The Portable Dungeon

Chapter 2 - Prologue (pt. 2)

Dungeon Master: Drake Wota

Dungeon Level: 0

Type of Dungeon: Not set

[Market]

[Customization]

[Statistics]

[Community] (Available at Dungeon Level 5)

(This is the Dungeon Menu, where you will spend most of your time creating and managing your own dungeon.)

As soon as I said <Dungeon Menu>, a transparent, holographic screen with a light-blue hue appeared in front of me. Written on it were a few lines, including my name, as well as some things called <Dungeon Level> and <Type of Dungeon>. The letters were in darkish-blue coloring.

Below those three lines were four more lines that shone in a reddish color. The words <Market>, <Customization>, <Statistics>, and <Community> were written in a bold font. But different from the three first words, the <Community> word was greyed out and a few lines next to it stating that it will be accessible once the <Dungeon Level> hits level 5.

'Such bad design... Much wow...'

(Continuing on... Written at the top left of the<Dungeon Menu>screen are the basic information of your created dungeon. This includes the name of the <Dungeon Master>, in this case, you, the <Dungeon Level> which we'll explain further next, and the <Type of Dungeon>.)

Tutorial Board continued displaying line after line of descriptions about the <Dungeon Menu>, which I fully tried to remember and engrave it in my head.

(Now let me explain the <Dungeon Level>. <Dungeon Level> refers to the level of the dungeon managed by the <Dungeon Master>. Each level increases the type and number you can summon. In the case of a level 1 dungeon, the maximum amount of monsters summoned is 10, and most of it are lower-ranked compared to higher levelled dungeons.)

'<Dungeon Level> is important... how do I raise it? Please don't make it something like reaping the souls of the dead inside the dungeon...'

(There are various ways for the dungeon to level up. First, creatures killed within the dungeons have their mana s.u.c.k.e.d out and sent to the <Dungeon Core>. Second, the <Dungeon Master> can kill creatures by his own and send their mana to the <Dungeon Core>. Please remember that the further you are to the core, the less mana it receives. Third, feeding mana crystals to the <Dungeon Core>. The higher levelled the mana crystal, the higher quality and quantity the core receives.)

'Based on Tutorial Board's description, the most efficient way is probably the third option, but there must be a huge problem to it. Probably something like low supply... The first option I kinda did expect that, but anything dying within is treated as a mana source, so this can probably be exploited. The second option... I'll hold that off until I get physically stronger...'

(Next is the <Type of Dungeon>. This signifies what type of monsters are mostly summoned, as well as the environment of the dungeon. There are a total of 8 types of dungeons, and each have their individual strength and weaknesses. These are <Fire>, <Water>, <Earth>, <Wind>, <Light>, <Dark>, <Thunder>, and <Void>. Choosing what type of dungeon you want will greatly affect the growth, and once decided, it is irrevocable.)

'So I get only once chance when choosing a type. Looks like I'll have to study the types of dungeons more carefully... I don't want to end up dying because of a wrong decision...'

(Now for the exciting part. Below those three basic information are the <Dungeon Tabs> each labelled as <Market>, <Customization>, <Statistics>, and <Community>. To start with, open the <Market> tab and I'll explain further. To do this, simply use your finger and poke at it.)

I followed the direction without hesitation as time is running. I only have a month of safety, and I don't want to waste it.

Once I accessed the <Market> tab, a new window appeared next to the <Dungeon Menu> with a golden hue. Written on the left side were three lines labelled as <Summon>, <Unsummon>, and <Treasures>. At the top right, however, had two letters called <MP> with a 0 to its right.

(There should be an additional window appearing next to the <Dungeon Menu>. On the left side of the window, three tabs known as <Summon>, <Unsummon>, and <Treasures> are displayed. The <Summon> tab is where you summon monsters or other creatures to protect your dungeon. Do not worry as the monsters are made up of mana and are forever loyal to the dungeon master. The <Unsummon> tab, however, reverts the summon back to mana and back to the <Dungeon Core>. Do note that the mana refunded will only be 50% of the cost of the summoned monster. The price may fluctuate depending if the summon has levelled up or down during its time protecting the dungeon.)

I focused all of my attention to the description written on Tutorial Board and made sure not to forget any single detail.

(The <Treasures> tab is where you can spend mana for items. Such items can be classified as weapons, luxuries, or other things that may be valuable to the invaders or <Dungeon Master>. Please remember that once an item has been formed by the use of mana, it can never be reverted back so be careful to not make a mistake when spending mana in this tab.)

'So pretty much like the 'NO REFUNDS!!!' system. But, this can be useful for luring people or monsters... Wait, why did I think of people as mana...?'

I got confused for a moment before shifting my attention back to Tutorial Board.

(Also, you can see your current stock of mana, or <MP> for short at the top right of the <Market> window. Next, go back to the <Dungeon Menu> and open the <Customization> tab. We'll discuss more when you have accessed the window.)

The same as earlier, I poked the tab with my finger and a new window replaced the <Market> window.

'This is... Amazing...'

(On the window, you can see various buttons and tabs to help with designing your own dungeon. The only thing you need to note here is the size and quality looks of the dungeon. The lower the <Dungeon Level>, the shabbier and smaller it is. On the other hand, the higher the <Dungeon Level>, the better looking and larger it is. Also, only an additional floor is allowed every level up, so if you want more floors, you need to level up your dungeon.)

'I'll have to experiment later kukuku..."

A dirty grin crept up my face as I imagined designing the dungeon into looking like a Demon Lord's castle, or something badass.

(We're almost at the end so bear with me for a little while more. The next tab is the <Statistics> tab. Please go ahead on access it.)

Once more, I accessed a new tab, and another window appeared and replaced the <Customization> window.

(This is where the summary of the history of your dungeon can be viewed. Not much can be done here except compare your present statistics with your past, or if you just want to check how your dungeon is doing.)

'So pretty much like a tracker or something of the like. This can be useful in some ways.'

(That wraps up the explanation of the skill. For the other tab, or <Community> that we haven't discussed yet, I'll discuss it next time once you unlock it.)

'That's okay... For now, I'll have to focus on levelling up my dungeon. Speaking of which, how do I make one?'

"Excuse me, Tutorial Board..."

(What the heck are you calling a tutorial board? I have a name given to me by the organizers and it is Izuma Fukroo Lipothu Hakio Incredibilis Infirmus Etiam Ah Profundis.)

"Too long!!! I'll just call you TB for convenience."

(Somehow... I feel like you're insulting me...)

"No I'm not. Anyway, how do I make a dungeon?"

(Hmm...? I haven't explained it yet? First, all you have to do is speak the words <Dungeon Create>. This process is irrevocable and cannot be changed, and the dungeon will stay in the place where you will put it in and will not move.)

"Is that so? Seems easy enough."

(Indeed it is, but managing a dungeon is something else. Now that my work here is done, I'll leave. Oh, before I forget, the organizers have given you another skill called <Dimension Pocket> where you can store your belongings. They have also given you a book that will give you all the information you need about this world, as well as food and water for a week. For more supplies and shelter, you will have to get it yourself.)

"A <Dimension Pocket>? Sounds pretty handy."

(You won't believe how useful it is in this world. One last thing, your <Danger Repellant> isn't all that powerful. It just keeps monsters you aren't able to beat away, and bandits to just go past you. Monsters that you can beat on the other hand, can attack you no problem.)

Once I saw the last lines, my brain froze.

"What do you mean?"

(Well then, see you...)

And with a poof, TB vanished without a trace.

Silence.....

Slience...

Silence..

Silence.

"WHAT DO YOU MEAN I CAN STILL BE ATTACKED AND KILLED!?!?"

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