The Mineral Company

Chapter 2 - The great plan

''Just 7 hours to go, I can't wait.''

'world' what a boring name for such a amazing game.

Lets see do I have everyting prepared.

TO DO LIST

-get game

-get vr-helmet

-install game

''ok, all done, now lets look at the plan.''

PLAN

-Be the first miner: skip the introduction, rush character creation, get info on mining spot, buy pickaxe

''first two are easy i just have to mess withe the character creation a bit , make my self shorter, blue eyes is ok and make my eyebrow thicker so no one will recognise me and the late two can be done at the smith, no big deal.''

-get the merchant sub-job (get 1 gold coin by tread items)

Good thing the requirements for sub-jobs has been made public before the game launches. But that also means that there is gone be competition for the first miner achievement, probably not, there is barely any one that wants to be a miner, but I can forget the first merchant achievement some big guild can just gather 1 gold from they'er members and be done.

The merchant sub-job gives other advantages you can have a horse as a mount, have a spot in your inventory for horse carriage, that normally can't inter your inventory, you can even live in the carriage if you buy a big enough one, and you inventory size doubles.

This may not seem as a advantage but the game map is 400.000 kilometers wide and 300.000 kilometers long. Ok no fool would try to travel that distends, 2/3 are water and there are 6 continents but even so the main continent 'F.P.' is 30.000 kilometers wide as a merchant to be able to summon and unsummon a mount and carriage is a necessity.

-buy every thing that is neaded to survive

So food, water,extra mining tools...

-Reach level 25 chose warrior.

Easy it is just gone take time, but you can get exp by mining so i'll level my main job, sub-job and mining skill all ate ones. It's a great deal.

-go to endless mountens

Every player gets to chose they'er own spawning location as long as it is in the F. P. continent (lets call it the main continent from now on ) , let's just hoop there aren't to many people spawning in endless mountens.

It is the ideal mining spot after all, the endless mountens is a peninsula made of just mountens and some rivers. The further in to the peninsula you go the higher the level of the monsters gets, making it a ideal hunting ground but because of the rocky terrain no guild want's to spawn there, it is to much of a up hill battle to gather any material other then ores is a plies with suts scars vegetation.

-mine until inventory is fool

The merchant sub-job also doubles your inventory, normally you have 10x10 item slots and items such as consumables, ores, some monster parts... can be stack up to 20 times.

So being a merchant makes it 10x20 and can stack up to 40, in other games it can be considered a cheat. But not this 'world'.

There are also epic items called storage rings. ones equipped gives you a second inventory this time called storage that is also 10x10. If this item is doped upon the dead of a player every thing incite it will stay inside it unless a other player takes it out.

-go to the nearest guild

Aldo the endless mountens probably won't have any guilds living in it, but the landmass that connects the peninsula and the main continent is also partly a beginner zone.

Basically it is divided in two parts: the forest of nu on the endless mountens's site and the treeless plains on the continents site. The only major down site of the treeless plains is that there are no trees and thus no building material, but if they build they'er base a little away from the forest of nu, about 15km, they won't attract monsters and can still get wood decently.

So aldo not densely populated there are still a couple of smaller guilds that want to go thru the extra work of migrating 0-100 km from spawn (you will spawn at least 15km away from any other area) just to have they'er own personal space and not be limited by the digger guilds in the fight for resources.

I will still have to travel 100km to 200km just to get to the treeless plains thru the forest of nu but sieng as the forest of nu is connected to two beginner areas it is very likely a level 100 to 200 zone even the boss is only level 250 max. I hope I realy do hope I'm right about this one.

-sell in mass

Here the most imported part is finding a suitable guild that can be trusted, doing business whit idiots it's ok ones or twice but they aren't very reliable in the long run.

''Great plan, I hope it goes well .''

''I beater sleep while I stile can. After tonight it's only gone be working for me.''

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