The Genesis Game

Chapter 43 - Volume III - 0: Recap

(The Complete Volume I is available for free at tiny.cc/TGGonAmazonWN)

he tyrant once known as the Black Seraph, the Angel of Genocide, completed the World Dungeon at the expense of all humanity. Cursed by the spirit of the dungeon, the immortal Amarath, Seraph is sent powerless into the past, possessing the body of his adolescent self, charged to save humanity he once doomed.

Having completed the tutorial of the World Dungeon, and gaining both knowledge and a quest line regarding Wormwood. A world ending event. Seraph is transported to the inprocessing center of Hometown. An instanced location outside of the dungeon city.  

Having killed the man Alexander, Seraph is confronted by the surviving members of the first cohort.  One of them, his father, disowns him and leaves the group, heading deeper into the dungeon alone. The other player group, led by the swordsman George reacts violently to the discovery of the murder. 

Engaging in one on one combat, Seraph severs Georges off arm, and renders the man temporarily blind by destroying the man's eyes. The remainder of the group leaves Seraph alone, except for Jack, whom joins Seraph.

Together,  they raise the body of the dead man.  In doing so, binding a Nether demon to the corpse. Creating a powerful, bound minion and companion. 

Having overstayed in the inprocessing area, the elf guide Sadie is sent to fetch them before they are killed by the facility resetting.  At a frantic pace they ran towards shelter in the city before nightfall.

The streets at night haunted by the ghosts and echoes of the unresurrected dead.  The elves who were unable to respawn after the original Genesis Game. 

Just shy of shelter at  the Inn of the Withered Fig, Jack is attacked by a wretched mother, forcing Rosebud to bind himself to Jack.  Forcing the companions to fight their way through the undead using Sadies turn undead ability, the constant effort rendering her unconscious.    Jack and Sadie survive though Seraph is separated, forced to seek shelter on the 2nd floor of the dungeon 

 Passing through the space between Seraph,found himself on a strange wooden pier.  Rusted and modern looking, the bodies of slain tourists and workers everywhere. At his presence the dead rise and rise again, unable to be struck down.  Fearing being overwhelmed, he used his Cold Hands ability to turn the pier to ice, destroying much of his body, and his section of the pier and the undead with it.

The destruction awakens an abyssal elemental, who chases the heavily injured Seraph whom collapses before reaching safety.  Expecting to die, Seraph is surprised to find himself saved by his father, whom bares equally terrible injuries from saving him from the clutches of the abyssal.

Taking time to heal, the two come to an understanding.  Seraph divulging more of the future to his father, and promising to leave the boys body when the Genesis Game is won. As a reward for being the first survivors of the abyssal, Seraph is given ichor that he quickly drinks, granting his body an upgrade, now appearing as a late teen and restoring his limbs.

 Together they travel towards the dark city stopping a Add a beach welcome center.  Insigne drawing the attention of the hungers mutated and twisted humans. The noise of their fighting causing all the hungers from the area to descend on the center.  Heavily injured and bleeding out, Paul uses his Sol points to buy a preserve totum, but passes out before he can use it to send Seraoh to safety.  

Seraph finds his father unconscious and takes the token, using it on himself and the ability reservation on his father to send him to safety. 

Unable to fight all the hungers, Seraph draws them further into the building and set it on fire, escaping through the bathroom window.  

Visited by the spirit of the World Dungeon, Seraph is criticized for his reckless actions and told the Dungeon will no longer make allowances for him.

Onward he went, climbing a ladder to get on to the hanging freeway leading to the dark city.  But no matter how far he walked, the city never was closer. Realizing he's in an enchanted loop, Seraph uses the Starfall ability to interrupt the spell.

A pathway is revealed leading to the castle of the Demon Prince Belzabub.  Once inside Seraph travels through the demons maze, arriving in the courtyard.  Challenged to play a game, Seraph must kill the guilty one. Without data to judge, Seraph kills all of them, winning the game.

He is given the chance to evolve his demon nature along with a racial change.  Seraph becomes an abyssal elf and the progenitor of a new bloodline, the Fel Elves.

The demon accepts defeat without a fight and Seraph is transported back to hometwon to rest before heading out again.  Sadie meets up with him, thankful that he saved her life. The two head out to check out the injured members of their party.

Paul is catatonic in a comatose state, Seraph bestows the bloodline on him, hopeful for change.  Jack lays between life and death, requiring a racial change to negate the ghost touch of the wretched mother.

Almost out of time before the emergence of the dungeon, they travel to the unclaimed headquarters, the Halls of Rot.  Once inside, they battle enchanted golems and undead, ultimately arriving at the heart of the Halls of Rot, the Gehenna Pit.  

The Gehenna Pit triggering Sadies memories, she attacks Seraph, fatally wounding her.  Forcing him to use an ability to drain her life to heal himself. 

Shaken and dusturbed, he presses forward, a cure for Jack and a home his new guild, Prometheus Rising, naming Jack and Paul as sub leaders.

Once on the surface, Seraph gives Sadies body to the leader of the elves for respawn.

Shortly after, Seraph is attacked by members of the new guild, "The Inquisition of the Blind Eye".  A group of legendary and elite players led by George and members of the 2nd and 3rd cohorts. Trapped on all sides and restrained in a cage of light, Seraph can only listen in horror as they reveal the tutorial was disbanded as all three beta classes needed to be in unanimous agreement.  

George having unlocked his legendary class of Hierophant by seizing the Halls of Justice uses the guild ability judgement, which reveals a person's crimes to all.  

Unknowingly, Seraph's dark past is revealed to all, as is the dark future he is trying to prevent. Sentence by thousands of his peers, Seraph is condemned to be imprisoned in the deepest recesses of the World Dungeon and dragged down to hell.

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