods.

Snapped

The fish in Cho'gall's hand was crushed open by its fingers, and blood and flesh were scattered everywhere, which represented the fear and panic in the ogre's heart.

Its biggest secret, revealed by a fish?

It glanced at Gul'dan in horror, and found that its mentor was completely unaware of its current situation, as if it was the only one who could hear the voice of darkness.

Gu'gall quickly calmed down, rolled its three eyes, and continued to sit there cross-legged as if nothing happened, stuffing the broken fish meat in its hands into its two mouths.

Deep in its three eyes, there is an extremely excited light beating.

It turns out that in this world, there is also the power of void, and it is hidden deep under this sea. According to the meaning of the dark voice, is there more than one old god in this world?

great!

That's great.

Playing with fel powers and dealing with demons doesn't end well.

Now that you have found the power of the void that you are truly pursuing, it is time to kneel at the feet of the new master. As for Gul'dan, as for his mentor's path to becoming a god

whispering sound.

forget it.

His mentor had just stabbed Orgrim Doomhammer in the heart with a magnificent betrayal. As his mentor's disciple, he learned from him and betrayed him at the critical moment.

Isn't that what a qualified warlock should do?

Why should we feel guilty?

His own tutor should feel gratified when he sees that he has learned so perfectly from him.

The ogre quickly made up his mind. It pretended to stretch out its arms and yawned with both mouths at the same time. It seemed that it was planning to take a nap.

But it didn't notice either.

In fact, not even Gul'dan noticed that behind their fleet, under the cold deep sea, there was a ghost ship, following them silently.

Just a few hundred meters below the water, obscured by fog in the sea, the boat was filled with silent undead, except for two living people who should not be there.

Blake stood on the deck of the Naqfar, raised his head, and looked at the fleet above through the dim water and the pale light reflected by the sun on the sea.

There was a strange smile on the corner of his mouth under the hood.

He glanced at his character card again.

Character card: Orcs' mortal enemy Derek Proudmoore (Blake Shaw)

Information: omitted

(In order to keep the word count down, these data will be placed at the end of the chapter, in the author’s words.)

The group of data representing strength is always floating in front of you. Compared with before, when the ranger class was upgraded to level 30, two new talents were added:

Sniper Master: When the sniper is charged for more than five seconds, the sniper combat skill proficiency is regarded as +1.

Marked for Death: Hunter's Mark provides combat skill proficiency and counts as +1.

There is also an additional tracking skill.

It is not directly used in combat, but based on the ranger's understanding of the life information of different creatures, it can track multiple similar creatures at the same time within the range of perception in a short period of time.

It can be regarded as an enhanced version of Hunter's Mark, but its duration is relatively short and it does not enjoy the combat skill bonus of Mark of Death.

In addition, among the assassin skills, there are also several active skills such as choke, sap, armor piercing, disarming, and kidney shot, which were learned under the guidance of Garona.

And Blake has practiced them to the current extreme within a limited time.

He closed his eyes and activated the tracking skill. The next moment, the life breath belonging to the orcs was floating densely within his range of perception, just like a radar activated.

come over!

A few minutes later, Blake waved and called a Kvaldir Mist warrior who walked slowly like a zombie over, and handed him a drift bottle in his hand.

Looking at the eyes of the three-meter-tall Vrykul undead shining with green ghost fire, he gave the order:

I know that Habulon will not let you support me in fighting, and I don't need your help in fighting. Now, send this drifting bottle to the sea.

Send it to any Kul Tiran battleship!

You can always complete this task, right?

The tall undead Vrykul nodded silently without retorting. He turned around and left with the drift bottle. Soon, a cloud of mist emerged from the Nagfar and flew towards the northern sea.

What are you doing?

In the shadow behind Blake, Garona asked in a low voice:

Are you going to find your compatriots to intercept Gul'dan?

No, no, no, I have to do more than this.

Blake squinted his eyes and stared at the shadows on the sea. He said:

I'm going to summon the Sea King of Azeroth, and I'll give him a chance to avenge his son who died in the battle. It would be best if he could kill Gul'dan directly on the sea, so that we don't have to take risks.

But even if we can't kill it, it won't be a loss to us.

Gul'dan brought three thousand men to sea, and we only have two people. If we don't weaken them severely, we have no chance of winning. Besides.

The pirate paused, breathed a sigh of relief, and said softly:

I also really want to see my king Daelin Proudmoore, galloping on the sea.

I hope this revenge can make the pain in his heart of losing his son less severe.

Character Card: Derek Proudmoore (Black Shaw)

Status: Mortal body. Messenger of hell. Far traveler - lone wolf

Class: Level 30 Pirate/Level 30 Ranger/Aerial

Legendary class: none

Mythical class: none

Title: Prince of Kul Tiras, Ghost Hunter, Orc Slayer, Dragon Slayer, Troll Slayer

Equipment: Mageweave Bag

Talents: Old Sea Dog, Intermediate Shadow Affinity, Shadow Walking, Drunkard, Plunder for a Living, Weapon Master, Notorious, Enhanced Senses, Farstrider, Thrill of the Hunt, Sniper Master, Marked for Death, Proudmoore Bloodline (Seal of Hate) )

General skills:

Kul Tiran Martial Swordsmanship (Master)

Pirate Fighting (Master)

Tidal Fist (Master)

Fatal Throw (Master)

Navigation (Master)

Pirate skills:

Stealth (Master)

Jump Gang Grappling Hook (Master)

Shadow Strike (Mastery)

Shadow Step (Mastery)

Choke (Mastery)

Sap (Mastery)

Stealing (Mastery)

Disarm (skilled)

Armor sundering (skilled)

Kidney Shot (skilled)

Ranger skills:

Investigation (skilled)

Hunter's Mark (Mastery)

Far Traveler Blade Dance (Skilled)

Sniping (skilled)

Tracking (skilled)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like