Sorry, I don't play poker on luck

Chapter 479 Mountains and Seas

There are three remaining Shu general cards, [Ma Mengqi] [Huang Hansheng] [Zhuge Kongming].

Very similar to the situation of [Zhao Zilong], [Ma Mengqi]'s cards have changed dramatically.

It can even be said that it has nothing to do with the previous A-level card, it is just a new card.

【Ma Mengqi】

Firm, 30 points, S

Attack 30, 100/100, 0/6

[Li Feisha-Passive]: Ma Mengqi’s attack can gain 0.5 points of energy.

[Tiger Head Zhanjin - Passive]: Ma Mengqi's attack can obtain [healing] equal to the attack power at T4

[The whole army attacks - 4 points of energy]: Ma Mengqi can choose 2 empty tablets and summon 1 [Iron Guard] and 1 [Iron Cavalry]

【Iron Guard】

Firm, 10 points, S

Attack 10, 20/20, 0/3

[Senior Unity - Passive]: When the iron guard is attacked, Ma Mengqi also recovers energy.

【Iron Cavalry】

Breaking the trend, 10 points, S

Attack 10, 10/10, 0/3

[Senior One Heart - Passive]: When the cavalry attacks, Ma Mengqi also recovers energy.

As a firm card, this card has no damage reduction skills.

But it has a very special survival mechanism, which can be said that attack is the best defense.

T0 is unveiled, T1 is gain and defense, T2 is negative, T3 is displacement, T4 is pure damage, T5 is healing and purifying, and T6 is finally settled.

Ordinary [treatment] takes effect at T5.

And if the card's health value has been beaten to 0 in the T2 or T4 stage, then the treatment in T5 will not take effect.

But [Ma Mengqi] is different. He has a [Treatment] that takes effect at T4.

What does it mean.

A specific example is that at T4, the card's health is 30/100.

At this time, if you receive 30 points of attack, it will become 0/100 and you will no longer be able to receive [treatment] at T5.

But if there are 30 points of [Healing] taking effect at T4, then it will directly cancel each other out with the 30 points of attack, which is equivalent to the card not being damaged.

Moreover, [Ma Mengqi]'s [Treatment] is still based on its own attack power.

It is not based on the amount of damage caused, so even if the target [defends], it will not affect the amount of healing received.

After it was promoted, it changed from a 20-point 20-attack card to a 30-point 30-attack card, and what it gained was 30 [healing] points.

In other words, if a card with 30 attack points attacks [Ma Mengqi], the final result is that [Ma Mengqi] will not be damaged, and then the opponent will receive 30 points of damage.

Opposite is a card with 40 attack points, that is, [Ma Mengqi] takes 10 points of damage, and the opponent takes 30 points of damage.

The opponent needs a card with at least 60 attack points for the damage amount on both sides to be equal.

From a certain perspective, this can be regarded as a more advanced way of reducing damage in PVP games, attacking while defending, while defending while attacking.

And let’s assume that it has the blessing of [Emperor Zhaolie] from [Liu Xuande], plus 10 points of [Encouragement].

Then its attack power reaches 50 points, and the effect of [Tiger Head Zhanjin] becomes 50 points of [Healing].

If you want to kill [Ma Mengqi] with full health in one go, you need 150 points of damage.

But this mechanism is actually just the mechanism of half a card of [Ma Mengqi].

It also has another strong point, and that is the summoning card.

This card is definitely the favorite of Diao Ling cards like [Immortal Lord of the Other Side] and [Climbing Dragon].

Dual summons at once are rare.

And although the two summoning cards have less health, they are both elite cards that carry entries and have blocking effects.

The two summoning cards can restore energy to [Ma Mengqi] once it breaks or becomes firm.

There is also a very important little detail, that is, the card [Iron Guard] has 20 blood points.

This is a rather embarrassing amount of blood for the opponent. If it [defends], then a card with 30 average attack points cannot kill it instantly.

Playing a level 2 summon with 20 health, using two equal cards or two attacks will obviously delay the action round and cause overflow and waste of damage.

Coupled with [Ma Mengqi]'s own 30-point T4 [Healing], there is a high probability of forcing the opponent to play 40-point cards.

Until now, Shi Li found that these Shu general cards all have their own characteristics.

Liu Bei's support ability is excellent, and Guan's second brother's violent output is unparalleled.

Zhang Fei has strong output + strong control, and Zhao Yun has unlimited growth.

Ma Chao, on the other hand, can lead troops.

To say which card has the strongest single combat ability, it should be this one.

There are charging, sustaining treatment, and summoning. With the blessing of these premises, there will naturally be output.

With expectation, Shili continued to look down.

The next card we want to look at is [Huang Hansheng].

【Huang Hansheng】

Furious, 30 points, S

Attack 30, 100/100

[Chasing Arrow-Passive]: When the enemy gets a negative effect, Huang Hansheng launches 10-point [Pursuit] on it once

[Lighting Fire - Passive]: Huang Hansheng's attack has the [ignite] effect, and [Chasing Arrow] does not trigger this effect.

[Exhausted bow -30 health points]: Huang Hansheng received 10 [Incentive] points this round and attacked 1 target.

[Eight Treasure Unicorn Bow-20 HP]: Huang Hansheng’s attack in this round can cross 1 line of blocks

[Nine Phoenix Chaoyang Sword -30 points of health]: Huang Hansheng attacked 1 target and received 60 points of [Healing]

([Incentive]: The target gains attack power bonus)

([Pursuit]: T4 level attack, does not affect the action of the card itself)

First of all, this card has an interesting small detail change.

The original [Lighting Fire] was "This effect does not trigger [Chasing Arrow]", but now it has been reversed to "[Chasing Arrow] does not trigger this effect".

In other words, the previous A-level [Liaoyuan Fire] came with [Ignite], which could not make [Huang Hansheng] play [Pursuit].

But now the S-level [Liaoyuan Fire] comes with [Ignite], which can make [Huang Hansheng] play [Pursuit], but this [Pursuit] will not trigger a new [Ignite] again.

This time, it is equivalent to [Huang Hansheng]'s basic attack changing from 30 to 30+10 damage twice.

Then the previous entries that increased the upper limit of health were eliminated and two new active entries were added.

One can be used to hit the back row, and the other can be used to restore health to yourself.

It seems that the S-level Huang Zhong is not as amazing as the previous Shu General cards.

But its A-level pursuit mechanism is already very strong, and it is also the most suitable card among Shu generals to be inserted into non-Shu general decks and cooperate with other cards.

Among the Five Tiger Generals, it is also the card with the highest theoretical instantaneous AOE burst.

As long as enough control and negative effects are given, it can fire many attacks in a row.

The last Shu general card is [Zhuge Kongming].

I deliberately saved this card until the end to browse.

【Zhuge Kongming】

Tingfeng, 30 minutes, S

Attack 0, 100/100, 0/6

[Wolong-Passive]: Zhuge Kongming automatically recovers 0.5 → 1 point of energy every round

[Empty City-Passive]: When Zhuge Kongming’s energy is 0, he cannot be selected as a target.

[Bagua Formation-Passive]: Zhuge Kongming’s score +30, when present, the attack damage received by one’s unveiling card will be -10

[Burning Chibi - 4 points of energy]: Zhuge Kongming causes all the enemy's unveiling cards to obtain [Ignite]

[Wooden Cow and Flowing Horse - 2 points of energy]: Zhuge Kongming makes 1 of his own cards [move] 1 space, or makes 2 of his own adjacent cards [replace]

This card hasn't changed much, and the core mechanics still exist.

But in terms of numerical strength alone, there is a considerable improvement.

First of all, the charging efficiency of [Wolong] is doubled. If [Standstill] is used, 2 points of energy will be restored in 1 round.

2 points of energy are enough to use [Wooden Ox and Flowing Horse].

In other words, according to this rhythm, [Zhuge Kongming] will not be the selected target in one of every two turns.

No, it should be 1.5 rounds.

The current round with 0 energy cannot be selected as a target.

2 energy can be attacked in the first half of the round. After T3 uses [Wooden Ox and Flowing Horse], T4 cannot be selected as a target.

In the third round, it starts with 0 energy again.

According to this rhythm, it is equivalent to [Zhuge Kongming] only being attacked from the T2 stage in the 1.5th round.

As for [Burning Red Cliff], [Huang Hansheng]’s favorite skill has also been improved in disguise.

Previously, [Zhuge Kongming] fully recovered energy, and it took at least 3 rounds to return to 4.5 energy points.

After using up the skill, there is still 0.5 points of energy left, causing the [Empty City Plan] to be unable to be triggered.

Now, the energy cycle becomes quite perfect.

It takes exactly 2 rounds to fully charge, which is a full round faster than A-level.

And after using up all the energy in the third round, you can still trigger the [Empty City Strategy] with no energy left.

[Zhuge Kongming]'s survival mechanism is very similar to the [Exile] tactic Shili encountered at the card table before.

That is, while the target [exiles] itself, it can also fire T2 attacks, completely immune to T4 attacks.

The rank of [Zhuge Kongming] is a little higher than this tactic, and its attack-free coverage is higher.

However, each has its own pros and cons, and [Empty City Strategy] is ineffective against AOE.

Basically the mechanics of this card remain unchanged.

But the key is that it has a very sharp passive.

Everyone unveiled 10 points of damage reduction. What is the concept?

Assuming that in the 9+1 game, all the opponent's cards are revealed and all cards are not present, the total attack power under normal circumstances is 300 points.

When faced with the 10-point damage reduction of all cards, it is equivalent to deducting 10 points of damage from the 10 cards on the opposite side no matter who plays them.

10 cards is equal to 100 points of output being deducted.

Of course, this is just an ideal situation.

In a real card game, it won't be so exaggerated as to cause the opponent's output to be reduced by 100 points.

This entry looks scary, but in fact, 10 points of damage reduction is just useful for outside cards.

There are very few cards that can attack in alternate rows.

The ones that can interlace are usually [Penetration], [Penetration] is considered an effect and not a direct attack, so [Bagua Array] is invalid.

Or [Fixed Damage] like [Xinghe Wuque] and [Bagua Array] are also ineffective.

But even so, this [Bagua Array] entry is still very good.

You must know that [Dragon Flag Master] only allows 1 Kung Fu card or Dragon card to gain 10 points of damage reduction.

In comparison, the damage reduction effect brought by [Zhuge Kongming] is more than three times that of [Dragon Banner Master].

With it, every card on your side can play the role of a damage-bearing card.

Paying 30 points for this, Shi Li thinks it is worth it.

After reading all the Shu General cards, they are all very good S-level cards.

When he returns to the experimental field world, he must look for relevant materials for these cards.

In addition to the scene card [Mountains and Seas], there are three cards in the big gift package.

One is [Three-Legged Golden Crow], and the other two have some background.

I don't know if he missed it or if the box spit out cards, but Toki Li later discovered that there were two more cards.

It seems to be excusable if I just missed one.

But two of them are a bit strange.

This made him wonder if the box in his hand was some kind of magic box, one that could spit out cards regularly or irregularly.

These two cards, namely [Jingwei] and [Shirou], both come from the Classic of Mountains and Seas.

[Jingwei] Needless to say, everyone has heard of the story of Jingwei’s reclamation of the sea.

Its projection is a bit like a crow, with blue and green feathers, a flower head, a white beak, a shell and red paws, and an elegant figure.

[Looking at the flesh] means that it has other names such as Ganoderma lucidum and Tai Sui.

Its projection is a piece of flesh-like stone.

These three cards are not Mountain and Sea Dragon cards. Shi Li called them Shanhai miscellaneous cards.

Not mentioning the other two, let’s take a look at the S-level version of [Three-Legged Golden Crow] first.

【Three-Legged Golden Crow】

Withering/Chasing the Wind, 0 points, S

Attack 0, 100/100, 0/3

[Drought-Passive]: When the Three-Legged Golden Crow is unveiled, the enemy scene card will be disabled for 3 → 5 turns.

[Fierce Sun - Passive]: The three-legged Golden Crow causes the adjacent enemy's unveiling to receive 10 [Ignite] points every round.

[Flying Fire - 3 points of energy]: The three-legged Golden Crow [moves] to any empty card space and triggers [Fire Sun] again

[The Sun Never Sets - Passive]: For every [Ignite] state on the field, the Three-Legged Golden Crow will gain 5 [First Aid] points.

[Falling Flame - 2 points of energy]: The Three-legged Golden Crow chooses any 1 regular tablet to cause 30 points of [Fixed Damage]. If the target leaves the field this round, it will trigger [Flying Fire] at no cost.

The improvement of this card is very big.

The first is the card mechanism. In addition to withering, Wind Chaser is also added.

This makes it easier to use active skills.

In addition, the invalidation of scene cards has been increased from 3 rounds to 5 rounds, which is a pure increase in numerical strength.

The scene cards are invalid for 5 rounds, which is enough to greatly affect the battle situation.

Then the card changed from a 30-point card to a 0-point card, which means it lost the ability to cause damage through basic attacks.

But the skill [Falling Flame] makes its own system form a perfect tactical closed loop.

The original tactical use of [Three-Legged Golden Crow] is to rely on other cards to create a gap, and then it flies into the field.

Now it creates a gap on its own and then flies into the field.

And I just mentioned that few cards have the ability to attack cross-domain obstacles, and now [Three-Legged Golden Crow] has shown it.

But Tokidachi still said that this card is definitely strong, but it needs a corresponding good environment to be valuable.

Under normal circumstances, it is estimated that it is not as useful as other S-level cards in actual combat.

The material card for [Three-Legged Golden Crow] is marked as currently unavailable.

But promotion tasks are relatively easy to do.

After simplification, you need to use the [Ignite] damage of [Three-Legged Golden Crow] to get 100 wins on the card table.

Just go on the field and [Ignite] deals damage.

After reading [Three-legged Golden Crow], the only Shanhai cards left are [Jingwei] and [Shirou].

I have already seen the A-level version, so I will go straight to their S-level version.

...(End of chapter)

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